Iso
Account Details
SteamID64 76561198036273512
SteamID3 [U:1:76007784]
SteamID32 STEAM_0:0:38003892
Country Benin
Signed Up May 25, 2013
Last Posted June 30, 2024 at 11:58 PM
Posts 297 (0.1 per day)
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Mouse Cooler Master MM720
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Headphones BLON BL-03
Monitor Dell S2522HG
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#10 2/14/15 Newer Open teams, how's your midseason? in TF2 General Discussion

Okay I decided to post the actual team status partly because the last time I did that it led to very tangible improvements with us and partly because I am mildly paranoid that my teammates will post about it first in a way that implies everything wrong with our ESEA experience is my fault (it partly is).

How's the difficulty of schedules and the new matchups thus far?

Our second half matchups haven't been great so far. We got 2 forfeit wins off of recently dead teams and 2 teams we have no hope of beating. Our only close official matchup so far this season (on viaduct vs snsf) was ruined because they couldn't get six which was a bit sad

If your team died (I know a couple have), what happened (please keep it civil)?

We aren't dead yet. This alone exceeded everyone on the team's expectations. Shoutout for tsc for being so dedicated to keeping the team not dead

Have you guys been improving a ton since you've started playing in the season?

Not really. This is most evident in our post-mortem mumble discussions after getting rolled in a scrim or match. We would all agree that our losing stems a very fundamental thing: first it was that we had no combo cohesion--our demo overextended into everything and I didn't protect the medic enough. This took around 2 weeks to start working towards a somewhat workable fix. Then we noticed that nobody on the flank communicated anything at all during scrims. That took about 3 weeks to fix and showed no signs of progress until one of our scouts quit and the other one had football gifs posted at him. My method of trying to fix that problem was admittedly very rude but it was out of frustration that our team completely forgets what we need to improve on as soon as the conversation ends. Our currently identified problem is that we don't focus damage or call focuses. Whether this will be fixed before the season ends remains to be seen.

Hell, if I had a time machine for us to go back x months and play against them, a few of my past teams from UGC would probably beat us in a match. I was being carried on those teams but at least they had a decent reaction time when someone called a push.

What has stopped you from improving, if something is?

Everyone on the team has scheduling quirks that rules out almost all of our available times in the week except the default match times. Tsc goes home from his dorm on the weekends and apparently doesn't take his computer with him. Dharma is on a UGC 6s team (she was on it before we got her to play for us). Me, Rhydon, DrJeremy and Hydro are all on different highlander teams. All of those ugc teams are in different divisions and have different scrim schedules, and all of us are playing different classes on said ugc teams than we are in open.

My HL team's scrim schedule is also the most rigorous out of the above--it literally follows every rule from technosex's post even though none of the other people on my hl team have ever seen that post or even browse tftv. I can't fairly prioritize some scrims for the open team over hl because it feels as though the hl team's practice is determined work towards a very real goal which isn't a feeling I've been getting from Just Wait for It at all. I think I also find my experience with my HL team more fulfilling and I would probably learn more from my experiences there than I have from ESEA so far especially if I was playing a more skill-indexed class than fucking highlander engineer.

I am not saying that UGC is a better league or that Highlander is a better game mode, just that I have been having a better experience with them in this particular season, which follows several seasons of UGC that completely failed to "make the hours count" as technosex said.

Has anything on ESEA caused trouble while playing?

Our first match of the season was an absolute horror story with every possible ESEA-esque thing that could go wrong going wrong, but Tsc already posted about that in the last thread.

As far as the teams we've played against go, it was pretty discouraging when the Muffin Men spawncamped us with sticky traps after wiping our team on mid, while setting up a sentry on second before they capped second. Seendio was very respectful with their steamroll, though. Shoutout to Seendio.

How do you feel about playing in ESEA?

It feels simultaneously underwhelming and overwhelming.

