My highlight was giving my uncle thread tools for woodworking. He said I won the best gift award.
Account Details | |
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SteamID64 | 76561198053824265 |
SteamID3 | [U:1:93558537] |
SteamID32 | STEAM_0:1:46779268 |
Country | Norway |
Signed Up | December 28, 2012 |
Last Posted | April 29, 2024 at 8:47 AM |
Posts | 153 (0 per day) |
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In-game Sensitivity | 1.65 |
Windows Sensitivity | 11 |
Raw Input | |
DPI |
2000 |
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Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | G403 |
Keyboard | G610 |
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Headphones | |
Monitor |
I want to give credit to the jumping community. I have seen people use hours on a tier 3 map, and when they finally finnish multiple people congratulate them on the run. People in the jump community also just likes giving tips for people to improve. Never experienced toxicity in a jump server.
I don't like the steward desicions at the austrian grand prix 2019 with verstappen forcing leclerc off the track in turn 3. Defensive driving shoud be about forcing the competetor off the racing line, not off the race track. Over the last couple of years i feel like overtakes are just being slightly ahead of the other driver at the apex, then force them of the track. And if the guy that was forced off the track gets out in front, we hear "He overtook me off the track. He has to give the positon back" at the radio. No way we would see anything like Arnoux vs Villeneuve in France 1979 by modern drivers.
Why do race director give message to car in front to let the car behind go by first? If the race director had said to mercedes first "We will tell Max to give the space back" and then tell redbull "Tell Max to give Lewis the space back" there would be no chaos like what happened. The only reasons for not doing this is it might make the gap between the cars a bit bigger than if they are telling the leaders first. They should have safety and clearity prioritized over someone having to slow down for a bit longer to give back a place.
Ended up top 0.01% on Rory Gallagher. Recomendation: If you like blues, check out Rory Gallagher.
JojolucrativePhantomi mean i'll wait til it's out but alex.exe not being on it sounds incredibly terrible if there's gonna be some pocket soldier from 2009 who could barely rocket jump on it in his place
I still and will always disagree with this take lol any of those players that were good "back then" if continued to play would have adapted and learned new mechanics and new meta, the game wasn't even remotely the same between any of these era's. we have also seen lots of players from super long ago continue to play and continue to be on top and learn new mechanics/metas (people like blaze come to mind)
I disagree with the idea of giving people credit for "if they had continued to play" yeah of course people with 10 years of experience would have an advantage compared to if they only played for a couple years, but they didn't and that's that. Now of course in a list like this we should give people credit for relative to their time skill level which is why old players are going to make it on the list at all. This is sort of what makes this list subjective fun(and therefore not really worth arguing about because tery and the people he consulted might just value things a little differently than other people) rather than something that can be looked at as objective fact.
There have been old top tier players returning and preforming at a competetive level. I think TLR left tf2 for multiple years before joining froyo and playing on international LANs. Alfa has also had long breaks and instantly played in playoffs when returning. Raymon was away from prem for years before joining crowns (or se7en), and when he returned many people considered him the best medic in the world. There are also examples of people returning and not being as good as they used to. i49 Shocky was a beast that, and while he was still a prem playoffs contender when he came back, i can not see a maincaller say "Shocky go on flank and 2 vs 1 their roamer and flank scout" like KnoxXx said back in the day.
RoLhttps://cdn.wm.com/content/dam/wm/assets/dumpster-rental/index-pages/12-yard/12-yd-header.jpg
Based on the size of the container the dude is 1.61 meters or 5' 3''.
phobiaSomeone should host an old school cup where they play all the oldschool comp maps, would be fun 2 watch
No unlocks, revert sticky nerf and medi gun speed, maybe even give demo 30 reserve ammo (nerfed to 16 in 2008). Even 2fort was played in comp back in the day. The true 2007 experience. Engineer metal cost has to be reverted as well.
SentiDr_HeinzThis really is just jump_jurf_a2. I'm not sure what you think is different
http://www.mediafire.com/file/15v8d8imh5j5s6h/jump_jurf_a2.bsp/file
just a case of room temperature IQ, updated the OP, thanks anyways
Room temperature in celcius or fahrenheit?
Jw-decrease radius of airblast cone by 25%
-decrease strength of airblast the more times it is used in a row
-make it so that you have to actually aim the flamethrower, instead of the optimal strategy being to fling your mouse
-make it so that players can airstrafe after being airblasted
Result: pyro is now significantly less annoying, while still being able to act as a training wheels class to new players.
Remove mini crits from airblasted projectiles.
Make it so that you can see the pyro through flames. Nothing like shooting into a wall of flames hoping for the best.
In Norway after finishing 13 years of school you party instead of studying for exam, this is called "russ". Usually it is from may 1st to may 17th. May 17th is Norways national day. A couple of years ago i had to play a playoffs match in the ETF2L fresh meat tourney. The team thought we had the whole week to schedule, however at May 16th we found out we had to play at before May 17th. I was russ that year and asked the team to find a merc. There were some problems with the merc for some reason. I got home 5 min before match for some reason. Don't remember why i left party early. When i got on the computer i got messages from everyone on the team. I was unaware of the merc problems. Ended up playing with no warmup.
The jump segment is usually my favorite part of TOTH. Hopefully they have jumping in momentum mod.
I feel like badlands rewards gamesense more than most other maps. For lower div players i think badlands is a better map to improve than many other maps.
Beater
Any idea for who I should look at?
Think it would be cool to look at ingame observers from different eras. Lange from what i remember did an amazing job on the i49 granary match where TCM/Broder did the comeback against the australians.
Not sure if analyzing LAN casts or online with cheat sheet is best.