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cp_logjam (5CP)
31
#31
-9 Frags +
MR_SLINAppreciate that you're creating content but
please do not use these forums as your personal Twitter account.
Thanks.
[quote=MR_SLIN]Appreciate that you're creating content but
please do not use these forums as your personal Twitter account.
Thanks.[/quote]
32
#32
10 Frags +
PapaSmurf323MR_SLINAppreciate that you're creating content but
please do not use these forums as your personal Twitter account.
Thanks.

If I update my map I update my thread. That's what mappers do.

Also, I don't know if this map is badlands or not, because you've never said otherwise in this thread. Come on, man!

[quote=PapaSmurf323][quote=MR_SLIN]Appreciate that you're creating content but
please do not use these forums as your personal Twitter account.
Thanks.[/quote][/quote]

If I update my map I update my thread. That's what mappers do.

Also, I don't know if this map is badlands or not, because you've never said otherwise in this thread. Come on, man!
33
#33
5 Frags +

A7 is here!

Download:

https://www.dropbox.com/s/361561b4zz0x8by/cp_uintah_a7.bsp

Changes (I'm definitely forgetting some of them)
Re-did lobby
Moved the point at 2nd further from choke
Bridge to point
Raised last
Re-did some of last to help avoid ubers pushing in
Added some stuff to block sightlines and make mid more interesting
Re-worked connectors
Balanced advantages based on geometry in general
Lengthened spawn times by a bit

Screens
Mid

http://i.imgur.com/hrIZpi5.jpg

2nd

http://i.imgur.com/8bgL0wE.jpg

http://i.imgur.com/e9czDnr.jpg

Lobby

http://i.imgur.com/STGspZC.jpg

http://i.imgur.com/1111fr9.jpg

Last

http://i.imgur.com/N1uxMSb.jpg

http://i.imgur.com/Ugmys12.jpg

http://i.imgur.com/h8CuYRr.jpg

Connectors, 2nd-mid

http://i.imgur.com/nzaum5M.jpg

http://i.imgur.com/qdpA7wp.jpg

http://i.imgur.com/SOuM0xG.jpg

Layout

http://i.imgur.com/JIyY8pF.jpg

A7 is here!

Download:

[url=https://www.dropbox.com/s/361561b4zz0x8by/cp_uintah_a7.bsp]https://www.dropbox.com/s/361561b4zz0x8by/cp_uintah_a7.bsp[/url]

Changes (I'm definitely forgetting some of them)
Re-did lobby
Moved the point at 2nd further from choke
Bridge to point
Raised last
Re-did some of last to help avoid ubers pushing in
Added some stuff to block sightlines and make mid more interesting
Re-worked connectors
Balanced advantages based on geometry in general
Lengthened spawn times by a bit

Screens
Mid
[img]http://i.imgur.com/hrIZpi5.jpg[/img]
2nd
[img]http://i.imgur.com/8bgL0wE.jpg[/img]
[img]http://i.imgur.com/e9czDnr.jpg[/img]
Lobby
[img]http://i.imgur.com/STGspZC.jpg[/img]
[img]http://i.imgur.com/1111fr9.jpg[/img]
Last
[img]http://i.imgur.com/N1uxMSb.jpg[/img]
[img]http://i.imgur.com/Ugmys12.jpg[/img]
[img]http://i.imgur.com/h8CuYRr.jpg[/img]
Connectors, 2nd-mid
[img]http://i.imgur.com/nzaum5M.jpg[/img]
[img]http://i.imgur.com/qdpA7wp.jpg[/img]
[img]http://i.imgur.com/SOuM0xG.jpg[/img]

Layout

[img]http://i.imgur.com/JIyY8pF.jpg[/img]
34
#34
2 Frags +

Feedback from the joke pug:

This spawn is dark (maybe blu, too):

http://i.imgur.com/u6jMzaE.jpg

http://i.imgur.com/1upn3o0.jpg

This area is a tad bit dark for my tastes:

http://i.imgur.com/J8BYANl.jpg

This flank is very disconnected (I think the primary problem of this is the exit into second), so it was almost unused.

http://i.imgur.com/lwO9dmk.jpg

While from this angle it seems like you can see a lot, people often seemed to miss things coming from the sides.

http://i.imgur.com/xYYa5Q0.jpg

Last caps almost painfully slowly given how easy it is to spam and how close it is to the highground.

http://i.imgur.com/I1rzfsG.jpg

Feedback from the joke pug:

This spawn is dark (maybe blu, too):

[img]http://i.imgur.com/u6jMzaE.jpg[/img]

[img]http://i.imgur.com/1upn3o0.jpg[/img]

This area is a tad bit dark for my tastes:

[img]http://i.imgur.com/J8BYANl.jpg[/img]

This flank is very disconnected (I think the primary problem of this is the exit into second), so it was almost unused.

