marmadukeGRYLLSweapon does way too much right now. massive burst heal that also builds uber, passive reload, and does very good damage when spammed from distance.
should either nerf the heal to something more reasonable (75 hp max, maybe even 50) or remove the damage altogether and force med to go melee to protect themselves. it just does way too much right now.
i basically said the same thing and got downvoted
ILLEGALELEPHANTGUNwhat if crossbow didnt heal allies, but kept its damage? this would still give medic a needed offensive buff, but possibly remove some of that stalemate inducing play from the game as theorized in OP's post.