I'll be a good div3 admin.
Account Details | |
---|---|
SteamID64 | 76561198047273221 |
SteamID3 | [U:1:87007493] |
SteamID32 | STEAM_0:1:43503746 |
Country | Taiwan, Province of China |
Signed Up | January 25, 2016 |
Last Posted | January 21, 2023 at 3:21 AM |
Posts | 139 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
2150 |
Resolution |
2560x1440 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Viper 8K |
Keyboard | Ducky One 2 |
Mousepad | Steelseries Qck+ Edge |
Headphones | audio-technica R70x |
Monitor | ASUS PG279Q |
Your link isn't working
mbaFelix, your recent config update introduced a fps_max 77 command for reducing temps for tf2. I wanted to ask, will that fps_max command not increase input lag even for 60hz monitors?
Theoretically, it will. I wouldn't worry too much if you are running a desktop or a modern laptop. Just use fps_max 0.
How to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg
You'll need to type in snd_restart to get it working again when a round ends.
Sometimes it will bug out for various reasons but snd_restart will should fix it.
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
What is the cause of this error?
RentQNSorry I can't help you with your question, but could you explain what exactly you mean?
Recently my noscountscapes.vpk stopped working for some reason.
Is that what you're talking about? And does snd_restart fix that?
Please explain :)
When a round restarts, you will need snd_restart to get nosoundscape to work again.
Recently I reinstalled Windows and TF2 and it takes longer to load when using snd_restart.
So the game will freeze up for a long time and players model will be missing after the freeze while before it loads under a second when using snd_restart.
I use snd_restart so that I can get nosoundscape to work when the round restarts.
It used to only freeze the game up for a second but now it takes like 3 seconds and player models will be invisible.
Here are my sound commands in my autoexec:
dsp_player 0
dsp_mix_max 0
dsp_mix_min 0
phonemesnap 1
dsp_facingaway 0
dsp_slow_cpu 1
dsp_enhance_stereo 0
snd_disable_mixer_duck 1
snd_pitchquality 0
snd_mix_async 1
snd_noextraupdate 1
snd_mixahead 0.05
snd_delay_sound_shift 0.01
snd_async_minsize 262144
snd_async_fullyasync 1
snd_surround_speakers 5
windows_speaker_config 6
snd_spatialize_roundrobin 1
voice_buffer_ms 200
voice_steal 2
Help please!
How do I fix the bullet tracers?
And also, is there a way to decrease wait time when using snd_restart?
I suggest adding the overwatch killsound
Asia ranks are REALLY inaccurate