Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#596 Do you like the song above? in Music, Movies, TV

It's like a mixture of wah wah guitar with interesting lyrics... neat, but not really my style.

https://soundcloud.com/hyce777/western-thunder

shameless plug for my own music

posted about 10 years ago
#16 Mice in Hardware

My G400's cord died after a year. Just got a G400s for free as a replacement (three year warranty) and it's badass so far. 3 year warranty... pretty cheap mouse, has 5 extra buttons, and it's ergonomic. What's not to love?

posted about 10 years ago
#15 cp_logjam (5CP) in Map Discussion

CP_UINTAH_A3 IS HERE!

Download: https://www.dropbox.com/s/iupbyyupbr1t9rx/cp_uintah_a3.bsp

Changes:
Added some stuff at last to close it in a bit
Fixed some terrain on 2nd
Added terrain on mid to make it less flat.
Added some logs to the log piles so that it acts like a ramp from one side.
Made a block bullets condom for the log pile.
Edited the room to the right after last to smooth rollouts out.
Added a big rock at 2nd to make it less open.
Fixed some clip on the rock walls.
Do you people read this
Made lobby at last less chokey, added a shutter door to fix a giant ass sniper sightline.
Probably some other stuff
Oh yeah respawn times got played with

Screens:

http://i.imgur.com/RMlWta2.jpg

http://i.imgur.com/KkPsJAC.jpg

the logs know it's february

http://i.imgur.com/ypnckrp.jpg

http://i.imgur.com/c11WepG.jpg

http://i.imgur.com/UsdNiJ5.jpg

http://i.imgur.com/W9uHAb1.jpg

http://i.imgur.com/S2X9Zy7.jpg

http://i.imgur.com/o7rbkp6.jpg

posted about 10 years ago
#68 Cp_Warmerfront in Map Discussion

From playing this stuff for CEVO...

The 2nd forwards are on the wrong side of mid. Flipping them would be better.
The clip on the fence on the left is annoying.
2nd feels a bit open and weird.
It's a lot better than coldfront as far as gameplay but I still don't like it for 6's.

Edit: I should say that I do like this a hell of a lot better than warmfront and coldfront. I think it still needs more love, though.

Edit edit: Just had the match; I spawned on the wrong side twice. Across the spawn. Medic couldn't heal me. That ruined our game twice, because I'm the demo and I need a buff at the beginning. Not good at all.

posted about 10 years ago
#78 cp_intermodal (5CP) in Map Discussion

Back to Back post #999,999,999,019...

HERE COMES BETA 4!

Changes:
Messed with spawn times some moar
Added a 3d skybox
Added environment sounds
Added more detaily crap outside the map
tl;dr if you use a max frames config you won't notice much

DOWNLOAD: https://www.dropbox.com/s/rwznukn9hpley81/cp_intermodel_b4f.bsp

Screens:

http://i.imgur.com/SuYXcLm.jpg

http://i.imgur.com/0ASd3ak.jpg

http://i.imgur.com/e2bLbEv.jpg

http://i.imgur.com/BDgMtkS.jpg

http://i.imgur.com/AqgSZ0u.jpg

http://i.imgur.com/kUd3l0p.jpg

http://i.imgur.com/ySEGnhY.jpg

http://i.imgur.com/Anj9jdx.jpg

http://i.imgur.com/RJRsQiB.jpg

http://i.imgur.com/6IJikO7.jpg

http://i.imgur.com/KzBz58a.jpg

http://i.imgur.com/PutcLRg.jpg

Enjoy. We'll be PUG'in it on Friday.
http://steamcommunity.com/groups/hycepugs

posted about 10 years ago
#77 cp_intermodal (5CP) in Map Discussion

We'll pug this at around 9 or 10 EST on Friday, lonely nerd holiday. Lol. Join my PUG group if you're interested!

http://steamcommunity.com/groups/hycepugshttp://steamcommunity.com/groups/hycepugs

posted about 10 years ago
#75 cp_intermodal (5CP) in Map Discussion

Because I'm officially the king of back to back posting...

