r4ptureLooking over the first vod now (currently at the start of 2-3), and all I keep noticing is every time an "overpowered" class is played, ie powerjack/degreaser pyro or gunslinger engie, they are absolutely and utterly destroyed. I've yet to see one pyro and engie play because they're simply outclassed by soldiers and scouts. I've yet to see the short circuit in play, but honestly I feel like a SC engie would just get mulched by the two scouts near instantly, one of which likely using the BFB to outrun any mini that may be put down. He may stop a couple rockets but it would only stall his inevitable death.
Still watching, but this is a lot of fun.
These classes/combos aren't overpowered. They are annoying and usually slow down the game. This detracts from the mechanical skill required in 6s and instead turns into people being forced to play a certain way at no real cost. It isn't the skill of the your opponent forcing you into situations but unlocks.
I need to watch these VODs, but I doubt the unlocks actually made the game any more exciting to watch or play, regardless of their effectiveness.
EDIT:
K, so watching this VOD reminded me of some of the big problems with some unlocks (especially scout unlocks). The pocket pistol, for example, is an absolute no-brainer to use. Pyros, even skilled pyros, generally won't be a big enough threat for scouts to have to worry about flame damage. Instead you make scouts, which in the current meta are super scary, even scarier because of the extra health and fall immunity.
Crit-a-cola and Bonk! might be something to use instead of the pocket pistol but these also shift a lot more power into the hands of scouts for very little downside. The pistol is a very powerful weapon, but I don't think it is on par (in 6s) with other scout secondaries in terms of the things they let a scout do. Mad Milk could also be a massive problem because it can possibly make fights last way longer than they should.
The Atomizer buffs the scout in combat a ton, and soldiers can build just fine so you can easily drop the basher to use it. The downside of the Atomizer is a joke. The best scout melee is the scattergun anyway, and it allows scouts to dodge a ton of damage at the cost of 10 whole HP. Scouts will also be able to do most basher jumps at nearly no cost.
If we move onto demo we have the caber. A free kill for when you were going to die anyway. becomes a no brainer to run instead of your bottle which will still get you killed, but doesn't guarentee the opponent will die, too.
if you're a medic there is no reason you shouldn't run the Solemn Vow or Vita-saw, I'd imagine. This buffs the medic again at little to no cost.
Soldier overall is probably fine. The Disciplinary Action and Beggar's Bazooka have some potential problems but they aren't as big as the scout unlocks and Caber imo. It will just make heavies more common, causing more stalemates, and medics will have very little recourse to live if they get unlucky.
The off-classes unlocks might be varied but they make it so any situation can be hell to try to break through. jarate heavily punishes a team for example for being in the wrong place at the wrong time. Gunslinger aims better than any human and you can keep placing them down to destroy the flank. Sandvich makes the heavy-medic combo even more. Having a 450 HP class with a slow runnign speed and no ability to RJ is rarely fun for the person playing it and it definitely isn't fun for the other team to kill. The weakness to this was the fact that the heavy needed a medic but this gives the heavy a way to give his medic a second chance. Giving the pyro to be anywhere he wants gives someone the ability to completely arrest someone else's movement, again at no real cost. There is no skill in airblasting an opponent into a wall, and it is unlikely that pure skill will get whomever out of that wall. Only time will get them out of that situation.
From what I saw this showmatch involved very little strategy. It was just each team trying to brute force their way through by constantly switching unlocks.