i recorded a avi vid with lag spike and audioloss
maybe it's becuz my pc is crap
Account Details | |
---|---|
SteamID64 | 76561198044798178 |
SteamID3 | [U:1:84532450] |
SteamID32 | STEAM_0:0:42266225 |
Country | Canada |
Signed Up | September 6, 2012 |
Last Posted | March 25, 2013 at 7:28 PM |
Posts | 91 (0 per day) |
Game Settings | |
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In-game Sensitivity | 0.7 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1366x768 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Razer Spectre |
Keyboard | Dell |
Mousepad | Qck+ |
Headphones | |
Monitor | Dell |
I want to work more on 1 of these 2
bl4nkwell some CLG LoL player tweeted and the numbers for LoL exploded. no one on demon or fear's stream cares RIPRIP.
well if theres no asian/euro team playing, will it be
col vs eg
col vs eg
col vs eg
col vs eg
col vs eg
col vs eg
col vs eg?
is there any DM server beside extv ones?
there are some days that i just can't aim at all
it happens for both solly and scout
even if I play an hour of mge/walkway/aimtraining
any help?
yellowstone is gonna be the best caster
great xhairs!
seanbudalso that's a huge point #16. if tf2 opened and there was even just a link to a tournament page or something, it would be immensely helpful
If valve hold a $1000000 prize tf2 tournament, ppl would like to play and watch
VALVE DOESNT CARE ABOUT COMP TF2
flynn__Blurrsrsly lol is so bad compare to dota
dota2 TI2 hit 6Million
*TOTAL views
DoTA2 peaked at 1.5 million at one time (mostly because of China)
sry my bad
i mean 600000 instead of 6M
srsly lol is so bad compare to dota
dota2 TI2 hit 600000
VoodooChow. heres a tutorial:http://www.youtube.com/watch?v=-FUwAENrrAg
NICE TUTORIAL!
i fired 12 shots and only 3 of them hit ON A STANDING STILL PERSON
is it the problem of random spread? or am i a fag
wareyacl_cmdrate 66 or 67 or 66.6667 (it's a repeating decimal)
cl_updaterate to the same
set those to 40 instead if you're on bad internet or the server is shitty
cl_interp 0 if you use cl_interp_ratio
cl_interp_ratio 1 (or 1.2 if you're ballsy about source engine's quirks) on projectile classes (including medic/spy) or 2 (or 2.2 if you're ballsy about source engine's quirks) on hitscan oriented ones
ratio is based on your rates so if you use that then you don't have to worry about
cl_interp_ratio 0 if you use cl_interp
cl_interp 0.015 (0.0152 for 66 exactly) for projectile classes and cl_interp 0.03 for hitscan oriented ones IF YOU HAVE RATES >66
cl_interp 0.025 for projectile classes and cl_interp 0.05 for hitscan oriented ones IF YOU HAVE RATES = 40
Increase cl_interp by like 0.005 or or something in that area if you have bad latency jitter fucking up the animations. If it gets really bad then use hitscan settings on all classes. If it's still bad, use "bad net" settings even if your connection should be good.
you can use whatever you want as long as it's not pants on head retarded and it'll mostly work, these are good guidelines though
#1 cause of bad hitreg on a decent connection is lag compensation glitching up, not shit settings. In fact, the default tf2 settings have ridiculously good hitscan hitreg; it's just that they ruin timing, a lot.
ty~
It really bothering me when i hit a meaty shot it deals like only 30 damage.