2 years ago, in UGC Steel back when I first started playing 6s, I was on a team led by Jinta where his magnificent autism led him to make a 20-scrims-per-week schedule, which was ridiculous for a ugc steel summer season team. He claimed it was based on HRG's training schedule. We actually went along with it because everyone on the team was either NEET or on summer vacation at the time so we had nothing better to do with our evenings. The team quickly ran into a huge problem: everyone who wants to scrim vs steel 6s teams is really bad, and we quickly outpaced that level and rolled through every scrim. But we still got mixed results in our official matches because the Steel 6s teams that actually won games were made of offclassing open players, and those teams never scrimmed, at least not vs other steel teams.

ESEA is advertised as a Mecca for teams looking to try as hard as the above one did. One that Just Wait for It has failed to capitalize on. Our attempts at finding games in #tf2scrim have gone hilariously awful. After that we decided to just add low-open team leaders instead. When I became scheduler last week, I decided to just make a thread asking about it instead of rifling through Steam IDs on ESEA team pages trying to find who was interested and had a living team that could play at the same time as us like our last scheduler did(?). Most of the teams that replied from that thread last week still rolled us 5-0.

What have you noticed about your team that has made it very fun?

Everyone on the team has been taking our badness in stride with a good sense of humor, which is strangely fun to see from the inside if a bit jarring to those outside the team. The many puns based on the team name of "Just Wait For It" have also been fun.

Same question, but what has made you guys improve?

Saam's football gifs basically saved our season improvement-wise. Shoutout to Saam.

edit: grammar and phrasing

posted about 9 years ago
#5 2/14/15 Newer Open teams, how's your midseason? in TF2 General Discussion

We have yet to win a round of ESEA 6 versus 6 Team Fortress 2 league matches.

There are a lot of internal issues with the team but I want to wait to detail them until the "new open teams it is the end of the regular season how did you feel about it" thread for that because things will likely continue developing until then.
The long answer is a few posts down if you like reading.

I don't feel that my league fees were wasted though. ESEA pugs allow me to play in pickups with IM and Invite players in a picking system that doesn't have fatkidding, which is a very valuable thing. A huge shoutout to sezco, b4nny and truktruk for bringing them back.

posted about 9 years ago
#3 pocket open in Recruitment (looking for team)

+p. chill usu.
+good dm relative to his advertised skill level
+/- likes anime
+/- very strange sense of humor
-steam community banned rofl
-prone to tilting

Might be worth a tryout

posted about 9 years ago
#43 state of pugs in TF2 General Discussion
cookieKanecodefyWe promised a NA version if we got help, we got no help so far, thus, no NA version.
also who gives a fuck where a person is from if they're good at coding?
You and some other people seem to have misunderstood what I said, so I'm gonna make it clear.

At the moment we have 0 active devs, to develop a NA version of the site (despite most of the framework being built) we need at least 1 active dev.

Thus,we are asking for a volunteer to help us out, no matter where from. This is not a question of needing people specifically from one scene or the other, it's a question of needing anyone at all. I don't get it why you guys are being so defensive, we would be more than happy to have a NA version of the site working if we had the resources for it, but we don't.

What else is left to code??

Why is this getting downvoted? It is a legitimate question--is there a reason you can't just host a copy of the exact code code from tf2pickup on na.tf2pickup.net, like what serveme does? The TF2Pickup team talks about a need for more programmers to port the site to NA but it doesn't look like more work is needed right now.

Getting funding for TF2 and Mumble servers in NA is still an issue but it is completely separate from needing volunteers to code a website.

posted about 9 years ago
#62 TF2 Feature Requests and Bug Fixes in TF2 General Discussion
TechDudeFix the muting of game audio when playing on bball maps.

When this happens you can hear the announcer at full volume, but all shots etc are very muted. The sound usually fixes itself after 5 minutes.

This is a problem with the bball mod and not the game itself, please keep this thread to things that are Valve's responsibility only.

