Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#11 TF2 player nationalities by toxicity in Off Topic
_KermitThing is, America is pretty much the size of all the other countries listed put together. I'm not saying have every individual state in there, but it's something to keep in mind.

Also taimou alone should take finland down a tier.

dont see the issue all d tier anyway

posted about 5 years ago
#18 HamaHUD release!! in Customization
rickrigatoniCollaideI commend hamaham for not keeping it eXclusive like it used to be. We need more open source HUDs people!

Not for the good ones to accumilate to the prem players at the top of society

Or to be controlled on an evil online government who chooses which huds are good and which ones are bad
just sub to ur eu streamer of choice on twitch and they'll give you the drop box to their poghud

Exactly... the elites just want to suck money off us

posted about 5 years ago
#15 HamaHUD release!! in Customization

I commend hamaham for not keeping it eXclusive like it used to be. We need more open source HUDs people!

Not for the good ones to accumilate to the prem players at the top of society

Or to be controlled on an evil online government who chooses which huds are good and which ones are bad

posted about 5 years ago
#20 Why crossbow is bad for TF2 in TF2 General Discussion

Interesting opinion, I disagree though. Delete sniper class instead!

posted about 5 years ago
#14 AoE2:DE in Other Games
TwiggyI've watched a changelog video and I think they did a good job improving the UI and bots. Also training mode looks useful, not like TF2's

I didnt understand if AoE2 HD maps could be used in the new level editor

BTW, did they announce other games with that engine?

I dont think so! But they released some more information on Age of Empires 4!
It's being developed by a different studio, but I think it will be a good game still!

posted about 5 years ago
#15 Halo Reach MCC release date in Other Games

OMG YES HOLY SHIT. I WANT

posted about 5 years ago
#12 AoE2:DE in Other Games
Twiggythanks for your precisions guys.
so does this game use a different network server or are you able to play with folks running the HD edition?

It has a different engine (I think it's a version of the original but they made a lot of changes) so that wouldn't even be possible. Plus they also redid the online system from scratch. They have dedicated servers now, so people won't get slowed down by that one guy playing from like Vietnam or something. (but also peer to peer if u want, I THINK). Also new online ranked mode.

I played a bit yesterday and I'm really happy with how it turned out. It's annoying because I like the new hotkeys a lot more but I'm not used to them at all, I lost like three villagers to the same boar

posted about 5 years ago
#55 How would you nerf scout? in TF2 General Discussion

Maybe I'm alone in this but I don't hate the heal beam speed buff

I do want to make it so ppl with gunboats dont fucking kill themselves when they hit rockets on a scout and also reduce the scattergun knockback by like 80% at least. The damage reduction and self-damage reduction would also make it easier to chase medics as a solly.

posted about 5 years ago
#4 AoE2:DE in Other Games
StylaxAs if this is game is still going strong. Absolute classic.

Used to get schooled by its decade-old AI back in the day.

I think its kinda beautiful how it creeped into semi-prominence. Game has an esports scene

posted about 5 years ago
#1 AoE2:DE in Other Games

Age of Empires 2: Definitive Edition is launching today

It's gonna be graphics remake + introduce standard rts features and also add some civs/campaigns.

I preordered it already but I'm curious if anyone else is gonna buy/play it
It releases today at 17:00 CET
https://www.ageofempires.com/games/aoeiide/

posted about 5 years ago
#157 describe your tf2 career in 3 words or less. in TF2 General Discussion

Carried by Doughy

posted about 5 years ago
#235 cp_reckoner (5CP) in Map Discussion

Keep in mind a lot of the things I'm writing in this comment is subjective. Some parts are maybe too brain-stormy.

- The Old Toxic.
Personally I prefer the old toxic. I realize the change to the current "hangar" style was at least partially made to conceal the control point from snipers hiding in toxic. I haven't played much of reckoner since its removal from etf2l, but it feels like the flank is underused/harder to use because the path to mid is longer. I wouldn't mind changing the flank back if it means putting the point under the bridge again.

- The Dropdown.
I'm not entirely sure why the dropdown was added, but to me it seems to functionally shut down the under area as a valid flanking route. It's already hard to walk into both second and mid from there, and now whoever controls cargo will be able to shut down that form of counterplay. If you decide to keep the dropdown I would also like the railing removed.

Basically, in my opinion these changes would make the map feel more dynamic again, as both the flanks would be more viable to use between mid and second.

- The cargo entrance to second.
In order to reduce stalemates in this area, consider opening up the ceiling similar to what was done outside of sawroom on snakewater. There are two doors. My suggestion is to remove the roof outside the first door, so people can more easily bomb an attacking team as well as making space while bombing in. Another thing that could be done is to raise the ceiling in the second room and make the door taller. That would have a similar effect, but smaller. (Another option might be, similarly to snake, add some sort of window. [note that this might not be compatible with the window idea from lobby to second]). And while we're on that topic...

- The new proposed "vent" towards second.
I don't disagree with the idea completely, but I think having the exit so close to it might make backcaps more likely. With 4 total exits to a wiide lobby, with an open exit to the last point could be troublesome. Better to add the exit somewhere in between the current ones, even if that will be easier to spot for the people controlling the fourth control point. My suggesting is adding some sort of balcony similar to the one looking over second point on foundry. It may end up being stupidly powerful, but it could also be a dropdown, or the exit could lead to the floor level instead. If these ideas don't work perhaps making one of the two upper exits a lot bigger or more open will work.

- The empty space next to the greenhouse on second.
I would reduce it since it's not really necessary.

Now commenting on some other ideas.
- I am fond of the idea to put health packs under the midpoint, maybe one small under each staircase? Or if you decide to keep the point on top of the bridge, one in the middle.
- Moving the last point forward a bit, like alba suggested, is good in my opinion. It is a bit too easy to defend last. Perhaps the cap time could be reduced by some tenths of a second if you prefer that.

Thanks for working on this map and especially for taking the time to push another update.

posted about 5 years ago
#37 Offclassing social stigma in TF2 General Discussion
sacCollaideYes olgha people didn't want to scrim you because your team was unique, not because it was useless practice and just infuriating.so all the teams that played them and lost because they dont knew how to handle it couldnt have avoided this outcome by practicing against it? Then why bother scrimming at all?

maybe because people dont have unlimited time, and since no other teams play like that it would literaly only be useful in officials versus that type of team while at the same time not increasing your teams skill level at anything else than countering dumb strategies

posted about 5 years ago
#34 Offclassing social stigma in TF2 General Discussion

Yes olgha people didn't want to scrim you because your team was unique, not because it was useless practice and just infuriating.

posted about 5 years ago
#81 job thread in Off Topic

Reading some posts made me realize how much we need socialism

posted about 5 years ago
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