seiterseiter1What command causes weapons to look squarish and blocky?
r_lod -1
r_rootlod 0
This will set it back to high detail
Account Details | |
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SteamID64 | 76561198089138377 |
SteamID3 | [U:1:128872649] |
SteamID32 | STEAM_0:1:64436324 |
Country | United States |
Signed Up | July 31, 2014 |
Last Posted | January 5, 2018 at 7:51 PM |
Posts | 87 (0 per day) |
Game Settings | |
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In-game Sensitivity | 0.60 |
Windows Sensitivity | 1:1 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x720 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | Razer DeathAdder Chroma |
Keyboard | HP |
Mousepad | QcK+ |
Headphones | Coloud: The BOOM |
Monitor | Hannspree |
seiterseiter1What command causes weapons to look squarish and blocky?
r_lod -1
r_rootlod 0
This will set it back to high detail
pixelmindhow do i not make it look blocky/grainy? while looking at chokes from afar its difficult to see people i use 1280x720
My sincerest apologies, please download and install the new config R4ndom's Config
ShankyI got off my butt and updated my version of the nohats mod (stock bodygroups for any models that remove them). I also provided the version that I use which combines the normal nohats mod with the parts of mine that I've completed because I'm a lazy fuck and haven't finished mine yet (seriously though it took me 2 hours to finish this version and this was only 16 hats, so you can imagine why I can't be arsed starting to do this for over 1000 hats).
.vpk for just Gunmettle hats
.vpk to remove every hat and replace some hats with the bodygroups they disable (the version you should use, basically)
(PS: can someone please verify that these .vpks actually work? I've currently finished the dec2014 hats and the Gunmettle hats so if any of those hats disables a bodygroup, it should show up with the bodygroup it replaces if you're using the .vpk. It works for me but I'm paranoid because holy fuck this shouldn't be bypassing sv_pure 2.
Also I'll probably do a guide of some sort (video?) on how to do this so anyone who gives a fuck about this distribution of the nohats mod can help me finish it)
Pyro heads are invisible from time to time. Going with Springrolls untill yours is fixed.
I would love an optimized TAB menu. The current one needs some work.
villainWhich one of these links gets me the P-Rec sound fix? I cant seem to find it.
in the MAXFPS download, it should be in the EXTRAS folder
drakHey, when I hide viewmodels, I get a picture-in-picture effect in the top left corner of my screen, it takes the whole quarter of it. Can you help me out?
mat_viewportscale "1"
I've been thinking of adding this for a while, Stabby claims it gives better fps
HerganAny benefits of having it on 2?
It forces TF2 to run all processor cores, therefore increasing frame-rate.
**9/7/2015 UPDATE**
- updated Hrbls no hat mod
- improved sound settings in config
- added a questionable command: host_thread_mode "2" // Bugs out single player
I've already done this, if you've got anything new to bring to the TF2 community we would love to know.
HrblsThe nohatsmod does increase FPS although some people do use it for purely aesthetic reasons.
Please update Hrbls
I like my MedHUD a little less intrusive...
medhud - Danpixed
=======
CUSTOMIZATION
- Moved Chat box to the Upper left
- Moved Kill Feed to the Upper Right
- Killfeed Background is transparent
- Damage indicators widened
R4ndomI also said it to him, this is pretty cancerous in my opinion.
Also, you should also add a section that specifically tells you that the NVidia inspector tool method that makes textures blury, adds input lag.
If your game is suffering input lag, set Transparency Supersampling to default
5) Set Anitaliasing - Transparency Supersampling to AA_MODE_REPLAY_ALL
EDIT: for some reason low textures will only work if supersampling is set to AA_MODE_REPLAY_ALL. If anyone knows a way around this I would love to know.
_KermitAdding in windows_speaker_config "1" might be useful for some people. All it does is make sure that the sound setting is set to headphones instead of a speaker configuration.
I use Razer surround drivers, I wouldn't know.
**9/4/2015 UPDATE**
- added diminished med beam particles
- fixed tr_walkway bug
- added mat_viewportscale "0.5" (You win Comanglia)