this is amazing
Account Details | |
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SteamID64 | 76561198042444734 |
SteamID3 | [U:1:82179006] |
SteamID32 | STEAM_0:0:41089503 |
Country | United States |
Signed Up | October 14, 2012 |
Last Posted | April 5, 2021 at 9:52 PM |
Posts | 476 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.2 |
Windows Sensitivity | 1 |
Raw Input | |
DPI |
800 |
Resolution |
1980x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Black Widow Ultimate |
Mousepad | PureTrak Talent |
Headphones | Turtle Beach Earforce PLA |
Monitor | ASUS 25.1 inch / ASUS 24 inch 144 hrtz |
SISENIs this real life
or is this fantasy
catfacehttp://images.akamai.steamusercontent.com/ugc/468668758602078955/22C90743BA349366E91B173D36A24DF6F19964CE/
when you nut and she keep succin'
Some weapons just don't belong in competitive. These weapons are such because of their base design.
NickMineCraftGamer554: "SOY IN OUR BASEN"
Muck: "He pumps you with it" (it meaning panic attack)
ArieK : DEFEAND HEADQUAQERTS
and a personal favorite:
"Blaine you sound like you have sexual relations with your female cousins you should think before you talk on the microphone"
dirty, southern, lip packin' fraggers
I've only had one kitter and I accidentally threw it off the back porch (which was 30 ft. off the ground) when I was like 7 and from there on out i've only had puppers but I still like kitters so happy kitty cat day gamers
Cool little group, Zap. You should stream your market garden tournaments, would seem fun to watch.
That's pretty sick. It'd be cool if other characters had different movement style. Certain characters have Q3 movement. Certain ones have QW movement. Maybe wall-running/jumping for some.
TLRI was there when they showed it off. Here's a few impressions:
+ Looks like every champion can strafe jump, some have faster movespeeds/strafe jump speed than others.
+ It's vanilla quake 3 movement aka no air control except for one character that has full cpm aircontrol but has low hp.
+ All the quake weapons are there, plasma is replaced with a nail gun but it looks like it's essentially the exact same weapon.
+ Ranger was the most played champion and he looked really fun. He's the one that shoots an orb that you can teleport to. Several cool plays with it and counter plays against it.
+ Two maps were shown, TDM on a Campgrounds remake and a new map/mode that is basically TDM but with 2 control points. Controlling a point means you get an extra point when you get a kill. 1 kill with no points controlled = 1 point for your team, 1 kill with 1 point controlled = 2, etc).
I'm indifferent about this, but there are timers for items. If an item is taken, a bar will show roughly how long till it spawns. I think if they want to do item timers this is the way to do it, not on your hud. This means you still have to see the item location to know when it will be up.
- You can not see anything. One of the most cluttered visuals I've seen, and I usually only complain about that when I'm actually playing. I also know what's what in the game since I've played quake but it's still hard to tell what's going on. When you are low hp your entire screen is covered in blood. Game has to have options for turning off particles/effects/contrast.
- Physics look rigid. I may be wrong on this one, as it really takes playing the game to get a feel for it, but weapon interactions with enemies seemed to have little effect. I'm talking about knockback from projectiles/hitscan. For me, this is one of the features that makes tf2/quake so much more fun than other fps games.
Overall looks pretty good and I'm excited to try it.
What character is the one with the CPM movement?