crazybeaniegroovenFogDisable anti alias
In tf2? that's already set to none.
if it's already off try turning it on.
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SteamID64 | 76561198034065868 |
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SteamID32 | STEAM_0:0:36900070 |
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Last Posted | July 2, 2019 at 2:51 AM |
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crazybeaniegroovenFogDisable anti alias
In tf2? that's already set to none.
if it's already off try turning it on.
reddremove mat_antialias from your config
Completely forgot about this. That will do the trick.
Some what related I guess. But it made me take a color blind test and it tells me that I have the most common case of color blindness and that I'm not special ;(
crazybeaniegrooveni never had -nod3d9dx in the beginning with, i always had -dxlevel 90
oh, then try removing -dxlevel 90
try removing -nod3d9ex and adding your desired directx level with -dxlevel and see if it works
Seems like they're taking the nine-team Invite idea that we had and making it ESEA-wide
http://news.esea.net/index.php?s=news&d=comments&id=13090
After the close of Season 14, the ESEA League has officially announced that there will be changes to the Invite division during Season 15. The biggest change is the reduction of teams from 12 to 9. The change will no doubt build up a stronger competition between teams, as each match will have more meaning, but it will also slightly change the structure of the season.
The following is taken from the ESEA Announcement:
The following changes will go into effect immediately:
Invite reduced to 9 team division
Invite players will be limited to two (2) Invite teams per season
Due to the lower amount of teams, there will also be a slight change in the weekly structure of matches for the Invite division only. There will be 9 weeks of matches with all teams playing each other two times. Five teams will play one map four times throughout the season while four teams will play one map three times. The first and last week of the season will be played on the same map, ensuring the greatest level of map consistency.
By reducing the amount of teams in Invite, it will allow for each team to play every team twice throughout the season. This will result in a more pure seeding for the LAN Finals. We have also added another roster restriction limiting a player to two Invite teams per season. This restricts a players ability to hop team from team, using roster spots and potentially killing teams. All other roster restrictions will remain in effect.
They have also announced the teams who will be part of the Season 15 Invite division and the teams that will be chosen by the community in a community wide poll. The polls should be up shortly, as the season starts in less than a week.
LongI can confirm that Jerry is easy to rage at. Rigel is also really cool and good at TF2.
I do this daily even when not playing TF2
EDIT: Wow wtf scobra, this topic is nearly a year old
Also make sure that you have HL2.exe in the whitelist
Font Crosshairs are really fickle with centering. Sometimes you'll be off by a few pixels and there really isn't much that can be done about that.
BlueberryVillainCalibreloomwhen are rosters unlocking
Seeing as the final CSGO EU IM match just completed TODAY, rosters should finally be unlocking soon.
nerkulIs there an EU writer?
As far as I know they're waiting on the turn-out of the EU division before they get a EU writer
Roamers need to be un-predictable, and not always going for the kill. That was probably one of my biggest problems when I was playing in Open as a roamer that I died way too many times.
As much as I apparently give shit to Mangachu, he could potentially become one of the better roamers in Invite with time.
MangachuYou said you were joking the third time, not the first and second time you called me shit
I call a lot of people that, I never mean it in a serious manner. If you want to discuss this more add me on steam and I'll be glad to talk about it there. (I don't want to derail this thread any more than it already has been by me)