Hey guys!
Intermodel has gone into beta, therefore it's time to get another one into alpha!
cp_logjam is a 5cp push map that's styled more like process/badlands, with open chokes and fun rollout opportunities (hopefully).
http://steamcommunity.com/sharedfiles/filedetails/?id=454812035&searchtext=logjam
Logjam is now on the steam workshop! An end to awful naming conventions and suffixes and feedback all over everywhere! Thanks Valve!
cp_logjam_rc12f
Download: https://drive.google.com/file/d/1sL3_1caHNLxc2utHIwM5u7btTEKy4qLR/view?usp=sharing
Also available on Steam Workshop!
Changes for rc12 -> rc12f include clipping, visual upgrades, bug fixes, and adding Rick May's statue. Salute!
Changes from rc12pre2:
Show Content
-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider
Changes from rc11:
Show Content
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline
Screens:
https://i.imgur.com/gWpwZQg.jpg
https://i.imgur.com/RazSUsP.jpg
https://i.imgur.com/sSF7Z57.jpg
https://i.imgur.com/xQUE2uA.jpg
https://i.imgur.com/6ZuPCng.jpg
https://i.imgur.com/QitYVGT.jpg
https://i.imgur.com/JGzWPfK.jpg
https://i.imgur.com/5L3am1M.jpg
Hey guys!
Intermodel has gone into beta, therefore it's time to get another one into alpha!
cp_logjam is a 5cp push map that's styled more like process/badlands, with open chokes and fun rollout opportunities (hopefully).
http://steamcommunity.com/sharedfiles/filedetails/?id=454812035&searchtext=logjam
Logjam is now on the steam workshop! An end to awful naming conventions and suffixes and feedback all over everywhere! Thanks Valve!
cp_logjam_rc12f
Download: https://drive.google.com/file/d/1sL3_1caHNLxc2utHIwM5u7btTEKy4qLR/view?usp=sharing
Also available on Steam Workshop!
Changes for rc12 -> rc12f include clipping, visual upgrades, bug fixes, and adding Rick May's statue. Salute!
Changes from rc12pre2:
[spoiler]-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider[/spoiler]
Changes from rc11:
[spoiler]- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline[/spoiler]
Screens:
[img]https://i.imgur.com/gWpwZQg.jpg[/img]
[img]https://i.imgur.com/RazSUsP.jpg[/img]
[img]https://i.imgur.com/sSF7Z57.jpg[/img]
[img]https://i.imgur.com/xQUE2uA.jpg[/img]
[img]https://i.imgur.com/6ZuPCng.jpg[/img]
[img]https://i.imgur.com/QitYVGT.jpg[/img]
[img]https://i.imgur.com/JGzWPfK.jpg[/img]
[img]https://i.imgur.com/5L3am1M.jpg[/img]
there's already a 5cp map called cp_stag
there's already a 5cp map called cp_stag
shiiiiiiiiiiiiiitttttttt
name change inbound
BAM Map's name is cp_uintah now, someone who's really cool (mod) can you change the name of the thread? Thanks.
I'm stupid. gg.
Edit: Awesome admins/mods are awesome. +rep.
shiiiiiiiiiiiiiitttttttt
name change inbound
BAM Map's name is cp_uintah now, someone who's really cool (mod) can you change the name of the thread? Thanks.
I'm stupid. gg.
Edit: Awesome admins/mods are awesome. +rep.
cp_stagg sounds like a phi map
cp_stagg sounds like a phi map
If I could map like Phi I'd be pretty happy with my life. I should change my name to theta or some other Greek letter and maybe I'll be cool
If I could map like Phi I'd be pretty happy with my life. I should change my name to theta or some other Greek letter and maybe I'll be cool
seems super open
sniping from your logs on mid with a direct sightline onto and one of the two routes onto it
if you lose second, you're in an open field retreating through a door with a VERY low top, or one small side one, unless you've overextended and have managed to get onto the top right upper entrances to last?
Some things to consider.
Also, probably would be included in a later map, roamer jumps, high spots, and in general places to hide, sneaky ways to get out, etc.
seems super open
sniping from your logs on mid with a direct sightline onto and one of the two routes onto it
if you lose second, you're in an open field retreating through a door with a VERY low top, or one small side one, unless you've overextended and have managed to get onto the top right upper entrances to last?
Some things to consider.