[img]http://i.imgur.com/lwO9dmk.jpg[/img]

While from this angle it seems like you can see a lot, people often seemed to miss things coming from the sides.

[img]http://i.imgur.com/xYYa5Q0.jpg[/img]

Last caps almost painfully slowly given how easy it is to spam and how close it is to the highground.

[img]http://i.imgur.com/I1rzfsG.jpg[/img]
35
#35
4 Frags +

CP_UINTAH IS NOW CP_LOGJAM

(thanks to ordoo for the name! (thank you secret admin thread name changer))

Download: https://www.dropbox.com/s/wv5q73mp745euha/cp_logjam_a9.bsp

Changes:
Mid is different
2nd is different
Lobby is different
gg

Screens

http://i.imgur.com/8AxZhoz.jpg

http://i.imgur.com/gXAnMPm.jpg

http://i.imgur.com/aLTF9Wc.jpg

http://i.imgur.com/P5m8pOL.jpg

http://i.imgur.com/9OVnTuW.jpg

http://i.imgur.com/bxb5ouV.jpg

http://i.imgur.com/pa4yRwg.jpg

http://i.imgur.com/pwSiEiu.jpg

http://i.imgur.com/zwRhim4.jpg

CP_UINTAH IS NOW CP_LOGJAM

(thanks to ordoo for the name! ([b]thank you secret admin thread name changer[/b]))

Download: [url=https://www.dropbox.com/s/wv5q73mp745euha/cp_logjam_a9.bsp]https://www.dropbox.com/s/wv5q73mp745euha/cp_logjam_a9.bsp[/url]

Changes:
Mid is different
2nd is different
Lobby is different
gg

Screens

[img]http://i.imgur.com/8AxZhoz.jpg[/img]
[img]http://i.imgur.com/gXAnMPm.jpg[/img]
[img]http://i.imgur.com/aLTF9Wc.jpg[/img]
[img]http://i.imgur.com/P5m8pOL.jpg[/img]
[img]http://i.imgur.com/9OVnTuW.jpg[/img]
[img]http://i.imgur.com/bxb5ouV.jpg[/img]
[img]http://i.imgur.com/pa4yRwg.jpg[/img]
[img]http://i.imgur.com/pwSiEiu.jpg[/img]
[img]http://i.imgur.com/zwRhim4.jpg[/img]
36
#36
4 Frags +

cp_logjam_a10 is here!

Intermodal's finally at a pretty good stage so I focused on this one and got a new version done.

download: https://www.dropbox.com/s/imwcxct0evxtoic/cp_logjam_a10.bsp

Changes:
Mid is changed a bit to help sightlines and holding the point
2nd is completely different (the bend in the map is pretty much gone)
Lobby is also completely different

Screens:
Last

http://i.imgur.com/UxLrBnt.jpg

Lobby

http://i.imgur.com/KBBFL2P.jpg

http://i.imgur.com/FgR1Z89.jpg

2nd

http://i.imgur.com/9XISs28.jpg

http://i.imgur.com/uZNBDLe.jpg

Flank 2nd-Mid

http://i.imgur.com/T2KkmcN.jpg

Choke

http://i.imgur.com/L2UgZ3m.jpg

Flank 2nd-Mid

http://i.imgur.com/002MiDh.jpg

Mid

http://i.imgur.com/zLlHMuX.jpg

http://i.imgur.com/oQXBX7d.jpg

Map Layout

http://i.imgur.com/tZF6MO2.jpg

[b]cp_logjam_a10 is here!
[/b]
Intermodal's finally at a pretty good stage so I focused on this one and got a new version done.

