Covoo
Account Details
SteamID64 76561198045995056
SteamID3 [U:1:85729328]
SteamID32 STEAM_0:0:42864664
Country United States
Signed Up August 27, 2014
Last Posted October 21, 2024 at 10:05 PM
Posts 1461 (0.4 per day)
Game Settings
In-game Sensitivity 1.66 // 25.5in/360
Windows Sensitivity 6/11
Raw Input  
DPI
400
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse Cooler Master MM710
Keyboard CM Storm QuickFire Rapid
Mousepad SLOTHMAT PRO EXTRA LARGE
Headphones HyperX Cloud
Monitor some acer monitor
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#53 Muselk's criticism of the MyM update in TF2 General Discussion
obe_fahrenheitI'm honestly still really amazed at how many people still have the "TF2 is a dead game" prerogative even though it's literally always been as popular as it ever has been.

http://store.steampowered.com/stats/

The game hasn't lost anybody because of this sentiment (even gained people arguably), but it creates a more cynical community.

I agree that the "TF2 is dead" thing is generally stupid and an empty criticism but TF2's playerbase has dwindled pretty significantly over time. It's been on a very consistent downhill slope since late 2014 (there was a short increase during Gun Mettle), where it peaked at 100k+ concurrent players. That's down to about 75k now. I don't know why people consider a game that pulls 75k concurrent players dead, but it isn't "as popular as it's ever been".

Yeah "popular as it's ever been" were the wrong choice of words, I meant to say something to the effect of "as popular as it usually is"

posted about 8 years ago
#32 Muselk's criticism of the MyM update in TF2 General Discussion
clckwrkfahrenheitI'm honestly still really amazed at how many people still have the "TF2 is a dead game" prerogative even though it's literally always been as popular as it ever has been.

http://store.steampowered.com/stats/

The game hasn't lost anybody because of this sentiment (even gained people arguably), but it creates a more cynical community.

lol it's even more amazing that people like you still give steam stats as a valid argument against the phrase "dead game," as if that phrase is directed at the entire 13 year old trader, hat hoarding playerbase and not the diminishing paucity of competitive interest in the game from top players and organizations alike

In any other context I would be inclined to agree with you. The incredible majority of Muselk's viewer base I would have to say is the average casual player who is aware competitive EXISTS but doesn't know anything about it.

If this were like the actual competitive community voicing their opinion I wouldn't use steam stats, but these are average TF2 players.

posted about 8 years ago
#25 Muselk's criticism of the MyM update in TF2 General Discussion

I'm honestly still really amazed at how many people still have the "TF2 is a dead game" prerogative even though it's literally always been as popular as it ever has been.

http://store.steampowered.com/stats/

The game hasn't lost anybody because of this sentiment (even gained people arguably), but it creates a more cynical community.

posted about 8 years ago
#988 /r/tf2 posts that make you cringe in The Dumpster
BumFreezeu guys are really getting baited by this sub? lol

honestly i cant even tell anymore if this stuff is satire or not

posted about 8 years ago
#984 /r/tf2 posts that make you cringe in The Dumpster
toads_tfhttps://www.reddit.com/r/tf2/comments/4typlw/highlander_master_race_unite_check_out_this_newly/

https://www.reddit.com/r/hlmasterrace/

https://www.reddit.com/r/hlmasterrace/comments/4txzfj/what_are_the_typical_arguments_against_highlander/d5laz0t

how is 6s more of a stale meta than highlander, highlander is objectively MORE STALE because of its class constraints

posted about 8 years ago
#4 What Makes A Good Hud? in Customization

Like I don't give a shit about the actual TF2 menu at all

Just have it clean and have all the necessary buttons right there that I need, I don't want to have to go digging for shit

ingame ui:

- Minimal hud (3D player icon optional)
- Clean font (I like omphud for this)
- Visible damage numbers (I love notohud's numbers)

I personally like a colorful ubercharge meter that drills it in my head that I have uber and I shouldnt die

posted about 8 years ago
#6 ESEA S22 W8: froyotech vs. ChampGG in Matches

grats to freestate for the 22.8 dpm

rest of froyo step up your game, no wonder you lost

posted about 8 years ago
#20 ESEA S22 W8: FROYO BLACK vs. froyotech in Matches

that fucking aggression jesus christ

posted about 8 years ago
#18 ESEA S22 W8: FROYO BLACK vs. froyotech in Matches

easiest win for black ive ever seen in my life 5-2 im calling it

posted about 8 years ago
#52 teamfortress.tv player map in TF2 General Discussion

michigan boys

posted about 8 years ago
#34 mojodakidd ama in The Dumpster

https://www.youtube.com/watch?v=ZaTiVL9zkN4

posted about 8 years ago
#28 Valve issues cease and desist to betting sites in CS2 General Discussion

Saying crate opening is gambling is like saying these are gambling.

posted about 8 years ago
#16 Demoman Detonation Delay in TF2 General Discussion
blackdiamondbr0BBiA_duchessblackdiamondbr0I've got one for you that's been an issue since the launch of TF2. Direct pipes at point blank range on a hill (ie, badlands yard) do less damage than direct pipes at medium range... obviously because scouts need more of an advantage. Maybe they fixed it at some point in time, but that was the one issue I sent to Robin Walker that he never responded to.
Pipes used to do less damage if you hit the head but I'm pretty sure they all do 100 damage now no matter what (excluding resistances)

I may have to test it out again at some point, but at the time you could get up to 104 at medium range but no better than 96 at point blank.

Those sound like the same numbers for when pipes did inconsistent damage. I think it was 104 in the body/legs and 96 in the head/chest.

posted about 8 years ago
#7 Demoman Detonation Delay in TF2 General Discussion

Recently I tried getting back into comp and I would be rolling out on like process and I thought I was going crazy when shit like this was happening

Especially rolling out on process (not switching weapons) and it would play the detonation sound but not detonate when I put it on the doorway after going through rollout. I assume it didn't detonate because at that time I would be trying to detonate it during the reloading animation?

posted about 8 years ago
#973 /r/tf2 posts that make you cringe in The Dumpster
eeethe classic "ESEA players don't understand TF2" post that also dickrides valve

"valve knows more about their game and how to balance it than the players do"

*adds crit-a-cola, beggar's bazooka, pomson, quickfix, eureka effect, diamondback, sydney sleeper, cozy camper, loose cannon, buffs quickiebomb launcher, demoknight subclass, phlogistinator, scorch shot, soda popper, blutsauger, vita-saw, baby face's blaster, and vaccinator to the game*

posted about 8 years ago
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