Also, probably would be included in a later map, roamer jumps, high spots, and in general places to hide, sneaky ways to get out, etc.
drakseems super open
sniping from your logs on mid with a direct sightline onto and one of the two routes onto it
if you lose second, you're in an open field retreating through a door with a VERY low top, or one small side one, unless you've overextended and have managed to get onto the top right upper entrances to last?
Some things to consider.
Also, probably would be included in a later map, roamer jumps, high spots, and in general places to hide, sneaky ways to get out, etc.
I'm a primary feedback source, there will be dumb roamer shit I can assure you that.
[quote=drak]seems super open
sniping from your logs on mid with a direct sightline onto and one of the two routes onto it
if you lose second, you're in an open field retreating through a door with a VERY low top, or one small side one, unless you've overextended and have managed to get onto the top right upper entrances to last?
Some things to consider.
Also, probably would be included in a later map, roamer jumps, high spots, and in general places to hide, sneaky ways to get out, etc.[/quote]
I'm a primary feedback source, there will be dumb roamer shit I can assure you that.
hookycp_stagg sounds like a phi map
cp_buck
cp_deer
sunshine might be my last map for quite some time due to life getting really hectic but if i were to make another 5CP yes let's call it something like that
relating to the map i think the "cave" area looks a little silly+tight, also mid looks a little flat i recommend playing around with displacements a bit (i say that a lot but i mean it; i mean just take a look at badlands' mid WHOA)
also the real cp_stag doesn't have any deer in it what is this blasphemy
[quote=hooky]cp_stagg sounds like a phi map[/quote]
cp_buck
cp_deer
sunshine might be my last map for quite some time due to life getting really hectic but if i were to make another 5CP yes let's call it something like that
relating to the map i think the "cave" area looks a little silly+tight, also mid looks a little flat i recommend playing around with displacements a bit (i say that a lot but i mean it; i mean just take a look at badlands' mid WHOA)
also the real cp_stag doesn't have any deer in it what is this blasphemy
Got some good feedback in a couple pugs i hosted. However i cant do anything until i get my laptop unbricked...
Got some good feedback in a couple pugs i hosted. However i cant do anything until i get my laptop unbricked...
looks real fun
haven't played it but im a tad concerned with some small things:
a) there seems to be a lot of wide flat spaces, such as the edges of mid and the grass on 2
b) looks like there are a ton of entrances to 2nd... 7 doors? (and it also looks almost all of them can fit in one fov)
again, i haven't played it but it seems nice, good work
looks real fun
haven't played it but im a tad concerned with some small things:
a) there seems to be a lot of wide flat spaces, such as the edges of mid and the grass on 2
b) looks like there are a ton of entrances to 2nd... 7 doors? (and it also looks almost all of them can fit in one fov)
again, i haven't played it but it seems nice, good work
i cant add anymore maps
why?
i cant add anymore maps
why?
Alpha 2 is out!
Download: http://www.mediafire.com/download/3vcfz3y0189n3cy/cp_uintah_a2.bsp
Changes:
Added a lobby in front of last
Moved choke and the right entrance to mid closer to 2nd
(these two changes made 2nd much smaller)
Widened the ramp in house
Moved the health on top of the logs to just inside the house
do you guys even fucking read these?
Added a healthkit by choke
Made choke more narrow
probably some other stuff
Screens:
Last:
http://i.imgur.com/VqjkPwfh.jpg
Lobby:
http://i.imgur.com/BJ0PfUJh.jpg
http://i.imgur.com/OSSehHuh.jpg
http://i.imgur.com/t2k0I7gh.jpg
2nd:
http://i.imgur.com/uGxLhT3h.jpg
http://i.imgur.com/W1sVMOgh.jpg
Mid:
http://i.imgur.com/FmXT4Vkh.jpg
Layohzyoh.jpg[/img]
Alpha 2 is out!
Download: [url=http://www.mediafire.com/download/3vcfz3y0189n3cy/cp_uintah_a2.bsp]http://www.mediafire.com/download/3vcfz3y0189n3cy/cp_uintah_a2.bsp[/url]
Changes:
Added a lobby in front of last
Moved choke and the right entrance to mid closer to 2nd
(these two changes made 2nd much smaller)
Widened the ramp in house
Moved the health on top of the logs to just inside the house
do you guys even fucking read these?
