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SteamID64 | 76561197993325191 |
SteamID3 | [U:1:33059463] |
SteamID32 | STEAM_0:1:16529731 |
Country | Sweden |
Signed Up | August 11, 2012 |
Last Posted | January 9, 2020 at 2:38 PM |
Posts | 199 (0 per day) |
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SentinelWhy is perm playing demo for 7
Probably to rest kaidus' wrist?
https://clips.twitch.tv/PreciousUnsightlyTurtleSpicyBoy
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https://clips.twitch.tv/ResilientApatheticIguanaSoonerLater
se7en >>> SVIFT > ANTIC > Lowpander > Ascent > NUNYA > Weebs > input
cirloyerLerbIs there anyone with a better understanding of this layout that can whip up a quick diagram to make it easier to visualise? Or is it essentially a standard double elimination bracket (in the later stages at least) cause I know what that looks like.http://comp.tf/wiki/Insomnia61#Results
GL and HF - can't wait to see some EU gimmicks, even if there's a limited amount of Americans to annoy with them.
I'm tring to update the pages as fast as i can.But the fact that i'm still on holiday in a hermitage in mountain doesn't help...
Hope to find some cool contributors willing to help me :3
I'll help out during the tournament. :)
EoNShooshhttps://imgur.com/a/sW1txtbh the UBF winner having a 1 map advantage in the grand finals is too big, I personally feel like having just a map pick or ban advantage would be enough.
invite schedule
Agreed.
PJCUnfortunately as much as Gubbins was harsh in his analysis, I do agree with the vast majority of his criticism; casters should be held to account when they're not bothering to do their job properly and are just turning the coverage into a memefest. I really feel like it's quite disrespectful to the players, viewers and community in general when you're not at least trying to be as professional as you can. It also probably deters sponsors and other people from volunteering when there's a lack of professionalism.
Where's this Gubbins video that I've seen referenced a few times?
b4nnyWe have currently raised $855 through contributions. We are closing in on that 2nd fundraiser milestone at $1000 of getting SVMZI to create the long awaited "How to TF2 Episode #2". Remember, we will only be accepting contributions until August 4th. Contribute here: paypal.me/GrantVincent
We have also sold about $280 worth of merchandise. As of this point there is about 1 day left to buy yourself some SVIFT merch before they're gone for good: teespring.com/svift-merch
If you're hoping to use Mann Co Keys to purchase merch, you need to get it sorted with me immediately!
Will you be doing any showmatches for donation streams?
GentlemanJonDomain renewal time is coming up, do people still use this beyond cock drawing speed competitions and gullywash nipple illustrations?
If I still had a team, we would use it.
GazalbaOr just nerf the healing of the crossbow.
That is the only possible to solution if you try to find a middle ground. Personally, I wouldn't want the crossbow banned because it makes medic more fun to play but at the same time it just forces everyone to push off picks and those are extremely difficult to get in stalemates.
I would probably make the crossbow heal over time, similar to the medigun, but way slower. I think having an instant health boost is a bad idea, the current amount is too overpowered and nerfing it would make it underpowered.
So you get hit by an arrow and then have a certain amount of health regen for a certain amount of time? Interesting.
GazAvvyThe game slowing down at times isnt 100% a negative thing imo. I like to think that it makes it easy for newer spectators to understand whats going on and how the maps are layed out in terms of flanks, heals etc. It also gives casters some time to go into more depth and analyze, teams get some time to breathe and get creative. The game slowing down for a minute or two isnt much of a problem, it's those ridiculous 10 minute stalemates that need to be tackled IMO.
You're wrong. Nobody wants to watch stalemates because nothing happens in it. Nobody wants to listen to analysis. People want to see constant action and plays. Sure, dedicated competitive players may appreciate casters analyzing certain strats but the neutral viewer does not care. I can remember the Comfortably Spanked vs. Crowns match @ DHS. It was extremely fast paced and honestly I never had more fun watching TF2. If I remember correctly, the match was hyped by the casual community aswell.
There could be a difference in communities between TF2-watchers and SC2-watchers, but when you look at the most stalematey games of all time in SC2 (like FireCake vs MaNa [4 hours] or Soulkey vs Reality [regame]), they were some of the best games for retaining viewers.
Of course, when all games are 4 hour snoozefests, people stop watching, so the key is to have variation. Having one team that plays defensively is positive for the viewer experience, because it differentiates the teams. Having one map that is more defensive is also positive, because it differentiates the maps.
Personally, I'd say one of the biggest reasons that stalemates in TF2 are boring to watch is that the casters are not prepared for them (not blaming them, btw). A stalemate is a perfect time to go over teams' histories, previous games against each other, current form, discuss what players have been standing out during the game, how you believe the game will end, etc.