Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
twiikuuTo map makers:
- Splash bugs are entirely mitigable by taking the time to properly clip things with `BLOCK BULLETS`, most of process can be made better by switching some `PLAYER CLIP`s to `BLOCK BULLETS` (should take no more than 20-30 minutes to fix a map)
With all due respect, providing "proper" blockbullet fixing to an entire level does NOT only take 20-30 minutes even in the case of process, it can take several hours.
probably up to tenths of hours if the issues on your map are severe. At least if you don't want a sloppy job
toads_tfjust change the clipping for badlands mid mge tracks
thhiiiss!! one time i lost an mge gamne and lost elo over this and then i cried myself to sleep :'(
While we're on the topic of stickies, aren't they randomly dispersed by a tiny amount when you fire them? Does this ever make a difference? What would be the reason for that even?
twiikuueXplanation
Yeah, stickytarps exist... I figured that stickytraps would be the biggest issue with that "fix" in Team Fortress 2. Beyond what you mentioned, twiiku, I still think there might be some compromises or slightly different solutions.
I will use leyman terms to explain them though, not sure if these things would be possible or how they would be made possible but still
Maybe it would be possible to "disable" the fix in cases where there are more than 2 stickies clustered together, something like "if multiple stickies are within x radius of each other and they detonate at the same time, only 0-1 stickies have the "fix" applied to them...
OR even more extreme variations of this; if multiple stickies are detonated simultaneously -> don't apply the "fix"
OR just straight up don't apply it to stickies at all.
Single-detted sticks aren't as affected by the splash bug as rockets (&rollers) are so i think any of my compromises still would be an improvement.
I don't fully comprehend the last explanation you mentioned, but I assume that it means the fix could fairly be applied to stickies if that offset value isn't too generous. In that case, could it be set to a value so that matches player vision in some way like, if the stickies are visible they can deal damage? [I also thought about making stickies appear bigger but maybe that's dumb]
They fixed the splash bug for grenades in CS:GO...
I would die for this kind of thing in tf2 ngl
Vid eXplaining by 3kliksphilip:
TFTV has spoken: miracle lyrical individual rappers = god tier
TOKYOS REVENGE
JASIAH
COMETHAZINE
LIL KEED
LIL GNAR
lets make this a promod ??? o_o
riotbzhttps://clips.twitch.tv/HotPrettyCheetahPeteZarollTie
is jumping in 3rd person really a thing? idk what you guys think but it feels kinda lame...
EntropyTFhe'd have 2 less bullet
this is fax
kawawoah, we don't say that anymore in 2020. anyways its not dumb to wear a mask so please wear it for the safety of all of us!
http://www.youcouldsavetheworld.com/sitebuilder/images/battery_cages-525x342.jpg
This is the problem with single-issue vegan advocacy groups and individial single-issue vegans. There's no sense of a larger context like how capitalism makes it impossible for animals to have good living conditions and that it is more effective for the vegan cause to convince people without shaming them.
Die in a fight with 0 damage done yet your team wins off your distraction