GrapeJuiceIII
Account Details
SteamID64 76561198093829623
SteamID3 [U:1:133563895]
SteamID32 STEAM_0:1:66781947
Country Canada
Signed Up May 17, 2015
Last Posted November 18, 2024 at 10:02 PM
Posts 2594 (0.7 per day)
Game Settings
In-game Sensitivity 3.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800, 6.3 inches/360
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Glorious Model D
Keyboard Durgod Taurus K320, silent reds
Mousepad Vaxee PA Black
Headphones Audio-technica ATH-AD500X
Monitor Dell Alienware 25 Gaming Monitor-AW2518H
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#1 NHL 18 World Championship in Esports

saw this video from one of my favourite hockey boys Steve Dangle who works for Sportsnet.
thoughts?

https://www.youtube.com/watch?v=GdntTIMoKSs

posted about 6 years ago
#1581 ESEA Season 27 Open Discussion in TF2 General Discussion
Sherwoodfanaaaaaaaand demo quits the team right after rosters lock

gg guys fun season fun forfeits

2 days and 17 hours according to ESEA

posted about 6 years ago
#1578 ESEA Season 27 Open Discussion in TF2 General Discussion
Unicorn_Wizardhe literally has 5 ping what do you want from me

alright mr "I'm gonna snapchat Grape Juice and tell him that my new sub emote is 5ping"

posted about 6 years ago
#1576 ESEA Season 27 Open Discussion in TF2 General Discussion

https://clips.twitch.tv/HeadstrongCuteEchidnaAMPEnergy

posted about 6 years ago
#1575 ESEA Season 27 Open Discussion in TF2 General Discussion
tatuwahif u want to see waht happened thje last 2 minutes of the game tune in now LMAO

https://www.twitch.tv/tatuwah1

i've been watching "this has to have been when i fucked unicorn" "no it wasnt" for like 7 mins now pls help

posted about 6 years ago
#3 LFP high open s28 in Recruitment (looking for players)

go boxcar!

posted about 6 years ago
#12 question for tf.tv in The Dumpster

Tasheem are you okay?

posted about 6 years ago
#23 Fall damage random variance. in TF2 General Discussion
TailorTFGrapeJuiceIIINot very related to the variance but i think fall damage should be calculated by time in the air rather than speed if it’s even possible. it would eliminate being cratered by rockets and by people just landing on you as you’re falling.Lmao lets completely fuck up the idea of pogoing and ramp slides.
https://static-cdn.jtvnw.net/emoticons/v1/64138/1.0

oops im retarded

posted about 6 years ago
#12 Fall damage random variance. in TF2 General Discussion

Not very related to the variance but i think fall damage should be calculated by time in the air rather than speed if it’s even possible. it would eliminate being cratered by rockets and by people just landing on you as you’re falling.

posted about 6 years ago
#2 LFP High Open in Recruitment (looking for players)

Help

posted about 6 years ago
#14 LFP-O in Recruitment (looking for players)

megaboy is my dad

posted about 6 years ago
#1474 ESEA Season 27 Open Discussion in TF2 General Discussion

luc's response has me laughing so hard

posted about 6 years ago
#16 nerf pyro in TF2 General Discussion
yahooalso imo the new airblast is inconsistant af atm. its both aids to play against it and to use it because you never know whats gonna happen. the old one was better both for the pyro and the enemy.

^ let me airstrafe please

posted about 6 years ago
#8 selling some old but good mice bro in Hardware

i want to throw up

posted about 6 years ago
#473 ESEA Season 27 Intermediate Discussion in TF2 General Discussion

all heil birb

posted about 6 years ago
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