download: [url=https://www.dropbox.com/s/imwcxct0evxtoic/cp_logjam_a10.bsp]https://www.dropbox.com/s/imwcxct0evxtoic/cp_logjam_a10.bsp[/url]

Changes:
Mid is changed a bit to help sightlines and holding the point
2nd is completely different (the bend in the map is pretty much gone)
Lobby is also completely different

Screens:
Last
[img]http://i.imgur.com/UxLrBnt.jpg[/img]
Lobby
[img]http://i.imgur.com/KBBFL2P.jpg[/img]
[img]http://i.imgur.com/FgR1Z89.jpg[/img]
2nd
[img]http://i.imgur.com/9XISs28.jpg[/img]
[img]http://i.imgur.com/uZNBDLe.jpg[/img]
Flank 2nd-Mid
[img]http://i.imgur.com/T2KkmcN.jpg[/img]
Choke
[img]http://i.imgur.com/L2UgZ3m.jpg[/img]
Flank 2nd-Mid
[img]http://i.imgur.com/002MiDh.jpg[/img]
Mid
[img]http://i.imgur.com/zLlHMuX.jpg[/img]
[img]http://i.imgur.com/oQXBX7d.jpg[/img]
Map Layout
[img]http://i.imgur.com/tZF6MO2.jpg[/img]
37
#37
6 Frags +

Logjam A12 is here.

https://www.dropbox.com/s/6jztn0ldq31afjb/cp_logjam_a12.bsp

Changes:
Added a house on mid
Made mid a bit bigger from log pile to log pile
Added some stuff into house to make it feel less open
Increased the area at 2nd
Lowered respawn times for defending last

New Screens:

http://i.imgur.com/XugbkA9.jpg

http://i.imgur.com/o82CmjH.jpg

http://i.imgur.com/NIOs6Gg.jpg

Logjam A12 is here.

[url=https://www.dropbox.com/s/6jztn0ldq31afjb/cp_logjam_a12.bsp]https://www.dropbox.com/s/6jztn0ldq31afjb/cp_logjam_a12.bsp[/url]

Changes:
Added a house on mid
Made mid a bit bigger from log pile to log pile
Added some stuff into house to make it feel less open
Increased the area at 2nd
Lowered respawn times for defending last

New Screens:

[img]http://i.imgur.com/XugbkA9.jpg[/img]
[img]http://i.imgur.com/o82CmjH.jpg[/img]
[img]http://i.imgur.com/NIOs6Gg.jpg[/img]
38
#38
6 Frags +

LOG JAMMIN FOR REAL

LOG JAMMIN FOR REAL
39
#39
-7 Frags +

I'm still confused on whether this map is badlands or not

pls help

I'm still confused on whether this map is badlands or not

pls help
40
#40
22 Frags +

Last is very badlandsy but that's not a bad thing.

There are some amazing roamer wall jumps on this map looks fun.

Mid is tiny.

If you think these aren't going to be called the dick rocks you are sadly mistaken

http://puu.sh/9KLxs/0ad841534d.jpg

Last is very badlandsy but that's not a bad thing.

There are some amazing roamer wall jumps on this map looks fun.

Mid is tiny.

If you think these aren't going to be called the dick rocks you are sadly mistaken

[img]http://puu.sh/9KLxs/0ad841534d.jpg[/img]
41
#41
5 Frags +

They're just crappy placeholders at the moment.

But yeah, knowing some of the callouts I don't care... "Gandalf's Summer Cave" "Possom Cove" "Zed Fighting Arena" ... there isn't much I can do to influence what people call stuff. That and Sideshow is silly.

They're just crappy placeholders at the moment.

But yeah, knowing some of the callouts I don't care... "Gandalf's Summer Cave" "Possom Cove" "Zed Fighting Arena" ... there isn't much I can do to influence what people call stuff. That and Sideshow is silly.
42
#42
16 Frags +

Hey those rocks are called mashed potato.

Hey those rocks are called mashed potato.
43
#43
11 Frags +
HyceThey're just crappy placeholders at the moment.

No, dude. Leave the dick rocks.

