Hergan
Account Details
SteamID64 76561198083292101
SteamID3 [U:1:123026373]
SteamID32 STEAM_0:1:61513186
Country Poland
Signed Up March 1, 2014
Last Posted March 28, 2016 at 12:07 PM
Posts 722 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input
DPI
 
Resolution
1600x900/1366x768
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#4297 Show your HUD modifications! in Customization

So I did a pretty simple m0rehud edit for my personal use, I can upload it if anyone wants it.

http://puu.sh/kdwT0/43b8d1b289.jpg

http://puu.sh/kdwG2/ff05bc4db3.jpg

http://puu.sh/kdx4M/49972d8f09.jpg

posted about 9 years ago
#2 Tracking game stats? in CS2 General Discussion
omnificHow can i keep track of the progress of pro games on mobile without watching the stream

there was some app for that, it was called thescore or something similar. Also, are you on Android or iOS?

posted about 9 years ago
#11 TF2 reacts too late. in Q/A Help
Gibekhttp://images.akamai.steamusercontent.com/ugc/683775065706999475/01F315E59F464FB5342AD509908486E364A2BE91/

What server are you on? Since you have 187 ping, and it seems you're from Poland, try joining some European servers, not American

posted about 9 years ago
#30 cp_mountainlab_pro discussion in Map Discussion

b3 is out!

Changes:

- Fixed the weird clip brush near BLU spawn (Thanks Carn!)
- Removed the small health and ammo above the first point
- Made the entrance to connector in house bigger
- Fixed a bunch of spots where you could see outside the map
- Bulletblocked the hole above the medium health and ammo near the tunnel that you could shoot through
- Fixed the huge nodraw brush near second, and holes in the ceiling in the hallway leading to last
There's probably something else still, but that's all I can remember

Download here!

posted about 9 years ago
#5 config help in Customization
Plerfscouch_sitterbind "mouse2" "slot3; +attack;"that makes me switch to melee then nonstop attack i want to hit mouse2 again after switching to attack
alias melee "slot3;attack_bind"
alias attack_bind "bind mouse2 +attack"
bind mouse2 melee
alias meleerebind "bind mouse2 melee"
bind 1 "slot1;meleerebind"
bind 2 "slot2;meleerebind"

should work, didn't test it

posted about 9 years ago
#3 cp_snowplow train visible in Lawena in Videos
N1ghTThe train health is part of the map itself. I'm not sure if there is a way to remove it.

It's probably controlled by some textures used in the map, if it's possible to find out which, we can make them transparent.

posted about 9 years ago
#2 tr_newbots in Q/A Help
neeko_is there a way to make the bots spawn instantly or faster atleast?

Probably not, since the bots for some reason still have to go through the killcam time, just like a player

posted about 9 years ago
#46 Epsilong Time No See in News
AdmirableUpdate: numlocked has decided to pull the plug on this after playing with the ETF2L S22 test whitelist.
Show Content
Thanks, Permzilla

PERMZILLA STRIKES AGAIN

posted about 9 years ago
#27 cp_mountainlab_pro discussion in Map Discussion

b2 is out!

Changes:

- Added a connector in house going to the little room near A (no fucking idea how it's called)
- Remastered the room you get in using the left entrance from BLU spawn
- Bulletblocked bunch of stuff
- Changed lighting to be more bright
- Added a medium health and ammo on A point
- Added posibility to change classes inside of the forward spawn (it wasn't possible before because I forgot about something)
- Added a large healthpack near the forward spawn
- Removed the large ammopack that was sitting alone in the corner near the forward spawn
- Lowered the ceiling in the hallway leading to last
- Removed bunch of trees you could stand on
- Removed the windows on last to make pushing last easier

Download here!

Let me know if there's any problems that needs fixing, or stuff you think need changing!

posted about 9 years ago
#24 cp_mountainlab_pro discussion in Map Discussion
rowrowDid a really really brief runthrough of problems and changes I would like to see. One of the main problems of this map are the open space and the lack of entrances (and for last, the ridiculously unbalanced direction of entrances, namely the upper area)

http://imgur.com/a/uotU8

also it's a shame you wasted the name mountainlab_pro on a very very early beta map that I feel is still a fair way to go before it's ready.

Thanks for the ideas! And about the name, I named this very early map mountainlab_pro, because I didn't have a lot of ideas what and where I could change.

kounterpartsIf you want some testing, you can submit it to this form for New-New Map Pugs :D

http://goo.gl/forms/3cgaNFXY6q

I will when I'll finish more improvements on the map!

posted about 9 years ago
#21 cp_mountainlab_pro discussion in Map Discussion
wareyathe stuff disappearing from the thin lines is a VVIS bug

I had it happen on a map I made with weird geometry

It shouldn't be happening with rectangular geomtry, but it is.

The only thing you can do is change the geometry nearby to make the bug stop happening

Thanks for the tip, will fix

posted about 9 years ago
#2 How do I get good at LoL? in Other Games

ask numlocked

posted about 9 years ago
#18 cp_mountainlab_pro discussion in Map Discussion
rowrowFinally, one of valve's prettiest stock maps getting some changes it needs to be more popular. I'll be loading it up and giving suggestions shortly

Let me know if you get random dissapearing stuff like Bucake did. That's the important bit for me.

posted about 9 years ago
#15 cp_mountainlab_pro discussion in Map Discussion
CatterPiHerganaldergive a link to download it
https://mega.nz/#!FUdiUYBT!FfdtjsDFpHGzTnJLce6Jb2PLhBAWxXIC-WnahTY_feM

There you go!

I still need to fix some stuff in it, but it's playable for now.

Changelist

I feel like snipers would be soo op on the first point

and the high ground is so good for attackers at last

I will work on the sightlines and the high ground a bit later, right now I'm trying to figure out the random dissapearings

posted about 9 years ago
#13 cp_mountainlab_pro discussion in Map Discussion
Bucakethere's only a really thin line that makes all that stuff disappear.
try hugging the wall there and just move very slowly towards the edge?

edit, this is more or less what i mean with 'thin line':
http://i.imgur.com/GXmCwR2.jpg
while i'm inside that line, all the shit will disappear, but if i move outside of it, it just pops right back up again.

same is happening from this point.
http://i.imgur.com/qCYRpn1.jpg
then a small step towards the left:
http://i.imgur.com/8hn1iJ1.jpg

There's nothing in the thin line that could make stuff invisible

http://puu.sh/k5vHj/30bd43816f.jpg

Same with the second spot

http://puu.sh/k5vMN/733ed1b420.jpg

I am completely clueless what could be causing it.

Are you sure it's not just your config or something?

posted about 9 years ago
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