Also add the ability to watch SourceTV demos serverside. That is, having a SourceTV demo loaded onto the server via RCon commands and the server ftp makes it so everyone in the server can watch the demo, synchronized with the server. It is more difficult to implement than most of the bugfixes here, but this feature would could be ported to other source engine games and would be an extremely useful feature for competitive teams in all Valve-created games, not just TF2.

posted about 9 years ago
#1 strikethrough button on post form not working in Bug Reports

if placed inside a

    list
    then the [s]strikethrough[/s] tags don't work

please fix

edit: thank you!

posted about 9 years ago
#1 LF Low-Open scrims this week in TF2 General Discussion

Looking for scrim today at 10:30 EST

Please be in the ballpark of low to mid open.

add me if interested http://steamcommunity.com/id/isotopes

posted about 9 years ago
#1 top ranked spies in the world in TF2 General Discussion

http://i.imgur.com/4xc7Qro.png

top 10 boys where we @

eat your heart out ma3la

posted about 9 years ago
#78 Super Bowl in Off Topic
hookyReally wanted to use this gif:

http://i.imgur.com/GYae5FP.gif

Hooky, you have more posts on tftv than hours in tf2 (currently 2678 vs 2169). Can you please give it a rest already? Let's be real here most of those 2700 posts aren't particularly high quality either.

But the thing that really bottles my mind is that despite this guy's huge desire to chitchat he is dead fucking silent almost all of the time on mumble.

Like holy shit hooky if you communicated in game one tenth as much as you do on this website our team would have enough info about the flank to actually coordinate a successful push for fucking once.

posted about 9 years ago
#4 Roamer LFT in Recruitment (looking for team)

Most of the potential replies to this thread are already visible here: http://teamfortress.tv/thread/21374/scout-medic-lft-low-open/?page=1

posted about 9 years ago
#109 1/25/15 New Open teams, how are you doing? in TF2 General Discussion
asianriceguyIf any new teams would like team mentoring, I would be down to do it whenever I have the time. I know personally that when I first started, I improved the most in terms of positioning and calling when tyrone and anonemouse used to do team mentoring. Just add me and I'll do my best to help.

hey can you review our viaduct positioning & strats we need to tinker w/ them a bit to prepare for our #hype match next week

http://i.imgur.com/COri5mD.png

posted about 9 years ago
#20 TF2 update for 1/27/15 in TF2 General Discussion
Shun
So Plat 6's is a joke because your team treats it like a joke and plays in a division they know they aren't good enough for just to lose?

I thought the reason UGC 6's is a joke was because the players aren't good enough. Now you're telling me the players in Plat 6's are too good for you?

It's because the league can be treated like a joke and despite doing that his team is still considered Platinum. And because 40% of his team's matches over the last 2 seasons were forfeit wins.

posted about 9 years ago
#45 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
downpourhow about open anyone want a backup that likes anime and shitposting

add me

posted about 9 years ago
#4 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
But I would like to see them try their best and go for it. I feature this team because I want to draw attention to the newer teams, help them feel part of the group and encourage them to try their best.

I have to preface this by saying that mean no disrespect to No Homers Club with this post.

I was always under the impression that the purpose of these articles was to generate hype for the most exciting upcoming matches. One-sided games are never exciting to watch, and arbitrarily picking one of the dozens of one-sided high/mid open vs low open matches happening this week to put on showcase is a terrible idea. Nobody will want to actually watch that type of match and telling people to watch a game vs a team that, by your own admission, won't put up a good fight doesn't make them feel like "part of the group" at all.

If you want to give article space to new teams, it would be a lot more productive to feature games that are more likely to be fun to watch, like No Homers Club's close game vs Immigration Enforcement on process last week.

posted about 9 years ago
#54 1/25/15 New Open teams, how are you doing? in TF2 General Discussion

it's going very 0-5

https://i.imgur.com/OxBitmn.png

posted about 9 years ago
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