[quote=Hyce]They're just crappy placeholders at the moment.[/quote]

No, dude. Leave the dick rocks.
44
#44
0 Frags +

looks incredible keep up the good work haha

can't wait for fun rollouts =)

looks incredible keep up the good work haha

can't wait for fun rollouts =)
45
#45
-5 Frags +

In my experience most cp is a logjam ;)

In my experience most cp is a logjam ;)
46
#46
4 Frags +

Logjam A13 is here.
(ETF2L guys keep doublemixing it night after night so I keep making new ones. Haha)

Changes:
Re-thought lobby
Lowered house height on mid
Made house roof somewhat collapsed
Fixed some playerclip glitches
Fixed some odd geometry
Made mid cap a bit faster
Lengthened respawn times for team attacking last

Download: https://www.dropbox.com/s/z4gp6azfkdsgaub/cp_logjam_a13.bsp

Screens:

http://i.imgur.com/mpCihk1.jpg

http://i.imgur.com/lu1vqXJ.jpg

http://i.imgur.com/K6dksyv.jpg

http://i.imgur.com/yl8uppZ.jpg

http://i.imgur.com/bC73wCI.jpg

Logjam A13 is here.
(ETF2L guys keep doublemixing it night after night so I keep making new ones. Haha)

Changes:
Re-thought lobby
Lowered house height on mid
Made house roof somewhat collapsed
Fixed some playerclip glitches
Fixed some odd geometry
Made mid cap a bit faster
Lengthened respawn times for team attacking last

Download: [url=https://www.dropbox.com/s/z4gp6azfkdsgaub/cp_logjam_a13.bsp]https://www.dropbox.com/s/z4gp6azfkdsgaub/cp_logjam_a13.bsp[/url]

Screens:
[img]http://i.imgur.com/mpCihk1.jpg[/img]
[img]http://i.imgur.com/lu1vqXJ.jpg[/img]
[img]http://i.imgur.com/K6dksyv.jpg[/img]
[img]http://i.imgur.com/yl8uppZ.jpg[/img]
[img]http://i.imgur.com/bC73wCI.jpg[/img]
47
#47
1 Frags +

Some feedback

I like the concept of the side area in lobby (where the stacks of planks are), I just wish it had more space and was more interesting fighting in.

The hole on the roof on middle is unnecessary and I kept falling through it unintentionally while fighting on mid. There's also is no area to fight behind the house, which makes it very chokey. Maybe make so the roof is only slanted one way so you can't use it as a hiding spot.

Second spire is pretty well designed in terms of fun in fights, but there needs to be more visibility. Fights are really chaotic because there is no way to see what's happening in fights because the spire is huge and blocks all vision.

I like the flow of the map, except for how uninteresting the fighting areas themselves are. Every fight is pretty much straight forward dm and you can't really use the map to your advantage in a lot of areas. The sniper sightlines are also too strong on a lot of places. Make it so good sightlines are easily spammable or makes the sniper take a risk getting to.

Make it viable to run the right flank route to mid. It would make for more interesting mids if you could go different routes to mid and not have everyone go through the choke.

This maps looks promising and I would like to see it tested in cups soon enough.

Some feedback

I like the concept of the side area in lobby (where the stacks of planks are), I just wish it had more space and was more interesting fighting in.

The hole on the roof on middle is unnecessary and I kept falling through it unintentionally while fighting on mid. There's also is no area to fight behind the house, which makes it very chokey. Maybe make so the roof is only slanted one way so you can't use it as a hiding spot.

Second spire is pretty well designed in terms of fun in fights, but there needs to be more visibility. Fights are really chaotic because there is no way to see what's happening in fights because the spire is huge and blocks all vision.

I like the flow of the map, except for how uninteresting the fighting areas themselves are. Every fight is pretty much straight forward dm and you can't really use the map to your advantage in a lot of areas. The sniper sightlines are also too strong on a lot of places. Make it so good sightlines are easily spammable or makes the sniper take a risk getting to.

Make it viable to run the right flank route to mid. It would make for more interesting mids if you could go different routes to mid and not have everyone go through the choke.

This maps looks promising and I would like to see it tested in cups soon enough.
48
#48
0 Frags +

SonnyBlack has an eye on it.

cave is called dragons-vagina btw

SonnyBlack has an eye on it.

cave is called dragons-vagina btw
49
#49
2 Frags +

I watched Starkie's VOD and I will take your post into consideration as well. I love having you high level EU guys testing this map out.

Now if only I could get some invite caliber guys to test this over here in NA...

