Doug
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SteamID64 76561197996078215
SteamID3 [U:1:35812487]
SteamID32 STEAM_0:1:17906243
Country France
Signed Up August 8, 2012
Last Posted September 17, 2020 at 5:45 AM
Posts 548 (0.1 per day)
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#63 ESL One Katowice Thread in CS2 General Discussion

Nice t-side, Keyd, it wasn't enough though

But the dream is alive.

posted about 9 years ago
#45 ESL One Katowice Thread in CS2 General Discussion

http://i.imgur.com/kqQeCa8.png

That burn

posted about 9 years ago
#29 Logitech no longer replacing g400s in Hardware

I've been using a G400 for the last 2 and a half years and I haven't had any problems with the chords (I even threw it in my bag without any kind of protection when I traveled for a couple of months and wanted to play while abroad), using it for at least 40~50 hours per week... And I didn't do anything to "fix" it lol

posted about 9 years ago
#40 what is your favorite nostalgic game in Off Topic

Chrono Trigger
Used to beat that (doing all the 13 endings) like 3 times per year.

TEENAGE MUTANTE NINJA TURTLES IV TURTLES IN TIME
Best beat'em up ever

posted about 9 years ago
#13 Favorite movies and shows to watch with friends? in Off Topic

Sharknado.

posted about 9 years ago
#114 Overwatch Event Impressions in Other Games
ultygr8stalin[VGS]Never forget

You are forgetting about the brazilian sniper with 200 ms carrying the team [VGS]

posted about 9 years ago
#58 Sheep in CSGO in CS2 General Discussion
fargobawlersthe term raw aim is meaningless. in cs you peek and have to react in an instant, its tough and you need to hit a body sized target in that instant. in tf2 you peek and have more time to aim, its a smaller target, but you have more time to line the shot up. you have an easier time playing with the awp because the people you play against arent able to punish you, again its not really reflective of comparing the top level of either game.

That's exactly what I said

DougWhat you could say is that AWPing is more about reaction time and positioning and Snipering is more about raw aiming.

And, ONCE AGAIN, since the first line of my first post in here I said it's DIFFERENT to play with an AWP and with a Sniper. And I, PERSONALLY, have more difficulty to play with a sniper even though I have much more experience with TF2 than I have with CSGO.

Start reading my whole posts before you reply, god damnit.

posted about 9 years ago
#53 Sheep in CSGO in CS2 General Discussion
fargobawlersthis means LITERALLY nothing because we have no frame of reference as to what "better with an awp" means except your own (flawed) perspective

Dude, I'm just talking about my own experience, I never said it was a fact that AWPing is easier than Snipering for everybody. In the part of my post you ignored, I said that it's different and why so, and how they can be harder in different ways. What you could say is that AWPing is more about reaction time and positioning and Snipering is more about raw aiming.

They are different as I said in the first phrase of my other post, but in my own experience, I have more difficulty with playing sniper than with AWPing.

posted about 9 years ago
#48 Sheep in CSGO in CS2 General Discussion

They are both too different from each other. In CS, you are mostly holding fixed angles, the enemies are slower and you have a huge hitbox where you can one-shot people. BUT, you can be smoked, flashed, people can one-shot you with an AK47 from distance and you can't shoot while walking.

In TF2 the other classes can't do much against you if you are far enough and you don't have to deal with recoil due to walking BUT you have to hit headshots, the targets are fast and each class run at different speeds and you have to deal with airbourne targets.

In the 500 hours I have of CSGO, I can play better with an AWP than I can with an sniper in the almost 5000 hours I have of TF2 (I main soldier ok).

posted about 9 years ago
#28 Staff changes, Friday bans in News

What the staff might use to prove someone is cheating isn't something deep hidden by the TF2 Anti-cheating staff illuminati, but little things that people interested in it find out and that works until the cheaters and cheat coders find out.

Using an example I gave in my second post in here, some years ago people found out a console command that let you see which key the guy pressed while watching a demo. After it, the coders updated their cheats to bypass it. But people found out later that when you were using a trigger/aimbot, the time the cheat would take to press and release a button would be inhumanly possible (there is a teamfortress.tv thread about it). And once again the coders bypassed it.

