Jukspa
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SteamID64 76561197998916849
SteamID3 [U:1:38651121]
SteamID32 STEAM_0:1:19325560
Country Finland
Signed Up February 17, 2013
Last Posted April 21, 2014 at 4:15 AM
Posts 33 (0 per day)
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#17 Portal Done Por in Other Games
tranchemusicsorry for the bump but video got removed from youtube due to "terms of service violation" (lol ok), anybody know of a mirror or download?

The video was originally removed because of a false copyright claim and later a bunch of people flagged it as inappropriate? Not sure what's up with that, Imanex did say he was going to reupload the video. Here are the download links if anyone wants to see it:
HQ Download
IQ Download

posted about 10 years ago
#68 Half-Life speedrunning in Other Games
Nilsomeone made a segmented route suggestion for the in-progress (barely off the ground, to my knowledge) episode 2 run.
https://www.youtube.com/watch?v=7Na0UMlhOrs&list=UUtVVZOkO9OO7LNFcAHeKNzA
it's one of the coolest things I've seen in some time. around the 5 minute mark I thought I had the idea and was gonna skip to the end but I'm glad I didn't.

That was actually meant to be a part of a segmented run I was working on, I started it before the other guys from Sourceruns started their own. I ended up cancelling it because when the run was nearly finished I found a new skip that saves almost 6 minutes(current estimate for the whole run is 35 minutes). Also Sourceruns ended up cancelling theirs which was about half way done, because of the new skips I had found. So now we've started over and hopefully we can actually finish the run this time.

EDIT: Also there are segmented runs of EP1(on new engine) and Portal inbounds being worked on. I don't really know much about the EP1 run, but here's a fun new route that's going to be used in the run. The route in that video will be more optimized in the final run of course, that's just a proof of concept I did when I was testing the route. The Portal inbounds run is estimated to finish slightly below 10 minutes and there's also lots of interesting new routes in that and the segment optimization is a bit better than in the previous segmented run.

There's also a TSA(timescale assisted and segmented) run of HL2 being worked on. It hasn't really progressed far, but the optimization on that run is going to be really good and with a lot of new skips found since the release of Dwahmov it will most likely finish under 1 hour and 20 minutes(potentially even faster I'm not sure of the exact estimates). Making of the run will take a long while though since the runners want it to be essentially frame perfect.

mage24365Nilstill no word on when HL21 is coming out. Obviously that's not my fault but I still feel compelled to apologize for getting everyone hyped for something that would be sitting in the "editting" phase for god-knows-how-long. Trust me, everyone in the sourceruns community is just as eager and curious as to what's taking it so long.It's probably getting all the .01 second long segments at the end to render in a way that looks good.
These segments are necessary because time into fire interval and some aspects of reloading are saved weirdly, so saving and loading is faster. For example, start to charge the gauss, save, load, and it'll be fully charged. During the last fight, you basically use all of your ammo, so there are a ton of these segments.
Of course, each of them is a single frame, so actually showing them in the correct timing will be awful.

As far as I know, the run part of the video is done, they are just doing the commentary, so they can release the commentary video simultaneuosly with the run. Also at some point they talked about maybe making an intro for it, I'm not sure what the plan is with that.

posted about 10 years ago
#38 demo call - ikpure in TF2 General Discussion

https://mega.co.nz/#!PIMTDYpR!O23QlyB-RK55oALg0npYetrmsaplGv2nazWQUqs-tIw

posted about 10 years ago
#2 Stupid question about srcdemo/lawena recording in Customization

VDMtutorial for lawena

posted about 10 years ago
#56 does our education system suck? in Off Topic
4812622But Finland is awesome. They also don't have homework.

False.

4812622...actually, googling this, it seems like a faulty argument? Apparently Finland and the United States have the same amount of students per teacher on average. It doesn't make sense that American teachers would be so overwhelmed by sheer population that they wouldn't be able to find the time for each of their students.

