Capu
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SteamID64 76561198044857348
SteamID3 [U:1:84591620]
SteamID32 STEAM_0:0:42295810
Country Spain
Signed Up July 8, 2015
Last Posted June 2, 2018 at 11:34 AM
Posts 53 (0 per day)
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#156 TF2Stadium.com in Projects
KevinIsPwnOnd_kajaQueue system for slots isn't a good idea because it slows down the start of lobbies since people would rather elect to queue for a scout spot rather than add up as medic or demo. TF2Pickup used to have a similar system and there were like 10+ people queuing for a scout spot or something ridiculous like that.This is not a final feature, but just an idea proposed by the devs a while ago (shown in the progression of the site).

To add to this, that image isn't even a screenshot but a mockup. There was literally 0 code behind the picture.

posted about 9 years ago
#152 TF2Stadium.com in Projects

http://i.imgur.com/PMri1b8.png

posted about 9 years ago
#1 Wrong login link in Bug Reports

The link at the top right of the page works fine. However, the one in the footer of a thread points to http://www.teamfortress.tv/auth, which is different from the http://www.teamfortress.tv/auth/steam on the top right.

I'm talking about this one:

http://i.imgur.com/vKpNBnu.png

posted about 9 years ago
#147 TF2Stadium.com in Projects
zCookiePlease, no more ear-raping sounds like "WHO IS NOT READY!?"
Maybe an option to at least lower down the volume like in TF2Pickup? :)
Really hyped for this!

http://i.imgur.com/rcgFXF2.png

lethargistcall it an easter egg because thats actually kinda cool

Yeah... that is... totally intended. You could call it a feature.

But yeah, thanks for the heads up, Disquse. Unfortunately, it seems to happen because of the library we're using in the landing page, so it's not trivial to fix. However, it's different from the ones we use in the actual site, so it won't happen there.

posted about 9 years ago
#131 TF2Stadium.com in Projects
kKaltUuis this still happening ?

As saam and Spenny said, we're already making the final adjustments to play our first lobby in TF2Stadium! When we do that, we'll run a closed alpha with an increasing number of users until we are confident it's time to release a public version.

posted about 9 years ago
#1 LF pocket/team mentor in Mentoring

Hello, my team -and especially me- is looking for a mentor who can help us. We're playing in ETF2L Open next season and I'd like to have someone to go over demos with us. I'd prefer a pocket, since that's what I'll be playing, but most of my mistakes will be really basic, so I don't want to refuse help from anyone.

Also, if you can speak Spanish, that'd be fantastic since we are all from Spain and our comms aren't in English.

We plan on scrimming every week, 2 days if possible, so it's not like we'll disappear mid-season. Thanks!

posted about 9 years ago
#125 TF2Stadium.com in Projects
DaMeiNJust a food for thought or wandering question more like it; Why did you change the Heavy icon? lol

I can answer that! We actually didn't change it, we are using these ones:

http://th09.deviantart.net/fs71/PRE/i/2012/058/0/7/tf2_classes_by_zudiro-d4r86cd.jpg

genericI'd personally be interested in how you're going to structure your client/server interactions. In particular how you're planning to keep everything synced for 1k+ concurrent users, because that's the part I see tf2center mess up once in a while.

That's something we hope to publish very soon, our writer had some trouble this week so it was delayed for a few days, but keep an eye out!

Edit: just to be clear, I was talking about the part about client/server interactions.

posted about 9 years ago
#17 TF2Stadium.com in Projects

Excited to be working on this! And happy that the design is being liked :D

posted about 9 years ago
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