Also there was that time that the coder of an anti-cheat that worked serverside found out a breach that would let him take screenshots of the players screen and upload it to the server's ftp (but as it was a breach in the TF2 security, Valve patched it). The staffs at the time in Brazil actually got a cheater with this (and I think there was a case in Europe too).

Those are the kinds of things that as less people as possible know about, harder will be for the cheats coders and users to realize a way to bypass them.

Also, as I said before, sometimes the staff might receive confessions through a close friend/teammate of the accused, and in respect to the one "snitching", the staff shouldn't publicize it.

posted about 9 years ago
#16 Staff changes, Friday bans in News
botmodeif these players are too stupid to learn how to hide their hacks what makes you think they'll look at AC posts to learn how to hide their hacks?

Now you are just trying to force it...

posted about 9 years ago
#11 Staff changes, Friday bans in News
botmodesnip

No method is perfect. When I was in the staff, I didn't even liked the idea to use demos as the only proof to ban someone. If I got some weird demos, I'd try to investigate the guy to find more evidences.

Those evidences might be a close friend/teammate that got a confession, or proof that that guy blatantly cheating in a secondary account in a pug (to find this kind of thing in our scene is easier because the scene is small and everyone knows everyone) is the accused guy through servers logs. Or even console commands that let you see how many ticks the guy uses to press and release mouse1 everytime he shoots to see if he doesn't have "inhuman reactions". Those are kinds of things the staff can't release to the public. As small scenes, both the FBTF and the ETF2L don't have enough resources to create and manage an anti-cheat software so the methods become foolproofs as you sugest.

But, as I said before, no method is perfect. The staff CAN make mistakes (as you said, I believe Powah's ban was a mistake by the staff at the time), but if they release the demos for the community to judge, they would be bombarded by the vocal people that will defend the accused no matter what (and the staff will only be able to ban someone due to VAC Bans and confessions). You guys already trust in the staff when you leave to them to be as unbiased as possible for every league decisions, give them this same trust in the anti-cheating department.

One last thing, before I left the FBTF staff, I had a project to create a secret anti-cheating staff. The project was to call people that I trust, from different teams and social circles and that I know that knows the game well. Nobody except me and the co-headstaff would know who they were (and they wouldn't know who the others were either). So I'd get opinions from different sides and avoid any bias.

posted about 9 years ago
#42 How many hours does your friends list have? in TF2 General Discussion

http://i.imgur.com/txqiw6j.png

Powah going for the 10k.
Also, the third place hasn't been online on steam for more than an year, he would be at 12k+ nowadays if he hadn't quit.

posted about 9 years ago
#6 Staff changes, Friday bans in News
botmodeetf2l please stop banning high profile french players without releasing proof

to any of you that say that they can't because then cheaters will know how they will get caught:
the system should be strong enough that even people who are actively avoiding getting caught STILL get caught
it's better to let a non-blatant cheater play than to ban someone who doesn't cheat especially since tf2 only has 1 league / continent

As someone who was the Headstaff for an year in South America, I understand ETF2L. Bans based on demo reviews can be really polemic because if you release it to the community, the guy's friends will be really biased and try to find excuses for what he does. Once I reviewed a demo of someone and asked the accused guy to explain what happened in each play, he found an excuse for each one of them, but later he confessed he was really cheating (also he couldn't explain why he pressed mouse2 when playing scout every time he started shooting someone and then released it after the guy died, because he binded his trigger to mouse2 and I caught that in the demo). Also, sometimes the staff finds a way that proves someone is cheating and doesn't want to make it easy for people to counter it.

posted about 9 years ago
#11 Katowice stickers in new update in CS2 News
deetrUpdate late last night fixed the CLG sticker

http://media.steampowered.com/apps/730/icons/econ/stickers/eslkatowice2015/counterlogic_large.03c5c9314466ac62842ca18f2928be56fd76647d.png

Here's an album with the holo and foil http://imgur.com/a/S9sRw

Now we are talking.

I'm going to buy one for my awp.

By the way, it feels kinda bad that the 3 teams I'm supporting (Keyd, CLG and NiP) are in the same group :(

posted about 9 years ago
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