Anyhoo, expect A14 today or tomorrow.

I watched Starkie's VOD and I will take your post into consideration as well. I love having you high level EU guys testing this map out.

Now if only I could get some invite caliber guys to test this over here in NA...

Anyhoo, expect A14 today or tomorrow.
50
#50
3 Frags +

Don't remove the hole in the roof cause ondkaja is bad please. If anything, make it bigger.

Don't remove the hole in the roof cause ondkaja is bad please. If anything, make it bigger.
51
#51
4 Frags +
KidIpzSonnyBlack has an eye on it.

cave is called dragons-vagina btw

I believe it is called Gandalfs cave. I've only played the map once but it was pretty enjoyable, my only gripe was with the spawn times on last. I know that the distance from spawn to the point is small so a higher spawn time makes sense, I just think that they're a little too high. IMO of course.

[quote=KidIpz]SonnyBlack has an eye on it.

cave is called dragons-vagina btw[/quote]

I believe it is called Gandalfs cave. I've only played the map once but it was pretty enjoyable, my only gripe was with the spawn times on last. I know that the distance from spawn to the point is small so a higher spawn time makes sense, I just think that they're a little too high. IMO of course.
52
#52
0 Frags +

Spawntimes on last have already been fixed, made it so attacking respawn waves were a bit longer (I had them shortened a lot from back when the map was curvy and weird) and decreased defenders a bit. I also made the respawn waves a second shorter overall.

Spawntimes on last have already been fixed, made it so attacking respawn waves were a bit longer (I had them shortened a lot from back when the map was curvy and weird) and decreased defenders a bit. I also made the respawn waves a second shorter overall.
53
#53
5 Frags +

cp_logjam_a14 is here!

Download: https://www.dropbox.com/s/g07du2kv7ejtvzb/cp_logjam_a14.bsp

Changes:
Moved houses on mid to make it easier to see the point from choke without being sniper OP
Increased the size of the hole in the roof on house
Increased retaining wall's door size
Raised the exit of gandalf's cave on mid
Made it harder to spam gandalf's cave from the roof of house
Fixed some respawn time stuff
Made it so you can go underneath spire
Added rocks at 2nd for scouts to dance on
Widened 2nd a bit and shifted spire over a bit
Changed the right most exit of lobby (used to be planks)

Screens:

http://i.imgur.com/JPCYNQ8.jpg

http://i.imgur.com/JTCxk8z.jpg

http://i.imgur.com/8fdGWBI.jpg

http://i.imgur.com/biMM1xI.jpg

http://i.imgur.com/wEH183O.jpg

http://i.imgur.com/LUmAVGm.jpg

cp_logjam_a14 is here!

Download: [url=https://www.dropbox.com/s/g07du2kv7ejtvzb/cp_logjam_a14.bsp]https://www.dropbox.com/s/g07du2kv7ejtvzb/cp_logjam_a14.bsp[/url]

Changes:
Moved houses on mid to make it easier to see the point from choke without being sniper OP
Increased the size of the hole in the roof on house
Increased retaining wall's door size
Raised the exit of gandalf's cave on mid
Made it harder to spam gandalf's cave from the roof of house
Fixed some respawn time stuff
Made it so you can go underneath spire
Added rocks at 2nd for scouts to dance on
Widened 2nd a bit and shifted spire over a bit
Changed the right most exit of lobby (used to be planks)

Screens:
[img]http://i.imgur.com/JPCYNQ8.jpg[/img]
[img]http://i.imgur.com/JTCxk8z.jpg[/img]
[img]http://i.imgur.com/8fdGWBI.jpg[/img]
[img]http://i.imgur.com/biMM1xI.jpg[/img]
[img]http://i.imgur.com/wEH183O.jpg[/img]
[img]http://i.imgur.com/LUmAVGm.jpg[/img]
54
#54
2 Frags +

Logjam A15

Download: https://www.dropbox.com/s/8for5wbf0sac1qi/cp_logjam_a15.bsp

Changes:
Made last wider
Reduced sniper sightlines on 2nd
Messed with logroom (no more logs in it lol woops)
Added some ramps (Yay ramps)
Sorry Ipz I didn't raise the exit of logroom on mid, everything would come out at a height advantage to mid and I didn't really like that

