I love Geoh
Account Details | |
---|---|
SteamID64 | 76561198047273221 |
SteamID3 | [U:1:87007493] |
SteamID32 | STEAM_0:1:43503746 |
Country | Taiwan, Province of China |
Signed Up | January 25, 2016 |
Last Posted | January 21, 2023 at 3:21 AM |
Posts | 139 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
2150 |
Resolution |
2560x1440 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Viper 8K |
Keyboard | Ducky One 2 |
Mousepad | Steelseries Qck+ Edge |
Headphones | audio-technica R70x |
Monitor | ASUS PG279Q |
v4.0.0b3
mat_forcemanagedtextureintohardware 1 -- causes black textures
net_maxpacketdrop 1 -- causes timed outs on unstable servers.
Alfiesorry if this has been or if this is common knowledge, how do I make australiam weapons gold again, this config seems to make them silverish.
mat_phong 1
mat_bumpmap 1
mastercomsnet_queued_packet_thread 581304This doesn't rely on your network performance, just on your CPU's ability to handle the network code. You'll probably need a beefy CPU to run fully threaded network mod
Is an AMD FX-8350 powerful enough to handle it?
What are the benefits of this and will it impact my framerate?
osvaldo+ I dont want to bring back an old debate, but may I ask how did you got the value for this ?://zoom_sensitivity_ratio 0.818933027098955175
http://www.teamfortress.tv/35467/on-the-correct-value-of-zoom-sensitivity-ratio
The correct value is 0.793471 for tf2
Crosshairs are just personal preferences.
There are no good or bad crosshairs as long as you are comfortable with it.
Personally speaking, I find crosshair 7 hard to aim and prefer crosshair 3 or seeker.
Have you tried the software sensor calibration?
mastercomstracer_extra 1 if you're using maxframes.cfg.
I've tested before that tracer_extra has nothing to do with the case described above.
mastercomsNot sure if cl_particle_batch_mode affects it, but if it does affect it, set it to the default of 1, not 0.
You're probably right on this. oops!
This is what it looks like with cl_particle_batch_mode set to 2
https://youtu.be/TC-w_cBrHeY
In addition, while moving, the bullet trace may come out from somewhere else instead of the actual gun.
hyphenwith this config my first person tracers look odd, not disabled, as ive turned r_drawtracers_firstperson to 1, but there seems to be sometimes only 1 bullet coming out of the gun, or even sometimes looking like it isnt even coming out of the gun
can anybody give me the command to reverse this? i would use this config if i knew how to fix this
cl_particle_batch_mode 0
mastercomsMaybe r_pixelfog 0 is the solution. However, I think the less dense fog is only possible with pixel shaders 2.0b, now that I think about it
The foggy appearance remains even with r_pixelfog 0
Have anyone tried Native Libraries?
What are the benefits of having it?
mastercomsFoggy? Could you expand on that please or maybe share a screenshot?
-nops2b makes my tf2 look foggy.
GrinReaperConfig removed ?
YUP
why you remove the config again?