Boar
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SteamID64 76561198009239426
SteamID3 [U:1:48973698]
SteamID32 STEAM_0:0:24486849
Country New Zealand
Signed Up July 18, 2012
Last Posted September 20, 2015 at 2:44 AM
Posts 37 (0 per day)
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#167 Fatal1ty vs relic - Taipei 101 in TF2 General Discussion

https://www.facebook.com/Fatal1tyGamingGear

"OCZ Challenge Fatal1ty VS relic -- We will be releasing a full production video in about a week. We will also do an AMA on Twitch.tv/Fatal1ty when the file is complete so you can chat with Fatal1ty and relic about the match. Thanks. -Fatal1tyTEAM"

posted about 11 years ago
#21 Hooli's Team Cohesion Guide in TF2 General Discussion
ClandestinePzif you replace both instances of the word "literally" with the word "practically"

Just think of it as using the word 'literally' in a figurative way. Then everyone is happy

posted about 11 years ago
#19 I made a quick clip in TF2 General Discussion

Dude no need to be a crazy perfectionist, may as well just take criticism (was there even any??) in your stride and leave it up to get more. No one's gonna put a black mark next to your name

posted about 11 years ago
#5 3-0 in TF2 General Discussion

I'm at university right now so I can't watch the streams but I'm refreshing the ESEA pages every 10 seconds and godDAMN is this exciting

posted about 11 years ago
#13 The Bug Information Collection Thread in TF2 General Discussion

Uber spark animation remains after dropping uber, irrespective of class changes.

Edit: I'M USELESS

posted about 11 years ago
#2 TF2 crashing.... in Q/A Help

http://teamfortress.tv/forum/thread/9020-update

posted about 11 years ago
#503 How to Get to In-Game Comp Lobbies in TF2 General Discussion

The reason that stuff was banned is because having the game change just because isn't desirable. The rules are designed on how players want the game to be, and the strategic variety in TF2 doesn't come from chuckin a whole bunch of weapon choices in (at the moment).

This is why it seems weird (as dummy said) to apply Dota stuff. At the moment, there are few weapon choices because limiting some factors increases the importance of others, such as aim, dodging, team coordination etc.

posted about 11 years ago
#434 How to Get to In-Game Comp Lobbies in TF2 General Discussion

I think Kirby was just being positive about the fact that such a massive discussion was going on.

In terms of increasing the weapon variety to increase the gameplay variety. It makes sense that the meta would eventually settle down, and that weapons could be balanced internally. But there's something of an opposing force to that, which is that more strategic weight would be placed on your team's build. This obviously seems to be a positive thing for Robin, but I feel uneasy about it, because at the extreme it would reduce TF2 to a battle of builds, where at the moment it's a battle of execution with just a touch of builds (I think someone said this earlier?? Can't remember who sorry).

I feel that every time you increase the materials that you work with, it inserts some randomness into the game. You can kind of see it between 6s and HL already - it's much harder to coordinate 9 players than 6 cohesively (imagine it with 100 unlocks as well), and this can lower the skill ceiling in some cases. Often builds and strategy would be more effective not due to any design but just by coincidence.

This would all be avoidable obviously, I'm just saying what I think the potential danger is, and why I prefer strategic weight on positioning/teamwork etc rather than builds.

EDIT: And if you think of balance as [success being representative of skill], then we'll have to find the right medium between increasing variety but avoiding imbalance. There's probably some perfect amount of weapon variety.

posted about 11 years ago
#250 How to Get to In-Game Comp Lobbies in TF2 General Discussion
enigmawhat about a compromise? same concept -- unlock picks and bans -- but with an optional lobby cap of 12 instead of 18.

I think this is a great idea. Not only would it allow the variety that Valve wants, and be easier to fill than 18 players, but it would facilitate a gradual understanding of the comp 6s meta. People would enter the format without restriction, but then observe how the best play (if Valve advertise matches) and emulate it.

If players understand the meta on their own accord then they will engage with it much more.

posted about 11 years ago
#69 How to Get to In-Game Comp Lobbies in TF2 General Discussion
Salamancer That's a big part of the reason for this system - they need data.

I don't think that all data points would be of equal value here. If all players have a hand in determining weapon balance for a game format that has been around for years then it seems like an unnecessary reinvention of the metagame... The views of the best players in the format should determine the weapon list, as they are the most familiar with the format as we want it to be.

posted about 11 years ago
#43 How to Get to In-Game Comp Lobbies in TF2 General Discussion
the301stspartanI believe these lobbies are not for us.

This is a good characterisation. This system should drastically increase the size of the competitive scene over time (including 6s), given sufficient infrastructure.

Robin saying that 6s is boring and will never be supported is quite alarming though! What kind of investment would posts about 6s and some documentation in game require?

posted about 11 years ago
#12 How to Get to In-Game Comp Lobbies in TF2 General Discussion

This is an extremely exciting update.

I am, however, disappointed with the emphasis on Highlander. If such a system was to be implemented, how much additional work would be required to apply it to 6s as well? If the limited appeal 6s is an issue, why not source further development from the community, much like the recent hat update?

posted about 11 years ago
#18 Tery's Invite Rankings / Week Preview - Week 2 in TF2 General Discussion

Great read, thanks!

posted about 11 years ago
#43 If tf2 was going to be comp centric in TF2 General Discussion
dope-wolf and let them eventually figure out for themselves that 2 scout 2 soldier 1 demo 1 med works best instead of forcing it down their throat.

It's a great idea but I think that this wouldn't be the most effective team composition at low levels. When scouts can't aim, pyros are effective; when soldiers/demos can't jump, heavies are effective.

The cookie-cutter (and in many ways the competitive game) don't actually emerge until players have reliable dm, which many of these players won't.

posted about 11 years ago
#2 Math problem in Off Topic

You can use the discriminant http://en.wikipedia.org/wiki/Discriminant

Which will be positive for all cases where the quadratic has two real roots. If you substitute in the coefficients of each term and let the discriminant > 0, you can solve for K.

posted about 11 years ago
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