Bucakenice! (add to OP?)
forward spawn and lowered times are a good start, they were definitely necessary
edit: i guess you decompiled the map and went from there? i'm getting graphical glitches not present in default mountainpro. will make some pics in a minute
Yea, I did. I don't get any glitches tho, that's weird
EDIT:
Bucakenice! (add to OP?)
forward spawn and lowered times are a good start, they were definitely necessary
edit: i guess you decompiled the map and went from there? i'm getting graphical glitches not present in stock mountainlab.
the room behind the window is visible:
http://i.imgur.com/gLNmcOd.jpg
taking one step back, it just disappears:
http://i.imgur.com/If5b8os.jpg
the same is happening from this point:
http://i.imgur.com/q0fupSC.jpg
after taking a step back:
http://i.imgur.com/P2D3gfj.jpg
also, there are (at least) two sets of stars that are not bulletblocked or playerclipped.
though i suggest you just go around the whole map, bulletblocking all the stairs.
a couple of sets are bulletblocked already, but most are just playerclipped.
same goes for small steps (like the first point), they should get some bulletblock love as well.
For the window, I used areaportalwindow, although I though it will just fade out to black, will fix. And I have no idea what's happening with the point.
And yes, stairs will get bulletblock love.
EDIT2:
Hmm... I wasn't able to recreate the dissapearings on the first point... I have no idea what is up with that