Added a healthkit by choke
Made choke more narrow
probably some other stuff
Screens:
Last:
[img]http://i.imgur.com/VqjkPwfh.jpg[/img]
Lobby:
[img]http://i.imgur.com/BJ0PfUJh.jpg[/img]
[img]http://i.imgur.com/OSSehHuh.jpg[/img]
[img]http://i.imgur.com/t2k0I7gh.jpg[/img]
2nd:
[img]http://i.imgur.com/uGxLhT3h.jpg[/img]
[img]http://i.imgur.com/W1sVMOgh.jpg[/img]
Mid:
[img]http://i.imgur.com/FmXT4Vkh.jpg[/img]
Layohzyoh.jpg[/img]
Bump
I updated this like, last year guys. Let's hear some feedback please
Bump
I updated this like, last year guys. Let's hear some feedback please
CP_UINTAH_A3 IS HERE!
Download: https://www.dropbox.com/s/iupbyyupbr1t9rx/cp_uintah_a3.bsp
Changes:
Added some stuff at last to close it in a bit
Fixed some terrain on 2nd
Added terrain on mid to make it less flat.
Added some logs to the log piles so that it acts like a ramp from one side.
Made a block bullets condom for the log pile.
Edited the room to the right after last to smooth rollouts out.
Added a big rock at 2nd to make it less open.
Fixed some clip on the rock walls.
Do you people read this
Made lobby at last less chokey, added a shutter door to fix a giant ass sniper sightline.
Probably some other stuff
Oh yeah respawn times got played with
Screens:
http://i.imgur.com/RMlWta2.jpg
http://i.imgur.com/KkPsJAC.jpg
the logs know it's february
http://i.imgur.com/ypnckrp.jpg
http://i.imgur.com/c11WepG.jpg
http://i.imgur.com/UsdNiJ5.jpg
http://i.imgur.com/W9uHAb1.jpg
http://i.imgur.com/S2X9Zy7.jpg
http://i.imgur.com/o7rbkp6.jpg
CP_UINTAH_A3 IS HERE!
Download: [url=https://www.dropbox.com/s/iupbyyupbr1t9rx/cp_uintah_a3.bsp]https://www.dropbox.com/s/iupbyyupbr1t9rx/cp_uintah_a3.bsp[/url]
Changes:
Added some stuff at last to close it in a bit
Fixed some terrain on 2nd
Added terrain on mid to make it less flat.
Added some logs to the log piles so that it acts like a ramp from one side.
Made a block bullets condom for the log pile.
Edited the room to the right after last to smooth rollouts out.
Added a big rock at 2nd to make it less open.
Fixed some clip on the rock walls.
Do you people read this
Made lobby at last less chokey, added a shutter door to fix a giant ass sniper sightline.
Probably some other stuff
Oh yeah respawn times got played with
Screens:
[img]http://i.imgur.com/RMlWta2.jpg[/img]
[img]http://i.imgur.com/KkPsJAC.jpg[/img]
[size=8]the logs know it's february[/size]
[img]http://i.imgur.com/ypnckrp.jpg[/img]
[img]http://i.imgur.com/c11WepG.jpg[/img]
[img]http://i.imgur.com/UsdNiJ5.jpg[/img]
[img]http://i.imgur.com/W9uHAb1.jpg[/img]
[img]http://i.imgur.com/S2X9Zy7.jpg[/img]
[img]http://i.imgur.com/o7rbkp6.jpg[/img]
All other criticisms aside, the most glaring flaw is that there is no flank leading from mid into second; you can easily see all three chokepoints from almost anywhere on the second point.
All other criticisms aside, the most glaring flaw is that there is no flank leading from mid into second; you can easily see all three chokepoints from almost anywhere on the second point.
Some things I observed from the pugs last night and from looking around the map on my own time.
Show Content
http://puu.sh/761Kk.jpg
The flat mid provides too much freedom of movement when deciding where to go for a team as a whole. This makes it harder for demos and soldiers to do consistent damage round to round. The flat mid coupled with medium-height objects allows for good scouts to rain hell down. The mid is incredibly scout-favoring.
http://puu.sh/761Lv.jpg
This sightline is pretty atrocious.
http://puu.sh/76219.jpg
Second is rather weird to hold because of all the intrusive geometry. The big thing sticking out of the spire gets in the way of a pretty nice forward hold for second. The giant sightline from main also gets in the way of that being a nice forward hold. Any forward hold is really destroyed by the fact that the other team has many nice places to spam you from.
http://puu.sh/762mn.jpg
This area into second really favors attackers, and is better off left unguarded by your flank because of the massive height disadvantage. This leaves your flank classes being pretty useless on the map, especially when tunnel is pretty useless for the other team to try to flank through.
