Guess now we'll have to wait and see if the new agreements will keep everything the same as much as possible, allowing the UK to freeride in the EU without actually investing in it which might encourage others to do the same, or if the agreements will be unfavorable to discourage other members leaving, which would harm the economy of everyone involved.
Account Details | |
---|---|
SteamID64 | 76561198056950182 |
SteamID3 | [U:1:96684454] |
SteamID32 | STEAM_0:0:48342227 |
Country | Netherlands |
Signed Up | June 13, 2013 |
Last Posted | March 29, 2017 at 4:29 AM |
Posts | 108 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | CM QuickFire Tk |
Mousepad | Steelseries way too big thing |
Headphones | Plantronics Gamecom 788 |
Monitor | Benq XL24IIZ |
Phoenix21I don't think that highlander is a good introduction for the competitive scene, it's hard to follow 18 players so it's not good for spectating in comparison to 6s and the class limit makes it far less dynamic than 6s.
also considering the fact that all the bigger lans have been 6s (gxl, esea, insomnia) and highlander only had Deutschlan.
it's a shame that another major cup is wasted on this gamemode.
Thankfully new players wanting to try actually playing their first competitive games themselves are not likely to be too bothered about the lack of LAN tournaments yet, and will probably care more about finally getting to play competitive themselves rather than only spectating without ever participating.
The previous HLO, though it had its flaws, was a huge succes in my opinion, and many players I know (including myself) started playing at that cup. A fair amount of them went on to play in high and prem highlander, and most of them play both highlander and 6s.
I get it if you don't like highlander and don't want to play it, and that's completely fine. However, plenty of people enjoy playing the format and would love to see the player base get a bit of a boost. Not everything is a waste if it doesn't benefit 6s, you know, even if you dislike the highlander format I don't see how you should begrudge the people who do like it to have a healthy influx of new players. That said, the previous HLO brought players into competitive in general, and though they started with HLO, plenty of them ended up enjoying both formats. Not a 'waste' at all in my books!
You could try implementing naive bayesian learning as a classifier for emails: http://artint.info/html/ArtInt_196.html (haven't actually used the text from the link myself but it seems decent at first glance). It's one of the most simple machine learning techniques to use, though of course it will produce some errors and will need a training set.
Heyo, I like the look of the HUD, it's actually the first HUD I've tried by itself (as opposed to just getting a few elements from it) in over a year!
I think I've found a slight bug though: I was randomly watching back a demo and found this:
http://i.imgur.com/90eMEjh.jpg
http://i.imgur.com/ij1dSG0.jpg
Any idea what could cause this random bar on the top of the screen?
For ETF2L all prem games have their STV demos uploaded; you can find them on the match pages. For example, you can use this to find the match pages of the most recent 6v6 season: http://etf2l.org/etf2l/archives/355/2/
I wouldn't know about NA but I'm guessing the post above covers that already.
Not dying in a car crash on the German highway on the way to DeutschLAN.
For the people who still have problems with contracts, rays updated rayshud a while ago to support these new contracts, so I went to his HUD's github page to find out how. Only hudanimations.txt seemed to be changed; replacing the existing QuestItem event stuff with his updated stuff seemed to work for me. For those too lazy to go to his github repo themselves, the relevant stuff is below:
{
SetVisible FrontInputProxyPanel 0 0
}
event QuestItem_EnableFrontMouse
{
SetVisible FrontInputProxyPanel 1 0
}
event QuestItem_Expand_Halloween
{
StopEvent QuestItem_Collapse_Halloween 0
// Immediately disable the mouse proxy so the inactive hint goes away
RunEventChild FrontFolderContainer QuestItem_DisableFrontMouse 0
SetInputEnabled FrontFolderContainer 0 0
// Slide the sleeve
Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4
Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4
Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4
Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4
// Once the sleeve is off, then "unroll" the paper
FireCommand 0.4 "playsound ui/quest_folder_open_halloween.wav"
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
Animate FrontFolderContainer ypos 240 Gain 0.75 0.4 0.4
