Cache-Nich
Account Details
SteamID64 76561198088493563
SteamID3 [U:1:128227835]
SteamID32 STEAM_0:1:64113917
Country United States
Signed Up June 29, 2014
Last Posted October 12, 2015 at 11:13 PM
Posts 26 (0 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Corsair M65
Keyboard  
Mousepad  
Headphones Razer Kracken Pro
Monitor  
1 2
#12 CacheHUD in Customization

Big update! Worked on a lot of things from no-lifing it this weekend. I tried a lot of new things, so tell me what you think.

posted about 10 years ago
#334 HUD editing: short questions, quick answers in Customization

http://imgur.com/NQu3eE5
I'm trying to edit the KOTH part of my HUD, where I came up with an issue.
I've used vgui_drawtree 1 to try to see where the green text was located. It told me that it was part of the custom background I used at the top. I've tried editing it and checking my font names and it seems all fine. I can't even find the piece that controls the green text, so I'm completely baffled here. Here's what the file says:
"Resource/UI/HudObjectiveKothTimePanel.res"
{
"BlueTimer"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamIndicator"
"xpos" "7"
"ypos" "0"
"zpos" "2"
"wide" "90"
"tall" "32"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../HUD/color_panel_blu"
"scaleImage" "1"
"teambg_1" "../HUD/color_panel_blu"
"teambg_2" "../HUD/color_panel_blu"
"teambg_3" "../HUD/color_panel_blu"

"src_corner_height" "50" // pixels inside the image
"src_corner_width" "50"

"draw_corner_width" "5" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "5"
}
"TimePanelValue"
{
"ControlName" "CExLabel"
"fieldName" "TimePanelValue"
"font" "Hiruko24"
"fgcolor" "255 255 255 255"
"xpos" "30"
"xpos_minmode" "39"
"xpos_hidef" "114"
"xpos_lodef" "114"
"ypos" "2"
"ypos_minmode" "6"
"ypos_hidef" "15"
"ypos_lodef" "18"
"zpos" "3"
"wide" "45"
"wide_minmode" "30"
"wide_lodef" "50"
"tall" "31"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "0:00"
}

"RedTimer"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamIndicator"
"xpos" "96"
"ypos" "0"
"zpos" "2"
"wide" "90"
"tall" "32"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../HUD/color_panel_red"
"scaleImage" "1"
"teambg_1" "../HUD/color_panel_red"
"teambg_2" "../HUD/color_panel_red"
"teambg_3" "../HUD/color_panel_red"

"src_corner_height" "50" // pixels inside the image
"src_corner_width" "50"

"draw_corner_width" "5" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "5"
}
"TimePanelValue"
{
"ControlName" "CExLabel"
"fieldName" "TimePanelValue"
"font" "Hiruko24"
"fgcolor" "255 255 255 255"
"xpos" "120"
"xpos_minmode" "39"
"xpos_hidef" "114"
"xpos_lodef" "114"
"ypos" "2"
"ypos_minmode" "6"
"ypos_hidef" "15"
"ypos_lodef" "18"
"zpos" "3"
"wide" "45"
"wide_minmode" "30"
"wide_lodef" "50"
"tall" "31"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "0:00"
}
}

"ActiveTimerBG"
{
"ControlName" "ImagePanel"
"fieldName" "ActiveTimerBG"
"xpos" "0"
"ypos" "9"
"ypos_minmode" "-4"
"zpos" "1"
"wide" "78"
"wide_minmode" "37"
"tall" "33"
"tall_minmode" "21"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_active_bg"
"scaleImage" "1"
}
}

posted about 10 years ago
#10 CacheHUD in Customization

Alright, thanks for the input, I'll try to get some answers on HUD questions and work on it as a whole.

posted about 10 years ago
#15 HUDSide in Customization

Another update: Integrated Fog's Custom Crosshairs into the hud. By default, KonrWings are enabled, but other crosshairs can be enabled and disabled in the bottom of the hudlayout.res (HUDSide -> scripts -> hudlayout.res). Tell me what you think!

posted about 10 years ago
#8 CacheHUD in Customization

Update! I added the font in many more places, centered the HUD, and worked on mvm a bit.

posted about 10 years ago
#14 HUDSide in Customization

Small update: I added the health values to HP crosses of other players.
And Morbid, there normally is an outline with the default hud, I just edited it to have the overheal and hurt flashes to be over the cross. Also, it pretty much flashes an outline, if that helps.

posted about 10 years ago
#8 HUDSide in Customization

I'll change the values soon. Thanks for the input!

posted about 10 years ago
#1 HUDSide in Customization

Hi. Today I have a modified version of the default HUD.
This is more simplistic and centered, but is not meant for the people who need lots of info from a hud.
Download: https://github.com/CacheNich/HUDSide
Screenshots: http://imgur.com/a/MEHIf

Please tell me what you think, and what I can do to improve.
Thanks!

posted about 10 years ago
#1 CacheHUD in Customization

Hi all. Today I'd like to show you my HUD, which is clean and somewhat styled. I can make some changes is something is off about the HUD or something you don't like.
Download: https://github.com/CacheNich/CacheHUD
Screenshots: http://imgur.com/a/L1Se5

Tell me what you think and what I can do to improve.
(and any tips, as this is my first HUD).

posted about 10 years ago
#4 HUD Creation Help in Q/A Help

Alright, I'll take a look.

posted about 10 years ago
#1 HUD Creation Help in Q/A Help

Hi there. I've been working on a HUD recently and I hit a bump in the making of it. I haven't seen a lot of tutorials on how to make custom material for things like custom payload meters at the bottom, custom boxes, backgrounds, control points, team selection screens, and most other similar things. Keep in mind I'm not the best at understanding this too well, so if you could put it in layman's terms, that would be much appreciated.

Thanks!

posted about 10 years ago
1 2