That was the most aids thing I've streamed since the i52 finals
Account Details | |
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SteamID64 | 76561198033306404 |
SteamID3 | [U:1:73040676] |
SteamID32 | STEAM_0:0:36520338 |
Country | United Kingdom |
Signed Up | February 11, 2013 |
Last Posted | September 1, 2017 at 6:39 AM |
Posts | 1565 (0.4 per day) |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
2000 |
Resolution |
2160p |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Ninox Aurora |
Keyboard | Corsair K70 Black (red switches) |
Mousepad | Razer Goliathus Alpha Speed (34x44cm) |
Headphones | AKG K712 Pro |
Monitor | Acer XB280HK |
Just bought it because it's £3.50 on steam right now. Movement feels good although coming from a source game it feels weird not to be crouching all the time. Some performance issues at 4k on high preset even with SLI 980s but that's to be expected in early access, no trouble at all on the medium preset. Fov and sensitivity controls were completely fine for me. Played 2 games of 8 man FFA and holy shit it was fun, came third in the second #pubstar. Hard to say after just 2 games but it's making me fall in love with the arena FPS again.
I agree with most of what Aporia said but for different reasons.
i55 is unfortunately timed with a low point in the scene as a whole with European rosters being new as well as ESEA dropping LAN causing a few teams to not play this season. If we can get a big international LAN going then great but there's no chance it will be as competitive as i52 barring the i52 finals. After i46 Epsilon needed the full year to practice for i49, after i49 the new Epsilon and Froyotech needed a year to be ready for i52. i55 is now a season away for each scene and Froyotech is still going strong with 2 years together but Europe will basically have a mix team with a only a season's practice under its belt. I don't see this being the LAN everyone thinks it can be because there just isn't enough time to prepare.
Things will start to look up with a stream list and matchmaking on the horizon so if we start now, i58 could be the LAN of everyone's dreams.
I'd want to see a 5v5 cl1 tournament to be honest.
Then you get one of each of the cookie cutter lineup; scout, soldier, demo, and medic and still have room for a permanent off-class such as pyro or something. This forces some creativity and innovation since you need to be constantly switching your offclass depending on whether or not you're attacking or defending and to counter whatever offclass the other team is running.
I have a suspicion that in practice it might tend towards a new cookie cutter lineup of scout, soldier, demo, medic, sniper though. If the other team runs a sniper then you need a sniper to counter their sniper and at that point there's usually a sniper up so both teams still need a sniper.
Looking longer term, (if we somehow managed to change the entire competitive scene to this format) I think this would also be a more favourable format for LANs and sponsors as they are more used to 5v5 in other games and it's one less player to sponsor.
Congratulations, you now how a legitimate excuse for not playing medic in doublemixes
BeaterWell, they fixed demos randomly crashing when jumping to ticks. Now it reliably crashes when you jump more than 120000 ticks (sometimes more sometimes less). Yay!
It also takes longer to get where you want now since you have to sit through the entire demo every single time you want to jump back. They basically just made everything worse :(
The difference is that now they're at least trying to fix things and we know that whereas before it was either they didn't care or they didn't seem to care.
Direct questions to the fully charged thread, that's where we're taking them from
2cunless SLI scaling has gotten a lot better that probably means its not too far off using nextgen stuff
SLI/CF scaling should get a big boost with DX12. From what I've heard all the graphics resources will be presented to the dev as though it's one big pool of graphics to use so we might even see perfect 3x and 4x scaling too. This might also mean that memory does stack rather than memory being duplicated on each card.
It's obviously going to be a little rough around the edges when it comes out, weapons and ranks and classes will probably all need adjusting over time so don't call it a failure just because it isn't an instant success. Look at other games such as dota and csgo that get much more frequent balance updates compared to tf2, a game where a weapon is likely to never have been touched by a balance after release. This is because valve have had no reliable data to use for balancing. This will change with matchmaking because it will be a place for them to actually get some data to make informed balancing decisions.
DemariniRainmanDemarini stop trying to glorify yourself and your opinion.
It's starting to get pathetic.
Well let me know when it gets pathetic.
At about post #420
I doubt seagull said anything incorrect, what I don't doubt is that flame is either intentionally or unintentionally trying to read something in what seagull said, misinterpreting it or misunderstanding it. Every question that has been asked so far will be answered on fully charged, please be patient and don't spread rumours of misinformation as though it is fact. I don't care which circlejerk you're in; you don't know the full details.