micspamAlright, I think FaceIt is approaching TF2 in the wrong way.
Your lack of enthusiasm for change is one of the reasons why we're not getting big growth. B4nny went over it in a decent amount of detail in the first TF2esports podcast. He mentions how people in our scene aren't very susceptible to change. Even Tagg further emphasized this
Tagghaving your own little sandbox that you play in will not make the sandbox bigger
micspamPUG sites are the response to a problem(the lack of a good matchmaking system) rather than being an actual desire by the community. If you actually want to convince the community to embrace the platform, promote the shit out of your ladders.
so using what tagg had mentioned, if we started a massive drive for people to queue up and play faceit pugs, then over the long run, better things would come from it.
micspamThe reason that invite players are queuing into pugchamp isn't because the captain system is the best way to play video games, its instead because they're almost always going to have these 3 things.
- A very high chance of being able to play games with minimal time in between
- A Pretty high chance of teams being balanced
- The ability to only play the classes you want
Some of these things are SO EASY for a 3rd party source to code. I mean faceit already has ladders for multiple games right? So simply ctrl + c and ctrl + v with a few modifications and things will get better. But that's the initial tough period that we would have to experience before we would start getting bigger and better things.
micspam An ELO system actually fixes all of these problems just as well, if not better, provided there is enough players in the system so that elo variations actually matter.
This is arguably the hardest part about getting this thing to potentially work. If we can get the basically lifelong dedicated pugchamp people to switch over to what could be a great thing for our scene, then we are going to be able to go places.
micspam If I'm FaceIt, I try and get out of Beta as fast as possible. I then try and make laddering as simple to do as possible. I want as causal as a player as possible to feel like they're going to be able to queue up and HAVE FUN, so I can get as large of a userbase as possible.
We as a community need to set the example first then. Because once everyone sees people adding up to faceit pugs instead of tf2center/pugchamp/mixchamp/other lobby sites, more casual players are going to be more interested in learning how the competitive game is, further increasing the playerbase and publicity of competitive tf2.
micspamI keep premium tournaments, but make them weekend only, and use them to test different formats. If you provide people a reward for playing different variations of 6v6 TF2, you let people who are lower ranked feel they have a chance to win some games they might not normally win. I'm not worried about the top tier of players not playing these, because they have a chance for extra faceit points, and they're already having high level competition.
I'd then want to award the top% of of the highest ladder with FaceIt points, while the top % of lower ladders get moved up into the next ladder, while the bottom % gets moved down. You want it on a weekly basis, so that people don't feel there is a period in between resets that doesn't matter, while at the same time, allowing people enough time to play so that they don't feel ladder placing is random.
This is just my personal thoughts, but maybe one random tournament (maybe making this playable for non-premiums and not the top % of the ladder) could encourage a lot of people to play, given that the tournament is done through a client for obvious anti-cheat purposes
micspam Overall, I know this is kinda out-there as an idea, but unlike tournaments, its at least not proven to fail.
if we have a hope with something like this as the end goal, maybe something like this is worth the drive to get more people to play this new platform that has been more than generous to invest their time and resources into our game.