MightyMeJstn7477
I'm not sure if this is a good idea or not, but what about the creation of a 2v2 arena?
It's like playing DM, but yet it is less "pure dm" and remains MGE, except it's 2v2.
The trainyard arena ( i tried it before ) is pretty cool to play 2v2 on, do you think it is a posibility to create an arena ( coding wise ) that allows you to play 2v2?
might be a stupid idea, i dont know, tell me what u think about it
Coding support for 2v2 would be up to Lange to consider. I'm just the freelance mapper for MGE V8.
***
Anyway, here's a question I should ask for the continuation of map development, since nobody seems to have made me aware of any real problems besides spawns or arena settings and not physical map problems or exploits.
Should I:
a)Remove Duel, copy Turris and set one Turris arena to Endif and the other to Ammomod.
b)Keep Duel and the single Turris arena, but try to do something different with Duel like more spawns, gates or different settings, and change Turris to different settings.
c)Something else (please explain in detail). Do not ask me to remove any existing arenas (besides possibly changing the newest three) as I have already explained why in a previous post on this thread. :)
Keep in mind that my map cannot please everyone. Some players are bound to hate <insert arena name here> for whatever reason, and I doubt I can come up with a map where 100% of players like 100% of the arenas. Remember to provide detailed, constructive reasoning as to why something should be changed or done better so that I can make changes that a majority of players will agree with. Bear with me because admittedly, I don't really play MGE or competitively even (I'm literally out of my house from like 7:30 AM to 9-10PM during the week) and I am working on this on some weekends if I can, which is why I'm here on these forums for feedback from MGE/competitive players. My goal is to improve MGE for everyone, not just on my servers. I've enjoyed learning about mapping with the MGE V8 project. :)