Nursayb4nny and luc get invited because they obviously care way more about growing the scene than most of anyone else. While it may seem lame because their ideas of progressing the game forward may seem outlandish to most, it's way better to have heads that actually believe in the future of the game than let's say 90% of fucking invite that just constantly spout "the game is dead/i hate this game" (this attitude does not lead to good leadership). They also do a lot to try to move the game forward. If you're worried that they're going to constantly try to push a no unlock/no class limit ruleset, as long as a majority of you guys genuinely keep saying you don't want it then it will not happen no matter how much they say.
Just going to point out that if a no unlock/no class limit meta with a wider map pool was actually going to work and get new players the ingame comp MM would be doing A LOT better than it currently is. Competitive players don't like it cause it's not balanced, forced garbage settings and map pool creates really stale matches. Casual players hate it cause it's not balanced. Everyone hates it cause skill rating took 2 years to exist..., match times take forever (even when there was plenty of players to queue), was filled cheaters, etc.
Valve is supposed to be balancing weapons and classes but...
March 28, 2018 Patch
This is the day of the last balance patch for items in TF2. Everything else have been relatively minor bug fixes. That was 397 days ago.
How many useless weapons still exist? A lot.
How many subpar weapons still exist? A lot.
Has the sticky det bug been fixed? Partially...
Where is the fabled generalist pyro? All the items added did basically nothing/had to long of cooldowns to have any value.
Does pyro need more, less or the same amount of skill as it did 3 years ago? Basically the same, airblast combos are harder. Spamming fire for decent damage is easier.
Can you still build uber during pauses? Yeah.
Valve does need time to collect data but nearly 400 days? Some of these items have had very obvious problems since day 1 of their release. Valve even recognized this with the Thermal Thrusters where after 6 months they reduced the cool down from 1.1s to 0.8s, it took probably most of us 1 attempt at using them to understand the swap speed was WAY to slow and STILL is. Pretty Boy's pocket pistol still doesn't need the added HP. All flame particles need some transparency. Could go on to list a million other things that are still very obviously bad/under-performing/broken as can MOST OF US. Some of it is literally a single line change and a weapon can be made significantly better/worse yet Valve can't seem to muster that in over a year.
It doesn't matter what b4nny/luc does or anyone/group other than Valve does to have any kind of significant growth for competitive TF2. To anyone who disagrees name a major FPS that has both a prize pool and competitive player base that's larger than competitive TF2 that DOES NOT have developer support in terms of $$$.
R6 Siege gets money from Ubisoft
PUBG gets money from Bluehole/PUBG Corp.
Fortnite gets money from EPIC
CSGO gets money from Valve (both directly and indirectly)
Overwatch gets money from Blizzard
Every Short lived iteration of COD gets money from Activision
ESEA waived open fees + added voting on maps, and Open really wasn't that much bigger than it ever was before. We came up with a Global Whitelist that a lot of people hated, but where are the players? We then started to ignore said Global Whitelist, not much changed there either.
TL:DR game needs dev support for growth, recommended changes based largely on "it'll help grow the playerbase" should have 0 value.
Personally I still love the game, and have enjoyed playing competitive TF2 in various formats, and honestly I don't think the Global Whitelist hurt anything it might've actually helped very slightly but being 100% honest every positive thing the competitive TF2 community could do combined would still be trivial compared to what Valve could/should do.