boon is noob spelled backwards
Account Details | |
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SteamID64 | 76561198029304853 |
SteamID3 | [U:1:69039125] |
SteamID32 | STEAM_0:1:34519562 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | January 23, 2022 at 11:26 PM |
Posts | 118 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.36 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920 x 1080 |
Refresh Rate |
75 |
Hardware Peripherals | |
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Mouse | Zowie EVO Black EC1 |
Keyboard | Something I got out of the garage. |
Mousepad | Q-Pad Large |
Headphones | Logitechs |
Monitor | Dell |
http://www.teamfortress.com/post.php?id=11063
Not really relevant to comp players but i figured it would need to thread.
Maybe make it so we can talk about news stories in the comments similar to events and articles.
narfI hope they don't nerf demoman because he's so powerful. Asymmetrical class balance makes an interesting dynamic in competitive play.
That said, if you don't think demoman absurdly overpowered in 12v12 pub play then you are horribly mistaken, especially considering the types of maps that are common in pub play.
Certain classes,weapons,characters,and maps will always be more popular and just outright better than others. Valve is more concerned about variety in that they don't want every player using just this one class or everyone who uses a class to be forced into one weapon. It doesn't matter what class is really OP in a 12v12 pub because t people will play the class they enjoy regardless of if its OP or not they play pubs for fun, and in HL you are forced to have 1 of each class so its less of a deal since your team has the same "OP" class as your opponent does.
The point of that really long paragraph is basically Valve wants to make it so the players have choices more than about pure class/weapon balance. That's the way I'm seeing it at least.
Lemonmilobrace yourselvesthey're already here
the spy tears are coming
http://teamfortress.tv/streams/view/stabbystabby
Are you joking or is there a vod time i should be looking for?
Scorpiouprising
Nope, no changes to health. Valve wanted the map pretty much as is, following their own playtesting.
What does "pretty much as is" mean? What changed on both process and standin.
Not_Matlockhttp://youtu.be/nfK9UPEQavo
Atleast post the TF2 version
>general discussion
he wants to rip mausy's arms off so hes cool with me.
I meant how it is similar to gullywash with the point actually on top of it. Sorry for not being clear.
Howdy, after having run around on the map for about half an hour, I'm going to list a few things that immediately struck me as confusing or just unnecessary, whether you chose to change these thing is up to you as i don't want to ruin your artistic vision. I would just like to get my 2 cents out there.
http://i.imgur.com/esV2Hqrh.jpg
This area was extremely confusing the first time i went through it. The main reason i was able to find for this was that the first lower left door goes to the same place that the right ramp is trying to take you to, and just proceeding forward and going left for about 2 seconds takes you to the same place as well. Removing some of the right geometry might help make it less disorienting and also solidify the idea that this is the "flank" since its a little more removed from the main area.
http://i.imgur.com/acvr4Z2h.jpg
This is more of an aesthetic thing than anything but maybe make the point on the top since it easier to tell what team has control of the point from any angle (inb4 just check the HUD).
http://i.imgur.com/3WU41hrh.jpg
The back area behind the point really seems pointless in that it doesn't do anything a simple ramp down from the platform doesn't do and has no health or ammo pick ups to make just dropping down from the platform any less appealing. Basically what im trying to say is add a ramp, and possibly remove the back area.
http://i.imgur.com/TpiPaKQh.jpg
http://i.imgur.com/fOS7EaZh.jpg
I'm lumping these 2 together since they both have the same aesthetic and practical problems. They are both really long tunnels that don't go anywhere that you cant get somewhere safer or faster, the map has plenty of flank routes and places to hide. I can see these tunnels as being really boring to fight and transverse through.
Thanks for reading and I think the map looks great overall its these thing just bugged me enough to want to post it, again great work so far. I really hope this map turns out well.
EDIT:
http://i.imgur.com/Ukk5xDZ.jpg
i just realized that you have 2 health packs basically right next to each other so maybe a door or something, plus it would let teams have more ways into mid going with mangachus 2nd roll-out.
GeknaiirCandy Crush! 8)
Still the best.
sky_If you're using an fps config, remove mat_antialias 0 from it
not sure if he tried it or not, but it worked for me.
RaytekSome people would rather collect hats than play the game I guess?
I don't understand it myself.
Is it wrong to want to look good in a game we spend way to much time playing?