Dwapking
Account Details
SteamID64 76561198039583834
SteamID3 [U:1:79318106]
SteamID32 STEAM_0:0:39659053
Country Belgium
Signed Up September 8, 2016
Last Posted April 16, 2023 at 4:09 PM
Posts 129 (0 per day)
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In-game Sensitivity 1.04
Windows Sensitivity 6/11
Raw Input 1
DPI
2000
Resolution
1080x1920
Refresh Rate
144
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#6 dealing with stimulation in video games in Off Topic

Don't play video game when you're drunk/tired if you know you cannot handle it. Go to sleep instead.

posted about 3 years ago
#18 Closing thoughts on S37's plugins in TF2 General Discussion

No more dispenser armour sounds epic.

posted about 3 years ago
#11 Closing thoughts on S37's plugins in TF2 General Discussion
DesonatorSilenteSHowever I don't think the plugins should be used as it isolates our scene from the rest of the community and that I would be very cautious in continuing to cherry pick which plugins are preferable while they continue to have a big gameplay impact. (gunboats changes)Dude let it go its been like 5 years, Valve aren't giving tf2 a major.

intercontinental lans will still be a thing

posted about 3 years ago
#421 favorite b4nny tweet? in Off Topic

A few things i noticed.

This hiding spot doesn't work anymore: https://imgur.com/a/Vs0JBqt

These beams don't go all the way up and are (slightly) wider: https://imgur.com/a/qoyhE4D

posted about 4 years ago
#7887 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=HA6y3ESdiac&ab

posted about 4 years ago
#71 ETF2L S37 plugins in TF2 General Discussion

I think this is getting blown out of proportion. These plugins are a big change by tf2 standards, but peanuts compared to other esports with active development teams. Not only is there more change, it is also less democratic because the developers can do whatever the fuck they want and everyone has to deal with it. While only the popular plugins will get any use in tf2.

So yeah, this is a trivial change by comparison. So trivial in fact that i didn't even notice the plugin when i played a mix with it the other day (on soldier). I only realized when people were talking about it after the game.

posted about 4 years ago
#41 Dutch thread in Off Topic

Hey jongens ik heb binnen 30min herexamen over microbiologie. Post eens iets bijpassend.

posted about 4 years ago
#35 Dutch thread in Off Topic

Ok ik heb nog een paar leuke.

https://imgur.com/a/7GBCdQI

https://imgur.com/a/UQdftQT

posted about 4 years ago
#21 Dutch thread in Off Topic
RazielDwapkinghttps://imgur.com/a/FJNs4VR
https://www.youtube.com/watch?v=mlfoIo1tbIo

https://www.youtube.com/watch?v=VdczARH5SzM

posted about 4 years ago
#19 Dutch thread in Off Topic

https://imgur.com/a/FJNs4VR

posted about 4 years ago
#16 Dutch thread in Off Topic
DuMmTm

Tweetalig zijn heeft ook zijn voordelen, je kan bijvoorbeeld leutige grappen zoals deze begrijpen.

https://imgur.com/a/qj0bzLX

posted about 4 years ago
#14 Dutch thread in Off Topic

https://imgur.com/a/s5IALKV

posted about 4 years ago
#45 sync rocket terms in TF2 General Discussion

I'm making my own dictionary with blackjack and hookers. Y'all will rue this thread when this wins a Pulitzer.

https://imgur.com/a/E3j7qqZ

posted about 4 years ago
#26 sync rocket terms in TF2 General Discussion

I've called 3 rockets a double sync for over half a decade, and i'm not the only one.

The reason that omitting the word sync matters is that it already implies using two rockets. A single sync uses two rockets, so a double sync must use three. That makes perfect sense.

posted about 4 years ago
#23 sync rocket terms in TF2 General Discussion

Both can work

2 rockets // sync or double
3 rockets // double sync or triple
4 rockets // triple sync or quad
5 rockets // quad sync or quint
ect.

This gets confusing because the most popular term is not consistent. Most players would call 2 rockets a sync, and 5 rockets a quint for example.

posted about 4 years ago
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