goat
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SteamID64 | 76561198079978485 |
SteamID3 | [U:1:119712757] |
SteamID32 | STEAM_0:1:59856378 |
Country | United States |
Signed Up | March 9, 2016 |
Last Posted | March 20, 2025 at 2:04 PM |
Posts | 909 (0.3 per day) |
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arcadiawe announced a cup two days ago https://rgl.gg/?a=1710&r=43 feel free to check it out
What I was clearly talking about is something that has been talked about by others in a way for cups to replace real seasons in the 6v6 format. Personally I'd rather play seasons than cups but there seems to be a big sentiment held by players who wish to lower time commitment. Won't ask how you ignored my notes about RGL's financials, or didn't deny that you are keeping seasons going for that reason.
I've heard that RGL won't do cups because cup signups have historically been poor over time and it's harder to charge league fees for cups, I've also heard that financially RGL is relying on league fees to fund a few plans and other costs of running the league. I saw that Fireside Casts created an open-source financials release for the year, which made it extremely transparent about costs and what was being done to raise funds. They even included payouts to their staff with the extra funds and were open in posting that they do want to pay their staff if they can for their time.
https://i.imgur.com/b8NYvjX.png
https://drive.google.com/drive/folders/1A6LGH4qHsFFHDYX6uoH-HpYW3rs4BLUM?usp=sharingRGL says all funds are for the league and LANs, but how can I be sure of that? RGL isn't a nonprofit. it's an LLC. None of the financials are shared with the community. While I'm sure a lot of people won't fully understand all the costs that are required to run a league, they also won't understand if you never actually share that information. in my opinion, RGL could charge good amounts for individual cups and justify it by posting their financials publicly. the only reason people would be outraged is if the funds were being used poorly.
fireball cant spell.
I really tried to refrain from making a tftv post about this, because I honestly believe that rgl should be given a chance to fix their stuff before I have to complain on a public forum but RGL's handling of matches is actually just abysmal.
They claim that a plugin is used to make matches, and that only 1 person has access to the scheduler but this is clearly not working. You guys said this stuff would be better last season and it's worse than it was.
-The matches are clearly skewed and not done by a plugin
-Top teams faced top teams from the first week (a plugin that seeds based on win record wouldn't be able to perfectly predict that, there would be some variation because of lack of prior info)
-Playoff teams this week are facing other playoff teams in playoffs deciders on sultry despite the fact we all have teams we haven't played yet.
-None of the top teams have gotten a bye week, almost all are middle division teams.
-Matches come out Monday or Sunday after scrims (I deliberately get a pugscrim every Sunday because I don't know what team that week I'll face, I don't want to scrim them Sunday to find out they are my Tuesday match)
If you want to skew matches make the top seeded teams play each other at the end of the season because that gives all of them time to work on their stuff. That also act as playoff deciders that are real and not rematches forced through the system that can potentially fuck over certain teams.
This season there were 17 teams at season start in div1, that means every team objectively should face every other team, and whoever performs the best consistently over the season should be seeded higher. While this doesn't affect this season cuz the top 4 teams have 4 wins above the rest, it's still dumb and has affected teams in past seasons. Retirement realm definitely gets owned this week having to play topes, but it would also fuck us over if they played a 6-6 team, some of the 6-6 teams have byes and are placed higher than 6-6 teams that don't have byes. This whole scenario is always just extra dumb and really needs to be fixed. If one team gets a bye every team should and every team deserves to play vs all other available teams to level the playing field.
SpaceCadetIn a perfectly healthy league, none of this would be an issue which is why it worked so nice back in ESEA. Given the state of TF2 and the lack of team/players right now this suggestion would be a scheduling nightmare on so many levels.
This is because esea only had 3 divs. Whereas rgl has 6. This is because people have voted to want more divs with closer skill levels. even if you account newcomer and amateur being what ugc was in the past (a free place for lower-level players) The majority of IM represents what used to be low-mid ESEA open. if you moved all of them up to main, and move like 8 teams from the top of main into low advanced, Both Main and Advanced wouldn't have had any repeat matches.
Id like to add that I don't think moving all of them up would be the answer. Keeping the lower teams in IM in their own division and keeping them on the 1 match per week schedule to allow for a lower team count could be good. We could also just try to move up some amateur teams into IM. Amateur started with like 52 teams this season.
Want to play video game in person.
Down for med or soldier, though I would prefer med as I don't play this game much anymore and don't wanna be too bad.
god i love murkscribe
LFT Medic Advanced
I have been working on myself, both as a teammate and person, I'm looking for a serious team whose goal is to stay together and improve (hopefully reach invite). I'm willing to put in whatever it takes and I'll demo review every day if I need to. I learned a lot last season and am looking to continue improving.
Message me: Slicerogue#1450
or add me: https://steamcommunity.com/id/Slicerogue/
crackbabydumpstereat an egg
i may be a bit biased as I've always supported new maps in the pool. Still, at least in my experience being surrounded by a lot of players who started playing tf2 after badlands got removed, no one wanted to spend time in season learning an older map when other teams had older players with a significant experience gap, the only badlands game being between catface and donovins team both of which have had most of their players play pre-badlands-removal era. New maps at least get tried out or explored as an option to force an enemy ban.
trippa i can see invite teams at least getting their fees paid to incentivize playing there but i preferred the esea system where you have to do well or you get jack shit.
This incentivizes those teams to play advanced and win over playing low invite. because placing high in advanced would make more.