From my experience it's usually 20-30 students per teacher here.

posted about 11 years ago
#6 Console command to hide chat? in Q/A Help
Saint_ToastyTHTAlso you can always type in a command and the console will tell you the default.
typing in the command will show you what the value is set to currently (of course if you haven't changed it yet it'll be default)

] hud_saytext_time
"hud_saytext_time" = "0" ( def. "12" )
client

posted about 11 years ago
#10 Multiplay Stream in TF2 General Discussion
GrImpartialKerchGuys, the stream isn't down, they're just playing Snakewater.Is there a joke that I'm missing here?

The map is dark.

posted about 11 years ago
#5 i49 Alternative Casts in TF2 General Discussion
narfconductorthere aren't any stvs posted afaikfrom vtv chat: STV at connect relay.vanillatv.org:27100 (VTV relays: !relay1, !relay2, !relay3)

Connection failed after 4 retries.

posted about 11 years ago
#174 America vs. Europe in News
r4ptureI kinda wish there was a teamfortress.tv text shoutout in it, to be honest. A lot of people will see Comp TF2 for the first time from this (thanks in part to things like day9s tweet) but without a tf.tv link they don't have anywhere to really go with it.

If you google comp tf2, teamfortress.tv is the second result(at least for me). If people want to find info about it, they will. Although I guess it could help a little bit if there was a shoutout in the video/description.

posted about 11 years ago
#47 Are we doing A/D wrong? in Map Discussion

The second designer's response was odd.

I had a problem with the layout of the map though. By splitting the game between two points to start with (A and B), you promote dividing teams up and creating ‘wrong’ choices for players who know no better. For example, should red be in force at point A, a blue guy heads there and has no chance because his team mates are in B and is outnumbered. He wasn’t to know that however. The same thing goes for a guy on the red team. Because he doesn’t know which point is the ‘correct’ choice for him, he has a good chance that he’ll head to the wrong one.

This is a really weird reason to dislike the gpit layout. It's a game so it's completely natural the player will have to make decisions? Why is it bad that if you make the wrong decision you fail?

Regarding the part where he says that the player couldn't know what's happening at a certain point, you can peek a door and see what's happening, it's not like you have to go die if you see your team is heavily outnumbered.(also voice communication) The reasoning seems to be directed more towards pubs where apparently the design goal is to create maps which are like tubes, making sure nobody can make a wrong decision. It doesn't really apply to comp. I'm not saying that you shouldn't play linear maps in comp or that gpit is good/bad, his reasoning was just bad imo.

posted about 11 years ago
#21 Looking for a game to speedrun. in Other Games
KronitonFogDo you need a specific version of Portal to speed run it?no all of the glitchs used in speed runs still work with the current version of portal

I can't get the save glitch working in the chamber where you get the portal gun. It's at 3:05.

https://www.youtube.com/watch?v=mC47O6mKHJY&feature=player_detailpage&t=185s

Got it pretty consistently before steampipe. Although I saw Lange use a save glitch in a different spot in his run so maybe I'm just bad.

posted about 11 years ago
#14 Came with the update or have been forever ? in Q/A Help
bearodactylExcuse me for my ignorance, but how big exactly is a "hammer unit"?

One hammer unit is 0.75 inches.

posted about 11 years ago
#7 Came with the update or have been forever ? in Q/A Help

Hitting edgebugs consistently is difficult though, since the edge you have to hit is four hammer units long. It works in any GoldSrc or Source engine game.

posted about 11 years ago
#99 Update 7/10/13 in TF2 General Discussion

If you get hit by a pipe or a rocket now while using the Shortstop you'll fly across the map.

www.youtube.com/watch?v=8GEvv8ImBJk

posted about 11 years ago
#2 Fullscreen vs Windowed noborder mode? in TF2 General Discussion

Fullscreen gives better performance.

posted about 11 years ago
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