HurpDurp
Account Details
SteamID64 76561198014050007
SteamID3 [U:1:53784279]
SteamID32 STEAM_0:1:26892139
Country United States
Signed Up December 26, 2013
Last Posted August 8, 2017 at 10:33 PM
Posts 10 (0 per day)
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#57 mastercomfig - fps/customization config in Customization

4790K, GTX 1070, 1920x1080 DX9

benchmark1.dem:

Default - 121.0 fps, 10.4 fps variability
Mastercom - 144.2 fps, 11.6 fps variability
Personal - 149.9 fps, 12.6 variability
Comanglia - 177.1 fps, 15.8 fps variability

Pub demo I made today:

Default - 150.9 fps, 20.9 fps variability
Personal - 190.3 fps, 24.1 fps variability
Mastercom - 202.6 fps, 29.3 fps variability
Comanglia - 221.0 fps, 30.4 fps variability
posted about 7 years ago
#89 remedy vac??? (haven't seen any posts about this) in TF2 General Discussion

In the few instances where I've seen people get their VAC bans reversed, it is usually caused by rootkits or other malware infecting system files and modifying processes. You should probably run a few different virus scans to be sure your system is clean.

posted about 8 years ago
#10 Possible MM Rulesets (Rumor) in TF2 General Discussion
raysTo further provide proof of the beta pass, you can actually get into the competitive matchmaking lobby by modifying GameMenu.res, and if you make a lobby and try to start a search, you're given the following screen:

http://puu.sh/kwIXr/904033d98b.png

That's interesting, because with a custom hud I can actually search, although there are no servers.

https://dl.dropboxusercontent.com/u/86778387/440_screenshots_2015-10-03_00001.jpg

posted about 9 years ago
#89 Comanglia's Config / FPS Guide in Customization
stabbyI also found this interesting cvar:

net_splitpacket_maxrate def. "80000" min. 1000.000000 max. 1048576.000000
"Max bytes per second when queueing splitpacket chunks"

I tried setting it to max with no noticeable effects...gonna stick with it for a bit out of curiosity. Would appreciate if anyone could identify what exactly it does.

From what I understand, this cvar controls packet splitting server-side to send more packets to the clients, to alleviate choke. I don't think it has any effect if set on the client.

posted about 9 years ago
#10 Insane CPU Temps in Hardware

This seems to be a common issue with this chip: https://communities.intel.com/thread/54032

I'm using an aftermarket cooler but I've seen mine spike in the upper 70s, whilst my old overclocked i5-4670k never got above 60.

Edit: Derp, read the chip name wrong (its not the 4790k). I recommend you pick up an aftermarket cooler and re-paste. The stock intel coolers are not great and it sounds like your thermal paste didn't get applied correctly.

posted about 9 years ago
#3 Map keeps changing to goldrush in Q/A Help

The server is probably defaulting to the mapcycle.txt located in the .vpks since your file is empty.

Adding mapcyclefile "" to your server.cfg should prevent all map cycles from loading.

Edit: Also note that nextmap.smx will throw errors if you do this, but it should be fine since you removed it.

posted about 10 years ago
#2 SRCDS Broken in Q/A Help

Update Sourcemod and Metamod to the latest versions. forums.alliedmods.net/showthread.php?t=247961

posted about 10 years ago
#12 Ultiduo Baloo limiting players in Q/A Help
FogNice, but it's never really a good idea to hardcode values. I'd prefer using cvars to set the number of players per team.

Thanks for the suggestion. Updated the link.

Edit:
Convars are sm_teamlimit_red and sm_teamlimit_blu (default 2)

posted about 11 years ago
#10 Ultiduo Baloo limiting players in Q/A Help

I decided to also create one for fun. Mine limits red and blue to two players each but allows an admin with the generic flag to bypass the restriction.

https://dl.dropboxusercontent.com/u/86778387/Sourcemod/teamlimit.smx
https://dl.dropboxusercontent.com/u/86778387/Sourcemod/teamlimit.sp (source)

posted about 11 years ago
#7 Ultiduo Baloo limiting players in Q/A Help
DaMeiNIs that to limit how many players can be playing, not spectating?

Yes, if you go that route you would have to have spectators use source tv.

I would recommend that you find a Sourcemod plugin to limit 2 players per team.

posted about 11 years ago