Screens

http://i.imgur.com/mXXa6bO.jpg

http://i.imgur.com/iOfoSuC.jpg

http://i.imgur.com/tlD3oIE.jpg

http://i.imgur.com/4zWDGpR.jpg

Logjam A15

Download: [url=https://www.dropbox.com/s/8for5wbf0sac1qi/cp_logjam_a15.bsp]https://www.dropbox.com/s/8for5wbf0sac1qi/cp_logjam_a15.bsp[/url]

Changes:
Made last wider
Reduced sniper sightlines on 2nd
Messed with logroom (no more logs in it lol woops)
Added some ramps (Yay ramps)
Sorry Ipz I didn't raise the exit of logroom on mid, everything would come out at a height advantage to mid and I didn't really like that

Screens
[img]http://i.imgur.com/mXXa6bO.jpg[/img]
[img]http://i.imgur.com/iOfoSuC.jpg[/img]
[img]http://i.imgur.com/tlD3oIE.jpg[/img]
[img]http://i.imgur.com/4zWDGpR.jpg[/img]
55
#55
2 Frags +

On one of the roofs on mid (the ones with dev textures) you can see spire, and spam rockets at spire from mid.

http://cloud-3.steampowered.com/ugc/36343045548211727/21A8BDC45692EBC59045574D419D6CBFEDE7FBDF/1024x640.resizedimage

you can also stand on the edges of all the rocks between mid and 2nd, and spam sticks through the trees to spire.
Edit: this spot is only on blue side.

http://cloud-3.steampowered.com/ugc/36343045548331461/AAFB51FAA459D3031C50A49CC6F1635CF61040D1/1024x640.resizedimage

This spot is on both sides

http://cloud-2.steampowered.com/ugc/36343045548387127/354A989394115F0213716B81542FE961B63DF1A9/

Edit: This was on a14, didn't see a15 download
Edit2: All of these are still present in a15

On one of the roofs on mid (the ones with dev textures) you can see spire, and spam rockets at spire from mid.
[img]http://cloud-3.steampowered.com/ugc/36343045548211727/21A8BDC45692EBC59045574D419D6CBFEDE7FBDF/1024x640.resizedimage[/img]

you can also stand on the edges of all the rocks between mid and 2nd, and spam sticks through the trees to spire.
Edit: this spot is only on blue side.

[img]http://cloud-3.steampowered.com/ugc/36343045548331461/AAFB51FAA459D3031C50A49CC6F1635CF61040D1/1024x640.resizedimage[/img]

This spot is on both sides

[img]http://cloud-2.steampowered.com/ugc/36343045548387127/354A989394115F0213716B81542FE961B63DF1A9/[/img]

Edit: This was on a14, didn't see a15 download
Edit2: All of these are still present in a15
56
#56
2 Frags +

Thanks to the CEVO admins for making cp_logjam your official second week CEVO preseason!

Thanks to the CEVO admins for making cp_logjam your official second week CEVO preseason!
57
#57
5 Frags +

Hyce AKA CEVO Preseason: LOGJAM AND INTERMODAL ARE CEVO PRESEASON! I CONTROL PRESEASON

Hyce AKA CEVO Preseason: LOGJAM AND INTERMODAL ARE CEVO PRESEASON! I CONTROL PRESEASON
58
#58
3 Frags +

god bless based hyce

god bless based hyce
59
#59
4 Frags +

fast soldier rollout on verson a16(thanks to kaidus who really was the first one to show me this rollout and I didnt give him credit first cause i thought it was mangachu):

https://www.youtube.com/watch?v=TEKk9HwJb_E&feature=youtu.be

version a16:
https://www.dropbox.com/s/vl89lh761o8t01d/cp_logjam_a16.bsp

fast soldier rollout on verson a16(thanks to kaidus who really was the first one to show me this rollout and I didnt give him credit first cause i thought it was mangachu):
[youtube]https://www.youtube.com/watch?v=TEKk9HwJb_E&feature=youtu.be[/youtube]

version a16:
https://www.dropbox.com/s/vl89lh761o8t01d/cp_logjam_a16.bsp
60
#60
2 Frags +

ur welcome ipz

ur welcome ipz
1 2 3 4 5 ⋅⋅ 20
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