Screwball silenced lmfao
Account Details | |
---|---|
SteamID64 | 76561198129083235 |
SteamID3 | [U:1:168817507] |
SteamID32 | STEAM_0:1:84408753 |
Country | Morocco |
Signed Up | May 29, 2015 |
Last Posted | April 5, 2019 at 11:41 AM |
Posts | 113 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.9 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
800 |
Resolution |
640x480 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech M105 corded mouse |
Keyboard | |
Mousepad | 320x270 mm |
Headphones | Gorsun GS-A826MV |
Monitor |
Gueqsi just logged on my steam from work to say that i rlly love this map. We are gonna do an ultiduo tournament here on Brazil at the end of the year and as a staff i'll try to place this map in, such a cool map
That'll be really great, it's pretty discriminated and looked down for some reason, I hope it gets as popular as other maps.
If anyone who wants to ultiduo and don't mind ultiduo_seclusion_b3 map add me and I shall spam you with ultiduo invites. :^)
Can someone give Setsul a tag or a badge for Hardware section and his hardwork? this guy probably has +100 post here which were all helpful he deserves some fucking credit. :' )
StefanBHatimWindows XP SP 3; Intel Dual Core @1.80 GHz; Integrated Chipset; 1 GB RAM
I still use the toaster cfg tbh
why should i use the mid quality cfg though?
And how much fps do you have? :D
my gpu has issues with most of maps so i get shitty fps drops but for normal maps 40-50 (like mge, bball, ultiduo)
I use mat_viewportscale 0.8 though, I like the little blur on the textures.
ComangliaI made that config for people who we on old netbooks with on chip GPUs literally people with fullsize laptops that are relatively new or even most desktops from the Windows XP era should be using the mid-quality PC one.
Windows XP SP 3; Intel Dual Core @1.80 GHz; Integrated Chipset; 1 GB RAM
I still use the toaster cfg tbh
why should i use the mid quality cfg though?
What controls the CTF text notifications ?
there's this issue on grapehud (and some other huds)
http://puu.sh/kyazW/82460a4793.jpg
I'm almost certain this has to do the inspect label but I might be wrong.
JarateKingyttriumIs mat_reloadallmaterials a command that requires sv_cheats? I honestly don't know but I use it in SFM all the time for this exact reasonIt is sv_cheats only. mat_reloadtextures reloads vtf's, but is also sv_cheats only.
edit: mat_reloadallmaterials only reloads the material files (vmt), not the texture files (vtf). if the texture pack doesn't use special vmt files and only uses vtf files, then it probably won't work.
There's probably more, but afaik mat_phong is the only command to reload materials/textures ingame without sv_cheats.
What if I enable cheats on a reserved server and use the command ? would that work ?
JarateKingPretty sure you can force a reload of materials by changing mat_phong while on the server. It's not quick or automatic but afaik it should work.
so basically I join a sv_pure 2 server, and change mat_phong while in it? I'll try it out soon.
I downloaded the new flat textures (that keeps an outline on textures unlike the old one which is sick) but the sv_pure 2 look bugs me, I was wondering if I could change something in vpk that can restricts sv_pure 2 from reading it at all and still keep sv_pure 0-1 working.
ty
K9_deltaIt's a noice mod but like all mods there are a few bugs;
1. Your view model doesn't go invisible when you cloak
2. For some reason I can't heal friendly spies (started happening after I downloaded the mod)
3. When bumped cloaked spies go completely visible instead of translucent and spies decloak instantly (not sure which one or if at all, but I see spies going insta visible so I know there is a bug)
1 and 3 it's the vpk's effect, I'm pretty sure it's intentional, for 2 I'm not sure.
yahooHatimcouldn't you just put cl_crosshair_scale to each class ? (e.g. scout.cfg demoman.cfg)
if it's for each loadout
alias class_primary "cl_crosshair_scale "
alias class_secondary "cl_crosshair_scale "
alias class_melee "cl_crosshair_scale "
change "class" with the class you want and put it in the respective cfg.
i am talking about crosshair spread and not size
Oh, I never noticed that tbh, try putting "cl_crosshair_file crosshair1" in autoexec ?