Main is hilariously wide open to spam by everyone. Tunnel provides no positional advantage that main doesn't provide better, it's only useful for a coordinated sandwiching. The crates entrance is amazing for attackers, leaving the defending team's flank pretty much useless on the second point.
http://puu.sh/7631G.jpg
This spam position is too easy to get into. Defense also can't hold that side of the last effectively because of this, and because of the wall which denies them the ability to spam out attackers.
http://puu.sh/763E4.jpg
This sniper sightline combined with the spam position makes the left side of last for defense pretty ineffective to hold.
http://puu.sh/7639i.jpg
This area feels like a condensed gullywash river. Take that as you will.
Last seems to have the same problem as second, where flank classes are made ineffective beyond just trying to constantly attack the other team, but the attackers have such good advantages over them that this is overextending as soon as they leave the combo.
I don't know what else to change about last. It'd need higher skilled pugs to really stress-test it and find any weaknesses.
Some things I observed from the pugs last night and from looking around the map on my own time.
[spoiler][img]http://puu.sh/761Kk.jpg[/img]
The flat mid provides too much freedom of movement when deciding where to go for a team as a whole. This makes it harder for demos and soldiers to do consistent damage round to round. The flat mid coupled with medium-height objects allows for good scouts to rain hell down. The mid is incredibly scout-favoring.
[img]http://puu.sh/761Lv.jpg[/img]
This sightline is pretty atrocious.
[img]http://puu.sh/76219.jpg[/img]
Second is rather weird to hold because of all the intrusive geometry. The big thing sticking out of the spire gets in the way of a pretty nice forward hold for second. The giant sightline from main also gets in the way of that being a nice forward hold. Any forward hold is really destroyed by the fact that the other team has many nice places to spam you from.
[img]http://puu.sh/762mn.jpg[/img]
This area into second really favors attackers, and is better off left unguarded by your flank because of the massive height disadvantage. This leaves your flank classes being pretty useless on the map, especially when tunnel is pretty useless for the other team to try to flank through.
Main is hilariously wide open to spam by everyone. Tunnel provides no positional advantage that main doesn't provide better, it's only useful for a coordinated sandwiching. The crates entrance is amazing for attackers, leaving the defending team's flank pretty much useless on the second point.
[img]http://puu.sh/7631G.jpg[/img]
This spam position is too easy to get into. Defense also can't hold that side of the last effectively because of this, and because of the wall which denies them the ability to spam out attackers.
[img]http://puu.sh/763E4.jpg[/img]
This sniper sightline combined with the spam position makes the left side of last for defense pretty ineffective to hold.
[img]http://puu.sh/7639i.jpg[/img]
This area feels like a condensed gullywash river. Take that as you will.
Last seems to have the same problem as second, where flank classes are made ineffective beyond just trying to constantly attack the other team, but the attackers have such good advantages over them that this is overextending as soon as they leave the combo.
I don't know what else to change about last. It'd need higher skilled pugs to really stress-test it and find any weaknesses.[/spoiler]
I like the general concept of this! Definetly continue to improve it :D
I like the general concept of this! Definetly continue to improve it :D
Wari provided good criticism.
It also doesn't feel like it has any character to it, as if you placed sections like puzzle pieces even though it doesn't match, because the connectors on the pieces fit.
I think you should reconsider such assets/key features of the map as a flat mid, or those boxes in front of second.
Then again, haven't yet played on it, and will try to run a pug on it (Hyce, I believe you're invited already).
Wari provided good criticism.
It also doesn't feel like it has any character to it, as if you placed sections like puzzle pieces even though it doesn't match, because the connectors on the pieces fit.
I think you should reconsider such assets/key features of the map as a flat mid, or those boxes in front of second.
Then again, haven't yet played on it, and will try to run a pug on it (Hyce, I believe you're invited already).
Also here's the rollout I've been using for pugs on this map
http://www.youtube.com/watch?v=hd7fseeSiNI
Also here's the rollout I've been using for pugs on this map
[youtube]http://www.youtube.com/watch?v=hd7fseeSiNI[/youtube]
So an alpha 4 did come out for this, but it was right before a PUG and I didn't make a release for it. We came up with a metric fuck ton of changes for it, so there's no sense in releasing or putting screens up anyways...
