rowrowHey folks, I've been wanting to start a discussion pertaining to weapons and how we can fix them, but after reviewing Salamancer's thread on The Weapon Balance Megathread, I decided to revive the thread anew (since both OP's are not active) in terms of why weapons are bad or unfair, and what problems arise.
We're in purgatory until Valve's matchmaking comes out to help deal with weapon balances, and some weapons still have a lot of problems I feel. I think we should discuss the problems these weapons bring, whether technical, tactical, or otherwise, rather than discuss how they should be changed (but these suggestions are fine I think, as long as the main issues pertaining to a weapon are raised).
The system used in Valve matchmaking will apparently be 6v6 with no item bans.
With that in mind, I think we should consider some of the weapons that are generally considered balanced in pubs/hl/etc, but bannably broken in 6s for various reasons.
Going by http://whitelist.tf/esea_6v6_s18 this list includes:
The powerjack, battalion's backup, disciplinary action, solemn vow, phlog, mad milk, flying guillotine, bonk, wrap assassin, back scatter, candy cane, cow mangler, air strike (?), tide turner, persian persuader, almost every heavy unlock, widowmaker, frontier justice, eureka effect, hitman's heatmaker, sydney sleeper, jarate, cleaner's carbine, diamondback, and probably more.
None of these items are banned in highlander, and most of them haven't been mentioned yet in this thread. They're also (probably) harder to fix than the more blatantly imbalanced items.