pine_beetleI disagree with you on that point. I crunched the numbers very thoroughly few years ago on this... probably still have the draft on an old computer I should check and see With the right prize pool and the right group of people it would work... this is somewhere where you could realistically get Valve to help you ( even though I still don't think we need valves help at all...).
But the whole idea that valve is going to do a bailout of any kind needs to be abandoned. Hope is an excuse for inaction and we spend way to much time hoping for handouts and blaming valve for our own self inflicted problems.
Look man, I may not be very good at the shooty shooty part of this game, but I've been around in Highlander for a very long time and this argument is just plain stupid. Not only has the NAHL community discussed this prospect before multiple times and the conclusion has always been the same as what I said, but I'm not sure where the hell your logic of "right prize pool" or "right group of people" come from when there's literal proof that this shit doesn't matter that much in Highlander.
http://imgur.com/eNfERBR
This is the total teams that signed up and played at least 1 match of Highlander since S7 (since S6 and prior isn't on their site). You will notice that Season 12 has a big dip in teams compared to its surrounding seasons. That's the one NAHL season where there was a community prize pool drive for $5,000. Not only did this drive not actually meet its goal (it only reached $3,120), but there was significantly less Steel & Iron teams than the seasons before it.
Now, it was still a fun and great season, don't get me wrong, but this prize pool did not complete its goal. At the time there was a lot of people who just kept going lolhl and crap, even though UGC Highlander & UGC in general has probably fed many players into 6s over the years. It was a Spring season so January - April of 2014 which means most kids had to focus on school or were too busy to dedicate to it (notice how much bigger S10 & S13 are? Those are the summer seasons where there was no school). All the streaming, advertisizing, posts, mentoring goals, etc, could not get this to 5,000 USD and even still with a 3,120 USD one it didn't magically apparate a ton of people into Highlander. This was basically the peak of Highlander's skill level. This was like the best era of Highlander that ever existed.
Soooo, where exactly is this "right prize pool" and "right group of people", because it didn't exist in Highlander's prime time and it did basically nothing for it?
On a side note, the assertion that competitive Team Fortress 2 is dying solely because the community is bad with money and no one in our community assholeish enough came around that wanted to monetize people's passion really really well is kinda gross to think about. Especially when you'd be hard pressed to name a single other big e-sport alive right now that has to do that...because they all have their developers supporting them.
Now, don't get me wrong, I think the community has definitely made missteps along the way, especially with how people are often oblivious to how they act can push people away from the community but it's done a lot of great things too. Tip of the Hats brings a lot of attention to competitive TF2, and while I'm sure it's brought some people in, it hasn't stemmed the bleeding.
I don't expect Valve to drop money and save this game now, but even through all the communities missteps or problems, that is literally all that would have needed to be done all these years. If Valve dropped a tournament with even a minor prize pool of a couple thousand and added a DotA International book like mechanic, people would eat that shit up dude. Pubbers fucking love hats. Now you're telling them spend 10$ and get EXCLUSIVE HATS? And if they level up their book enough it becomes UNUSUAL WITH AN EXCLUSIVE EFFECT? Wait, if I spend more money I get EXCLUSIVE TAUNTS AND MISC ITEMS TOO??? Only way you'd make more money is if you added a naked anime girl on top.
Valve simply at this point care too much about how the game is played, when they need to be caring about how many people are playing it seriously and the loop towards getting pubbers into playing it seriously. Even if OW barely dropped the overall population of the game by like 3%, the competitive scene in its entirety is very visibly dying with every league losing more and more total teams each season and has been since before OW even came out. Growth needs to be reinvigorated before caring about how the game is played at this point tbh, I mean even if Valve dropped the greatest most perfect balance of all time tomorrow, the comp scene would still be dying basically. Sure, some people would come back for a season or two, but you'd still have the same age old problem, which is that people are leaving because there's nothing to play for. There's love for the game (which doesn't last forever), improving at the game (ditto, especially when there's no real prize pool and now no LAN to improve towards for basically everyone), and love for the community (hit or miss, especially when people will use any defense they can come up with to not be nice and they'd rather drive people away) and that's about it.