Animate QuestPaperContainer tall 300 Gain 0.75 0.4 0.4
RunEvent QuestItem_Options_Flash 1
}
event QuestItem_Collapse_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
// Roll up the paper
Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4
Animate QuestPaperContainer tall 70 Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0
// Put the sleeve back
FireCommand 0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav"
Animate SleeveImage xpos 15 Bias 0.8 0.5 0.2
Animate ReadyToTurnInStatus xpos 10 Bias 0.8 0.5 0.2
Animate InactiveStatus xpos 10 Bias 0.8 0.5 0.2
Animate EncodedStatus xpos 10 Bias 0.8 0.5 0.2
SetInputEnabled FrontFolderContainer 1 0
}
event QuestItem_Reset_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
SetVisible FrontFolderContainer 1 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0
// Roll up the paper
Animate FrontFolderContainer ypos 0 Linear 0 0
Animate QuestPaperContainer tall 70 Linear 0 0
Animate EncodedStatus xpos 10 Bias 0 0 0
Animate ReadyToTurnInStatus xpos 10 Bias 0 0 0
Animate InactiveStatus xpos 10 Bias 0 0 0
// Put the sleeve back
Animate SleeveImage xpos 15 Linear 0 0
SetInputEnabled FrontFolderContainer 1 0
}
//--------------------------------------------------------------------------
event QuestItem_Front_Selected
{
StopEvent QuestItem_Front_OtherSelected 0
StopEvent QuestItem_Front_NoneSelected 0
Animate MainContainer ypos 0 Gain 0.75 0 0.4
}
event QuestItem_Front_OtherSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_NoneSelected 0
Animate MainContainer ypos 300 Gain 0.75 0 0.4
}
event QuestItem_Front_NoneSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_OtherSelected 0
Animate MainContainer ypos 120 Gain 0.75 0 0.4
}
//--------------------------------------------------------------------------
event QuestItem_Back_Selected
{
StopEvent QuestItem_Back_OtherSelected 0
StopEvent QuestItem_Back_NoneSelected 0
Animate MainContainer ypos 0 Gain 0.75 0 0.4
}
event QuestItem_Back_OtherSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_NoneSelected 0
Animate MainContainer ypos 300 Gain 0.75 0 0.8
}
event QuestItem_Back_NoneSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_OtherSelected 0
Animate MainContainer ypos 0 Gain 0.75 0 0.4
}
//--------------------------------------------------------------------------
event QuestItem_Highlight_On_Halloween
{
SetVisible GlowImage 1 0
Animate GlowImage Alpha 255 Bias 0.8 0 0.2
}
event QuestItem_Highlight_Off_Halloween
{
Animate GlowImage Alpha 0 Bias 0.8 0 0.2
}
Worked for me, hopefully it works for you too.
Rays our HUD hero, as per usual!
Old benchmark:
2639 frames 27.673 seconds 95.36 fps (10.49 ms/f) 6.989 fps variability
New benchmark:
2639 frames 27.624 seconds 95.53 fps (10.47 ms/f) 8.286 fps variability
Using Comanglia's config, dx8. I'm curious to see what those who got insane fps boosts use, particularly if they're on dx8 or dx9.
Had a similar issue to it like a year ago, medibeam would show up for a short while and then disappear, not on stv but just when playing in general. It's fixed by now, back then a workaround was to disable the heal marker, it's in advanced options but the cvar was hud_medichealtargetmarker 0 iirc. No idea if the current issue is related but maybe it helps.
As soon as I left notepad++ the thing would automatically get enabled again, so I couldn't make it read-only before it got changed. As shitty workaround I made a copy of the file, put it in a different location, renamed to Profiles.xml there and edited the file. Then I made it read-only there, and copy-pasted it to the appdata directory. Most people running into the same thing could probably figure this out themselves, but just in case some people wouldn't think of it I put it here.
Before:
2639 frames 29.690 seconds 88.88 fps (11.25 ms/f) 9.131 fps variability
After:
2639 frames 27.673 seconds 95.36 fps (10.49 ms/f) 6.989 fps variability
Thanks for this! Hadn't heard of 'Timer Resolution/Core Unparking' before either, so going to check those out as well.
Winning the pub quiz is going to be more prestigious than winning the tournament itself at this rate
When you pick up someone else's (or your own previous) air strike, it will still have as many rockets as it used to have before the guy died. But as soon as you've shot them, you can't reload past the first 4 until you get the kills yourself.
As expected the liberty launcher is absolutely amazing
I had this issue (the crashes from the original post, not the alt-tabbing) as well. What fixed it for me was setting mat_queue_mode to 1, hopefully that'll fix it for you as well :>