Jstn7477
Account Details
SteamID64 76561197982896766
SteamID3 [U:1:22631038]
SteamID32 STEAM_0:0:11315519
Country United States
Signed Up January 5, 2013
Last Posted December 7, 2013 at 12:24 AM
Posts 146 (0 per day)
Game Settings
In-game Sensitivity 3.0
Windows Sensitivity Default
Raw Input 0 
DPI
2300
Resolution
1920*1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse Logitech G500
Keyboard Gigabyte Aivia Osmium Mechanical (MX Reds)
Mousepad Razer Scarab
Headphones Roccat Kave 5.1ch
Monitor ASUS VG236HE
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#30 MGE spawn glitch (non beta) in Q/A Help
CpriceBug fixed. I have no idea how this didn't surface until just recently but I finally found the source of the problem and implemented a fix.

https://www.dropbox.com/s/k1lcxyz6zyy1mgu/mgemod.smx

Download that plugin file and replace your current mgemod.smx with that one. Let me know if anyone continues to get this issue after installing that version.

Thanks, will try it on my servers.

posted about 11 years ago
#27 MGE spawn glitch (non beta) in Q/A Help
CpriceI'm still convinced that its a sourcemod problem and not a mge mod problem, since its happening on v7 too, it doesn't make much sense for a bug like this to randomly pop up a year after the code has been working completely fine. Also I've never seen this bug in my own server or any of the popular mge servers running older versions of sourcemod. If anyone has any leads as to what might be causing this or any info, feel free to add me on steam and msg me.

#21 that could come from the accuracy stats part of mge, which is being removed in the next version, which should fix any frame drops on player deaths.

#27 that "error" can come from server lag and other broken things valve put in the game, if you could double check and make absolutely sure that its ONLY happening when players get bad spawns that'd be great, otherwise you just might have not downgraded properly?

The only other question I have is, does this happen on bball arenas to? or only on non bball arenas?

I'm pretty sure bball had no issues when I tried a later build of SourceMod. I watched a pair of players use that arena for maybe 15 minutes without issue while everyone else was suiciding a million other times.

posted about 11 years ago
#18 Logs.tf match stats in Projects
fraacSupplemental Stats plugin. http://tf2logs.com/plugins#suppstats

Thank you!

posted about 11 years ago
#16 Logs.tf match stats in Projects

Sorry for thread necro, but I host servers for a few UGC teams and one of the leaders approached me asking how "damage" is logged, since none of our servers apparently log it and logs.tf provides information based on it. What server addon is used to produce logs that include the following:

L 03/07/2013 - 01:38:49: "PlayerName<1><STEAM_0:0:12345678><Blue>" triggered "damage" (damage "109")

I'm hoping someone on here knows what is used to do this as I am at a loss as to what to search for.

posted about 11 years ago
#8 AMD Radeon HD 7450 fuzzy? in Hardware

http://sites.amd.com/us/game/downloads/Pages/catalyst-uninstall-utility.aspx

posted about 11 years ago
#6 AMD Radeon HD 7450 fuzzy? in Hardware

You have to uninstall the AMD Catalyst install manager which will give you the option to express uninstall all AMD software.

posted about 11 years ago
#24 MGE spawn glitch (non beta) in Q/A Help
slosprint It's still happening to me after I downgraded the server. Nor really sure what's going on.

EDIT:

I keep getting this in console whenever it happens:
Ignoring unreasonable position (1755.262695,-15.696391,-16388.023438) from vphysics! (entity class C_PhysPropClientside)


Linux or Windows server? Haven't messed with my servers for a few weeks so I don't know if a game update was a nail in the coffin or if it is a SourceMod problem that wasn't present in earlier Linux builds. CPrice is still working on the new MGE plugin but I do not believe it is close to being completed yet.

posted about 11 years ago
#139 mge_training_v8_beta1 in TF2 General Discussion
NobleI've found that there is a spot on blands spire where it catches you when you're walking on it and makes your "shudder". It's on the path up the spire near the top, there are a few spots of it. I think it's part of _b4a.

I'll take a look at it soon, maybe this weekend. I don't recall ever messing with the actual spire, but I do know that there is an absolute mess of "block bullets" brushes inside of it due to it being near impossible to make a brush that could completely cover the inside of the spire. I'll see if any edges of these internal brushes can be pulled into the spire more if there are edges sticking through the displacements (the "skin" of the spire).

posted about 11 years ago
#137 mge_training_v8_beta1 in TF2 General Discussion

Hey folks, I just wanted to check and see if everyone is having a good time on MGE Training V8 Beta 4a, since it has been released for a few weeks. I noticed that Beta2 and Beta3 have a large presence in the MGEmod server pool, and just wanted to make sure that Beta4a didn't have some "show stopping" issue, or if server ops just haven't upgraded to the latest release for whatever reason.

