Hudsen
Account Details
SteamID64 76561198116423071
SteamID3 [U:1:156157343]
SteamID32 STEAM_0:1:78078671
Country United States
Signed Up September 16, 2015
Last Posted September 16, 2020 at 8:48 PM
Posts 1671 (0.5 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Glorious Model D
Keyboard Mistel MD770
Mousepad Aorus AMP500
Headphones Sennheiser PC37X
Monitor MSI MAG251RX
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#5 Any idea what hud they're using at i58? in Customization

I remember seeing DavidTheWin streaming with the tftv hud a few days before i58

from a first person perspective, it's not any different than the default tf2 hud, but in reality it's just

brokenna custom spec hud made for this event
posted about 8 years ago
#74 Insomnia58 memes and Twitch Spam Thread in LAN Discussion

!orc
SMOrc ME ORC SMOrc ME SPAM SMOrc NO MOD SMOrc NO BAN SMOrc

posted about 8 years ago
#28 After i58, do you think tf2 lans will go? in TF2 General Discussion
saamI would say that TF2 updates recently have been at least as good as CS:GO (not that it's a super high standard). It'd be nice if they just put some money up, at least for production crews and people who actually make the lan happen, if not the prize pool.

I'll take this from a post that I had made earlier

KonceptYou know what would really make this great with help from valve (at least in my opinion)?
50% of all Mann Co store sales will go towards increasing the prize pot of i58Too steep? Let's rethink that number50℅ 25% of all Mann Co store sales will go towards the i58 prize pot(In my mind,) people would go nuts seeing this sort of involvement from valve. Hell, there could even be a goal (say £5,000 for a start) that would be displayed on the Mann Co store front page.

I'd love to see this happen even for future events (take the hint valve) if financial help is going to even be in the cards in the future.

Honestly fundraising things are things that people go NUTS over. Maybe even adding a perk such as an in game medal that signifies that you helped with the funding of the major would raise a ton of money if not get a lot of attention at least. I know other games would beg for these kinds of things and it would be a fantastic example set by valve, considering that they made tons off of tf2 each day

posted about 8 years ago
#3548 HUD editing: short questions, quick answers in Customization
faultyfive
Show Content
does anybody know a working version of broselhud?

assuming you're asking for the old broselhud and not broselhud blue, look in this thread.

posted about 8 years ago
#8 tr_juggle in Map Discussion

Definitely going to be using this for warming up. Great job on it!

posted about 8 years ago
#9 New VAC wave? in TF2 General Discussion

https://gyazo.com/9a86d8b72add7ff6c596f7be26bef5dc
https://gyazo.com/80e9059b587d346d453c1cadd379b1e0
???

posted about 8 years ago
#7 Seagull, streams in The Dumpster

Didn't look at the sidebar before reading the thread

Almost got a little hyped for a seagull tf2 stream return

Maybe one day...

posted about 8 years ago
#9 tagg bhop god in Videos

Dumpster bound

posted about 8 years ago
#6 Sensitivity in TF2 General Discussion
ErenJaydidn't there used to be a soldier in invite that played with mouse accel?

I know kaidus played with mouse accel for a long time if not his entire career

But in all honesty the general idea behind having a higher/lower sens is dependent on the class you play sometimes

Soldiers and demos typically have higher sensitivities than scout mains, who use their lower sensitivity to track better (unless you're b4nny who completely breaks this trend). I've also heard things about some medic mains having even higher sensitivities than some projectile classes but in reality you should find something that you can do flicks and aim projectiles at wierd angles to get those legendary frag movie airshots, but also where you're comfortable with being able to aim a weapon like a shotgun or scattergun competently. This may cause you to lower your sens a bit, but developing the muscle memory to be able to hit all of those shots is what you're really looking to do. Some players can play hitscan classes and aim a shotgun well with a higher sensitivity, while others focus on their hitscan aim and base their sensitivity off of that.

TL:DR - find a sensitivity that allows you to both track and flick and stick to it. Whatever you find comfortable is right for you once you start building that muscle memory.

posted about 8 years ago
#24 i58 Valve's news post in TF2 General Discussion

You know what would really make this great with help from valve (at least in my opinion)?

50% of all Mann Co store sales will go towards increasing the prize pot of i58

Too steep? Let's rethink that number

50℅ 25% of all Mann Co store sales will go towards the i58 prize pot

(In my mind,) people would go nuts seeing this sort of involvement from valve. Hell, there could even be a goal (say £5,000 for a start) that would be displayed on the Mann Co store front page.

I'd love to see this happen even for future events (take the hint valve) if financial help is going to even be in the cards in the future.

posted about 8 years ago
#48 Do you think Valve cares about 6s? in TF2 General Discussion

At least they've acknowledged that i58 is coming up

http://www.teamfortress.tv/35681/i58-valves-news-post

posted about 8 years ago
#31 Do you think Valve cares about 6s? in TF2 General Discussion

But we wouldn't know unless we tried it, which is arguably the hardest part

posted about 8 years ago
#29 Do you think Valve cares about 6s? in TF2 General Discussion
EoNBBiA_duchessspringrollsi am not convinced that valve cares about 6's until they implement class limits
tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.
2 demos can have upwards of 4 traps and can make team pushes way slower
2 medics will ruin the uber race
2 snipers can each stare down a sightline in spawn and change class quickly for an early force
2 engies can easily hold badlands if each is placed on top right and top left
2 pyros can deny an uber hard with double the ammo of 1
2 heavies can LG the fuck out of anything in the sky

Then this brings up the question of if we were to go to one class limit: what would be the best team composition (assuming all weapons are properly balanced)? Would it be scout, soldier, pyro, demo, medic, and sniper? Or some other kind of class composition? I remember sideshow had a highlight about what the best composition would be but I'm not sure how it would actually work if people are even open to experimenting

posted about 8 years ago
#26 Do you think Valve cares about 6s? in TF2 General Discussion
BBiA_duchessspringrollsi am not convinced that valve cares about 6's until they implement class limits
tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.

With the exception of medics imo

posted about 8 years ago
#133 Official Froyotech i58 Fundraiser in TF2 General Discussion

So I was going to send a trade offer, but something weird happened with the queue and now I'm stuck with the offer pending on the site and the offer in my trade offers as being declined. I have all the required items (2 keys, gift wrap, and item to be signed). Is there any workaround other than just "wait and see if it goes back to normal"?

Edit: everything seems to be working fine now

posted about 8 years ago
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