Alpha 5 to be coming soon... it's a lot of work.
So an alpha 4 did come out for this, but it was right before a PUG and I didn't make a release for it. We came up with a metric fuck ton of changes for it, so there's no sense in releasing or putting screens up anyways...
Alpha 5 to be coming soon... it's a lot of work.
ALPHA 5 IS HERE!
Download: [url=https://www.dropbox.com/s/xclgnk0mk2l7bw8/cp_uintah_a5.bsp]https://www.dropbox.com/s/xclgnk0mk2l7bw8/cp_uintah_a5.bsp[/url]
Changes:
Mid is different
2nd is different
Look at the fucking pictures
Love you all
HAHAHA MORE LOGS AIR DEAL WITH IT (they're condom'd with bulletblock so no worries ;D)
Screens:
MID:
[img]http://i.imgur.com/LmnTwMG.jpg[/img]
MID-2ND TRANS:
[img]http://i.imgur.com/TajR8AO.jpg[/img]
[img]http://i.imgur.com/HX5dilD.jpg[/img]
[img]http://i.imgur.com/3RTo8m1.jpg[/img]
2ND:
[img]http://i.imgur.com/jwd8dpV.jpg[/img]
[img]http://i.imgur.com/2AsK0bA.jpg[/img]
LOBBY:
[img]http://i.imgur.com/Fiqrw5r.jpg[/img]
LAST:
[img]http://i.imgur.com/ygPAWuR.jpg[/img]
[img]http://i.imgur.com/HF1T3K5.jpg[/img]
LAYOUT:
[img]http://i.imgur.com/X9UNywk.jpg[/img]
We're going to run it friday. Remember to join my PUG group if you're interested![url=http://steamcommunity.com/groups/hycepugs]http://steamcommunity.com/groups/hycepugs[/url]
https://www.youtube.com/watch?v=TZMzuezP_i0
This is how I feel whenever I make a map release
[youtube]https://www.youtube.com/watch?v=TZMzuezP_i0[/youtube]
This is how I feel whenever I make a map release
wareyaYou get used to it.
Mappers unite
[quote=wareya]You get used to it.[/quote]
Mappers unite
Hycehttp://i.imgur.com/LmnTwMG.jpg
Mid reminds me of a bigger version of viaduct's point. Maybe add something like a platform of some sorts connecting the logs?
[quote=Hyce]
[img]http://i.imgur.com/LmnTwMG.jpg[/img]
[/quote]
Mid reminds me of a bigger version of viaduct's point. Maybe add something like a platform of some sorts connecting the logs?
hey dicklords that pugged this with me last night
remember the sentence "post what you think in the thread"
do that
thanks
love hyce
hey dicklords that pugged this with me last night
remember the sentence "post what you think in the thread"
do that
thanks
love hyce
wait im hurt just let me get one of the 45 health packs here - Wari
wait im hurt just let me get one of the 45 health packs here - Wari
Benroadswait im hurt just let me get one of the 45 health packs here - Wari
this isn't intermodel
there's like no health at second
god dammit
[quote=Benroads]wait im hurt just let me get one of the 45 health packs here - Wari[/quote]
this isn't intermodel
there's like no health at second
god dammit
So I wanted to map and the only feedback I got in writing was the sarcastic healthkits remark, but I do remember someone saying something about mid... so I present...
UINTAH_A6
Download: https://www.dropbox.com/s/05wv3k3g0uhh5wt/cp_uintah_a6.bsp
Pic of mid (nothing else changed other than clipping on choke and some healthkit stuff)
http://i.imgur.com/wiPDgqJ.jpg
We'll PUG it tonight or tomorrow. Or both. Add me if you're interested.
So I wanted to map and the only feedback I got in writing was the sarcastic healthkits remark, but I do remember someone saying something about mid... so I present...
UINTAH_A6
Download: [url=https://www.dropbox.com/s/05wv3k3g0uhh5wt/cp_uintah_a6.bsp]https://www.dropbox.com/s/05wv3k3g0uhh5wt/cp_uintah_a6.bsp[/url]
Pic of mid (nothing else changed other than clipping on choke and some healthkit stuff)
[img]http://i.imgur.com/wiPDgqJ.jpg[/img]
We'll PUG it tonight or tomorrow. Or both. Add me if you're interested.