Please let me know if you find any issues pertinent to the map (if it's the spawn problem, see the above post), and Lange has said that CPrice is working on rewriting the plugin at this time. Thank you for running MGE V8 on your servers as well as playing on it. It means a lot to me that I have hopefully helped improve a mod that many people play on daily.

posted about 11 years ago
#3 TF2 File Location Migration? in TF2 General Discussion

Valve is converting those games from hldsupdatetool to SteamPipe. Server and client files will be exactly the same and most will be packed into VPKs instead of the old client GCFs and the server files won't all be loose anymore.

From Fletcher Dunn, Valve HLDS Mailing List:

Date: Wed, 20 Feb 2013 02:36:01 +0000
From: Fletcher Dunn <fletcherd@valvesoftware.com>
To: "Half-Life dedicated Linux server mailing list
Subject: [hlds] SteamPipe is coming.  Download the TF beta
Message-ID:

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's new-and-improved content delivery system.  SteamPipe is currently used by most games on Steam.

This change will impact server operators in at least two significant ways:

*         You will use steamcmd instead of the HLDSUpdateTool to install/update the server.

*         The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client.  The client no longer uses GCF files.  Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client.  The server no longer uses 1000's of loose files.

We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release game.)

- Fletch 
posted about 11 years ago
#18 MGE spawn glitch (non beta) in Q/A Help
raikuFor some reason, when I kill someone in mge as they spawn, it drops my frames, and it isn't just me because other people I know have the same issue.
^ this isn't even the point of this thread but I thought I could tell this.

Do you own an AMD Radeon HD graphics card (particularly one from the HD 7000 series, which has the most extensive power saving features ever)? If so, you need to download a tool called RadeonPro, add a profile for HL2.exe, click on it, go to the Overdrive tab, enable Overdrive and "Always use highest performance clocks while gaming." MGE as well as the regular game at some points wouldn't put enough load on my graphics card, so it was always changing to lower power states which resulted in my nice, smooth 120FPS VSYNC always becoming a nasty, stuttery 60FPS mess. Share this with your AMD Radeon using friends if it was indeed your issue. :)

posted about 11 years ago
#16 MGE spawn glitch (non beta) in Q/A Help
MightyMeI'm using windows and i would really appreciate it if you could repack it for me, thanks in advance

It's missing a few configuration files that I always delete before upgrading my servers, but it's not like those ever change.
https://dl.dropbox.com/u/53256537/sourcemod-1.5.0-hg3716-windows.zip

I did test hg3771 last week (Alliedmodders added SDKHooks to the SourceMod package) but the problem was really bad. The newest build is hg3784 but I haven't bothered testing it.

posted about 11 years ago
#136 mge_training_v8_beta1 in TF2 General Discussion

I might have a solution for the spawning at 0,0,0 problem (which appears to be SourceMod related) so see this post until Lange can find the possible issue. http://teamfortress.tv/forum/thread/4940/1#post-68212

posted about 11 years ago
#14 MGE spawn glitch (non beta) in Q/A Help

After spying on looking at some popular MGE servers using HLSW, it appears that they are running SourceMod 1.5.0 hg3717/3718. I downgraded the TrashedGamers MGE servers from hg3761 to hg3718 (still had the original package it in my downloads, thankfully) and the problem appears to be resolved from what I see (I only asked one set of people on my Beta server and only one guy responded).

MGE server operators, I recommend NOT UPGRADING SourceMod if you are currently running 1.5.0 hg3717/3718. If you did, here's the complete SourceMod Linux package for hg3718 that I still had (has been purged from the waterfall for some time).
https://dl.dropbox.com/u/53256537/sourcemod-1.5.0-hg3718-linux.tar

Hopefully this helps. I still have an hg3716 Windows build but I'll need to repack it if anyone needs it for Windows SRCDS.

posted about 11 years ago
#9 monitors beside xl2420t? in Hardware
a_riverk i guess im going with the asus, do i need to run a display port cable or dual link dvi for 144hz

Dual-link DVI cable is the only video cable included, so that's the main supported input. I do not know if the DP input supports 144Hz or not.

posted about 11 years ago
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