Here's a couple screens from B4. Not a whole lot changing play area/geometry wise, just adding more detaily stuff that 99% of the comp players have turned off anyways. Lol.

Anyhoo, screenies!

The only real physical area change, in Turbine:

http://i.imgur.com/V5Zzfx5.jpg

3d skybox crap at last

http://i.imgur.com/AsHyrd9.jpg

Some stuff at 2nd

http://i.imgur.com/4Mh9tKo.jpg

Gone are the shitty white walls on mid...

http://i.imgur.com/NCnq6za.jpg

http://i.imgur.com/aKEcz3g.jpg

posted about 10 years ago
#74 cp_intermodal (5CP) in Map Discussion
BLoodSireI think the raised mid is better—but that is just from thinking about how it will play, I haven't actually played on it yet. At first I liked the lowered mid because of reduced visual clutter and the appearance of more room, but jumping around as a scout I couldn't really imagine how a mid-fight would play out without more geometry to work around.

Updated the front post, the raised mid is the one that I am proceeding with for B4. It played much much better in PUGs.

eXtineHyceAlso, who's dick do I have to suck to get some attention to this map?
yyyaaaoooo, haven't forgotten bout you. I'm kinda busy with FITES planning, but maybe we can make something happen.

Rock on eXtine, I'll probably message you with some ideas/details in the near future. Side note, I feel the need to tell you that I was forced against my will to shave my excellent sideburns... They were not as glorious as yours, but they were getting closer. Oh vell.

posted about 10 years ago
#68 cp_intermodal (5CP) in Map Discussion

Beta 4 is on the way, as soon as I can get hammer to stop shitting a chicken and actually compile the damn thing.

Also, who's dick do I have to suck to get some attention to this map?

posted about 10 years ago
#242 cp_sunshine (5CP) in Map Discussion

Hey Phi- neat trick Benroads showed me for finding crap like this.

Turn on r_drawclipbrushes while your in TF2 and look for any bit of roof or whatnot that isn't covered. It's pretty darn handy.

posted about 10 years ago
#87 ESEA Map Vote in TF2 General Discussion

Put Hyce's map in! cp_intermodel! It plays pretty good! Needs testing from people that aren't just my group of friends!

(Yes I'm a dickhead for plugging my own shit. Yes I'm going to continue. No one looks at the map discussion anyways...)

posted about 10 years ago
#76 ESEA Map Vote in TF2 General Discussion
MangachuXanWell the options are Sunshine, Warmerfront, Arifield, and Coalplant returnwoops didn't see the poll
http://play.esea.net/index.php?s=poll&d=comments&id=969

And I shed a single tear.

followed by many more

Oh well, I guess my map is still decently new... Go sunshine!

posted about 10 years ago
#47 ESEA Map Vote in TF2 General Discussion

How about not warmfront, how about...

cp_intermodel!

http://teamfortress.tv/forum/thread/13423-cp-intermodel-5cp

:)

posted about 10 years ago
#43 CEVO Community Meeting #2 in TF2 General Discussion
Langefreakinwhat exactly is the point of preseason?
For future seasons, to test out maps in a competitive environment to see if they should be considered for regular season maps in the future.

Fair. I would definitely like to see more current community maps out there for next season. I know a lot of people are fans of cp_sunshine and I know everyone I've had play or look at intermodel think that it's pretty good. It's pretty hard to get freelance testing (I feel like an ass throwing the name out a billion times but it's for a reason darnit) and getting some official community support for community map makers would be fantastic. If that's not possible this season I completely understand, of course. Best of wishes to CEVO!

posted about 10 years ago
#32 CEVO Community Meeting #2 in TF2 General Discussion

Intermodel was very well received at my last inhouse PUG. It's miles better than warmfront. Not completely detailed yet but it's still in beta. I'll love you (read: pay you maybe) forever :)

posted about 10 years ago
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