I've begun the process of transfering the servers over to Panama Sal
EDIT: Process completed, the IPs have been kept the same
Account Details | |
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SteamID64 | 76561198034065868 |
SteamID3 | [U:1:73800140] |
SteamID32 | STEAM_0:0:36900070 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | July 2, 2019 at 2:51 AM |
Posts | 1742 (0.4 per day) |
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Raw Input | 0Â |
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Headphones | |
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I've begun the process of transfering the servers over to Panama Sal
EDIT: Process completed, the IPs have been kept the same
Daggercan i have ur items pls
no, I'm going to be selling them off for money (the most expensive ones anyways).
Hey guys, I've been mulling this decision over for a long time now, but I feel confident enough in my choice to make it public.
I'm no longer interested in participating in TF2 related activites. This will include all six of my DM servers, running #tf2.pug.na, the various activities that I do for TFTV's streams and VODs, and what ever else I currently do for the community.
Now what this means is the following:
1) I'm looking for someone to carry on the DM servers (this means paying for them as well as maintaining them) Servers have been transfered
2) I'll be resigning from active duties within #tf2.pug.na (but will still maintain founder status within the channel)
3) Any other projects that I'm running will no longer be maintained by me
Now where will I be going? I've decided to make the move over to CS:GO, as I vastly enjoy that game more than TF2 and have for quite some time.
I'm sorry if this will upset people, but I must do what I feel is best for me.
Thanks for the years I've spent playing the game,
Fog
no longer looking, moving over to CSGO
make the name Neris Light
like so
"8"
{
"font" "resource/fonts/Neris-SemiBold.otf"
"name" "Neris Light"
}
bump
SnowshoeVersion 1.2.1 released
- Added customization option for more deathnotices on the HUD.
- Added color animations for the HUD crosshair when damaging a player.
- Fixed minmode disabling the wrong notification. (It now properly disables the objective message instead of team balance.)
- Fixed Ubercharge bars using the wrong color.
- Included crosshairs.png in the download.
Also, if you can't get the hud crosshair to show the correct glyph, DON'T USE A VPK. Custom fonts don't work on VPK.
You can use a vpk, but you can't pack the fonts within it. It'll have to be kept outside like a regular HUD installation
doing absolutely nothing
What I meant was did you initialize the new font properly in your HUD (make the proper changes in client scheme or renaming the font to match the original file name)
HurpDurpI decided to also create one for fun. Mine limits red and blue to two players each but allows an admin with the generic flag to bypass the restriction.
https://dl.dropboxusercontent.com/u/86778387/Sourcemod/teamlimit.smx
https://dl.dropboxusercontent.com/u/86778387/Sourcemod/teamlimit.sp (source)
Nice, but it's never really a good idea to hardcode values. I'd prefer using cvars to set the number of players per team.
If you want to have only four max players along with spectators, a sourcemod plugin would be needed. I have on the #tf2.pug.na servers a plugin which limits the number of total players to a number defined by the sm_maxplayers convar (by default it's 12). So in your case, you would set sm_maxplayers to 4, and then any more than 4 players will be moved to spectator automatically.
https://www.dropbox.com/s/d6zk11belt5gh18/tf2limit12players.smx
Let me know if this works for you.