Is that laundry in the background?
Account Details | |
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SteamID64 | 76561198048400997 |
SteamID3 | [U:1:88135269] |
SteamID32 | STEAM_0:1:44067634 |
Country | Namibia |
Signed Up | August 17, 2012 |
Last Posted | May 13, 2020 at 10:05 AM |
Posts | 1658 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | Menstrual |
Windows Sensitivity | Rock |
Raw Input | 0 |
DPI |
Always DP |
Resolution |
About 3 pixels |
Refresh Rate |
Pressing f5 usually |
Hardware Peripherals | |
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Mouse | Mus musculus |
Keyboard | Typewriter with a string coming out of it |
Mousepad | Coffee Table |
Headphones | Speakers and a mic in the middle of my room |
Monitor | iPad |
I believe the majority of posts are gonna come down to "Donate it to cinq"
Leviathan by Mastodon.
As a hydrophobe, i can tell you first hand, it's absolutely abhorrent to insult somebody like me based on how our hygiene is. In highschool, a kid told me to take a shower; it got me mad as fuck. I took him to the bathroom and basically waterboarded him. I told him that the fear of drowning he experienced during it was how I felt every time it rains, every time I enter a pool, every time I bathe. It stopped after that.
I frequently use dry soaps and things of that nature to clean myself, but i couldn't afford those in highschool. It was not pleasant to have to plunge myself into near-torture to fit into a social norm. It wasn't pleasant to have people ostracize me and alienate me based not upon character, but upon appearance and superficial stances.
For me, it became more of a way of avoiding them, than them avoiding me.
AllealDrPloxoNo sniper is a good thing since even if they just get headshots, they're not honing a skill as much as being an annoyance.
How does this make any sense at all?
It makes sense since they're rarely getting pressure hanging out in the back of the current arena. No spam to avoid until somebody notices you and inevitably kills you.
I'm excited to see Frank West's alias.
I'd like a carnage signed Jarate.
Sticky limit is a good way to reduce the spamminess of the class and force demos to think about sticky placement. No sniper is a good thing since even if they just get headshots, they're not honing a skill as much as being an annoyance. No gunboats is a great thing, since bombing has NOTHING to do with dm, it's timing, almost entirely. No direct hit is good news for scouts. And market gardener, you're not gonna use that seriously, so stop using it in DM.
I would like to see that feat of big-dickery.
wareyaAreas near the cap where you can't build is a stupid bandage solution to bad geometry/layout problems.
http://forums.tf2maps.net/showthread.php?t=12253
I meant more of a rugged territory kind of thing. Where they couldn't build because the ground was never level.
kirbyLarge snip
Yes, basically, you could cap heavy at something like scout's speed. Thankfully while Bhopping a heavy can't rev the minigun, so they'd basically be a fat scout using just the shotgun and fists. All classes would have to be capped because something like a pyro or a spy running at 999% speed is going to be more of a hassle than anything else.
Banning Engie isn't completely necessary, just creating areas near the cap that it can't build might do enough. It would also interfere with the movement gimmick allowing for some sort of defense. But yeah, it's not happening because of all the consolations you'd have to make just to have it be fun.
peer reviews is a pretty cool idea for spy mains. You can learn the stylistic processes of other spies, learn tricks you haven't, and maybe even find a person you can pal around with. Could be cool.
kirbyEnabling bunny hopping is not a solution for the lack of a movement gimmick when the game was made with different classes that mostly all have different movement speeds. It's not like Quake where the only differences in player models are the skins. Heavies would end up being 300 HP scouts and pyros moving at 300%+ speed would overall be obnoxious.
So really, there isn't a way to fix it in any instance. Unless you capped different classes' move speeds independently.