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SteamID64 | 76561198287397900 |
SteamID3 | [U:1:327132172] |
SteamID32 | STEAM_0:0:163566086 |
Country | United States |
Signed Up | November 26, 2019 |
Last Posted | February 12, 2025 at 4:05 PM |
Posts | 70 (0 per day) |
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I honestly have not even bothered to comment on anything you have said regarding UGC medals before, because I know nobody on this forum really cares about UGC anymore. But untamed is right - medals are important. They are a physical (well virtual) representation of skill and achievement, they are cool, and something that players have come to accept for almost a decade for any league worth their salt.
Could I come up with any number of excuses? Yes, I could. I could blame it on the fact that Valve takes half a year sometimes to respond to my emails. I could blame it on the fact that the system that UGC has was built from scratch in the early 2000s and is held together with hope and prayers. I could blame it on the fact that the only person who knows how they interact with that system has been fighting for their life over the past few years. I could blame it on my incompetence for not knowing enough about web development and coding/API programs more broadly. I could blame it on the fact that we are all volunteer staff for a league that's on life support and that these tools and programs were created years before any of us started volunteering.
I'm just as disappointed as everyone else that medals are not out yet and that the public perception of UGC is worse than when I started in 2018. I want my medals too. But please, stop wasting Valve's time by emailing them - and confusing them further about our league. The final thing I will say on this matter is that we are working on getting medals out. All of the staff we have currently are dedicated to this. We inherited a fucked system that was developed when I was still in high school and that none of us had direct access to until extremely recently. I'm sorry it has taken this long, but airing out dirty laundry on the forums will not speed the process up.
See y'all in 3 months when he gets banned for failure to submit demos (4th offense)
As someone who doesn't believe in an afterlife, death does scare me. I hope that the older I get the more I can reconcile with that, but I suppose once you die it's all irrelevant since you can't feel scared or sad - it's the fear leading up to death that causes our anxiety. Am I sad that I probably won't see my grandchildren marry or have their own kids? Yeah, I am, but not everyone has the luck to live a long and healthy life. Every now and then I will reorient my life and think about if I died tomorrow, would I be happy with who I am and what I've done? Living this way has made me happier and reconcile with death in a much less fearful way.
hpqoeuGeneralNickPerhaps you see the community more negatively because you compulsively hyperfocus on cheeto and his crew to the point where you thought they hired a hitman to go kill you.
sorry what?
https://www.teamfortress.tv/63984/yes-im-safe#
honestly surprised the thread has not been deleted
shit posting aside this is just a stupid premise. Are there like 3 different circle jerks that are all permabanned that make it their life goal to ruin the experience for everyone else? Yes. But there are maybe 35 people total that fall into that category. The literal hundreds, if not thousands, of other players, are normal people looking to have some fun and are usually pretty chill. Whether it's a new player asking how to set up a team or someone who's been around forever, almost all of my interactions with other players are overwhelmingly positive.
Perhaps you see the community more negatively because you compulsively hyperfocus on cheeto and his crew to the point where you thought they hired a hitman to go kill you. I promise you if you can accept that there will always be a certain tiny portion of the community who are only in it to ruin the experience for others, I assure you that you will see how good the community is considering this is a 17-year-old game. Hell, you think this is bad? Trying playing overwatch, valorant, csgo.
erm I thought this was just an Ozfortress thread. UGC shall no longer be discussed here :)
Didn't your prime minister do black face and still get elected twice
Thank you sigafoo for everything you've done, and best of luck to Taylor - I look forward to working with you in the future.
I know I'm a little late to the party on this, but I agree with everyone who is saying that fees could be implemented relatively successfully into ETF2L. While offering a free league certainly has its benefits, a paid service (assuming the money is reinvested and managed wisely) would most likely offer a far greater experience in the long-term than the free alternative. UGC is only able to run because the league owners are willing to spend thousands of dollars each year hosting a site, servers, and backend utilities - something that is very hard to hand off to someone else. I assume the same is true for ETF2L. A paid service will allow for greater site development, better access to league staff and associated services (casting matches, merch, LAN management, PUGs, etc), and an environment that may make alters/cheaters think twice before sinking a few bucks into a new account. While I can say firsthand that there are positive elements of keeping a league free, there are many many more elements (at least to me) that are available by having a constant, reinvested stream of revenue to promote longevity, health, and quality of the league experience.