Ruwin just had his mind blown when he came back
Account Details | |
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SteamID64 | 76561198034065868 |
SteamID3 | [U:1:73800140] |
SteamID32 | STEAM_0:0:36900070 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | July 2, 2019 at 2:51 AM |
Posts | 1742 (0.4 per day) |
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LemonFOG WHAT DO YOU HAVE TO SAY
Noona✿ | Teamfortress.TV: Fog
Fog: yo
Noona✿ | Teamfortress.TV: Changed opinion about DH?
Noona✿ | Teamfortress.TV: :>
Fog: no
Noona✿ | Teamfortress.TV: Have you been watching the stream? :o
Fog: yes
Noona✿ | Teamfortress.TV: Aww alright
Noona✿ | Teamfortress.TV: haha
Watching my father die from cancer, when only a month before he was admitted to the hospital with good hopes.
The radiation treatment looked like it was going well but then it all went so wrong somehow.
I still miss him more than a year later.
wur a bit late pal
Not really, it's in the proper place and he's the one who made the changes to the map
Cruzozfortress doesn't release demos because they deem it more important that the sUp3r s3cR3T sTr4tZzZz remain secret, rather than let teams improve.
You can get around it by signing into #ozf-help on gamesurge.net under the name of whoever books the servers (most likely yuki) and typing "!demos".
Hacker
wrecheddddd800 x 600 / 85.0 Hz,
1280 x 1024 / 150.0 Hz,
1800 x 1440 / 150.0 Hz,
1600 x 1200 / 115.0 Hz,
1024 x 768 / 145.0 Hz,
640 x 480 / 80.0 Hz
Are these the equivalent to what a 120hz LCD would be for CRT resolutions?
MAP POOL:
TF2
Double Cross (CTF)
Turbine (CTF)
Badlands (CP)
Coldfront (CP)
Fastlane (CP)
Freight (CP)
Gullywash (CP)
Foundry (CP)
Granary (CP)
Well (CP)
Yukon (CP)
Gravel Pit (AD)
Sawmill (KOTH)
Viaduct (KOTH)
Nucleus (KOTH)
We're leaving off several popular competitive maps that unfortunately remain customs. Included extra CTF and KOTH maps so things don't get too repetitive.
TOURNAMENT FORMAT:
Double Elimination, No Group Stages
In TF2's case we're going to try and break up the monotony of constantly playing linear control point maps with the king of the hill and capture the flag maps. We're also abandoning the group stage concept since it just prolonged the number of losses a team had to endure if they were below the skill average. In it's place we'll be using a straight to double elimination format, which will let teams who loose out early go on to do other things at the LAN.
I currently use a 120hz CRT (at 640 x 480 only) for gaming. There's like literally no input lag from what I can tell
Inside binds.cfg there is this
bind "tab" "+mate_scores"
Inside aliases.cfg there is this
alias +mate_scores "+showscores; net_graph 4"
alias -mate_scores "-showscores; net_graph 0; timeleft"
botmodeI also made popcorn for deathancor's power rankings today, but they aren't up yet :'(
nice rankings tho conductor/ques/london
Those should be up tomorrow, he just came back from his vacation in Amsterdam