saw this video from one of my favourite hockey boys Steve Dangle who works for Sportsnet.
thoughts?
GrapeJuiceIII
Account Details | |
---|---|
SteamID64 | 76561198093829623 |
SteamID3 | [U:1:133563895] |
SteamID32 | STEAM_0:1:66781947 |
Country | Canada |
Signed Up | May 17, 2015 |
Last Posted | November 18, 2024 at 10:02 PM |
Posts | 2594 (0.7 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.25 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800, 6.3 inches/360 |
Resolution |
1920x1080 |
Refresh Rate |
240Hz |
Hardware Peripherals | |
---|---|
Mouse | Glorious Model D |
Keyboard | Durgod Taurus K320, silent reds |
Mousepad | Vaxee PA Black |
Headphones | Audio-technica ATH-AD500X |
Monitor | Dell Alienware 25 Gaming Monitor-AW2518H |
#1
NHL 18 World Championship
in
Esports
posted about 6 years ago
#1581
ESEA Season 27 Open Discussion
in
TF2 General Discussion
Sherwoodfanaaaaaaaand demo quits the team right after rosters lock
gg guys fun season fun forfeits
2 days and 17 hours according to ESEA
posted about 6 years ago
#1578
ESEA Season 27 Open Discussion
in
TF2 General Discussion
Unicorn_Wizardhe literally has 5 ping what do you want from me
alright mr "I'm gonna snapchat Grape Juice and tell him that my new sub emote is 5ping"
posted about 6 years ago
#1575
ESEA Season 27 Open Discussion
in
TF2 General Discussion
tatuwahif u want to see waht happened thje last 2 minutes of the game tune in now LMAO
https://www.twitch.tv/tatuwah1
i've been watching "this has to have been when i fucked unicorn" "no it wasnt" for like 7 mins now pls help
posted about 6 years ago
#23
Fall damage random variance.
in
TF2 General Discussion
TailorTFGrapeJuiceIIINot very related to the variance but i think fall damage should be calculated by time in the air rather than speed if it’s even possible. it would eliminate being cratered by rockets and by people just landing on you as you’re falling.Lmao lets completely fuck up the idea of pogoing and ramp slides.
https://static-cdn.jtvnw.net/emoticons/v1/64138/1.0
oops im retarded
posted about 6 years ago
#12
Fall damage random variance.
in
TF2 General Discussion
Not very related to the variance but i think fall damage should be calculated by time in the air rather than speed if it’s even possible. it would eliminate being cratered by rockets and by people just landing on you as you’re falling.
posted about 6 years ago
#1474
ESEA Season 27 Open Discussion
in
TF2 General Discussion
luc's response has me laughing so hard
posted about 6 years ago
#16
nerf pyro
in
TF2 General Discussion
yahooalso imo the new airblast is inconsistant af atm. its both aids to play against it and to use it because you never know whats gonna happen. the old one was better both for the pyro and the enemy.
^ let me airstrafe please
posted about 6 years ago
#473
ESEA Season 27 Intermediate Discussion
in
TF2 General Discussion
all heil birb
posted about 6 years ago