flatlineOkay, THAT's why. 640x480 and other super small resolutions are ridiculously unstable and a nightmare for hud making. I've never even done anything with 640x480, so bear with me.
You're probably best off messing around with more values inside flagstatus. Go for lesser increments than -50 because that probably moves it off your tiny tiny screen.
I've never done anything positioning wise with the control points so I don't know at all what controls them. Maybe look it up in Doodle's Guide?
Not sure what you mean in the last part.
Ah, I see, I have to stick with 640 x 480 because of my crappy gear but I'll see what I can do.
What I meant in the last part is basically moving the whole panel that represents the gamemode (like medic panel where you move uber and vaccinator bar all togheter) and increasing it's y value, and since the timer is going to get off screen I'll change it's y value down.
I'll check Doodle's guide, one thing I noticed is that the bold square covering the control points isn't attached to them, where can I find it?