Kairu
Account Details
SteamID64 76561197977447137
SteamID3 [U:1:17181409]
SteamID32 STEAM_0:1:8590704
Country Canada
Signed Up August 11, 2012
Last Posted October 19, 2017 at 10:20 PM
Posts 346 (0.1 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie AM / Deathadder Chroma
Keyboard Ducki Shine II (Cherry Red)
Mousepad Steelseries QCK+ Heavy
Headphones Sennheiser HD590
Monitor BenQ XL2420T
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#4 Web Design Thread in Off Topic

https://bestmotherfucking.website/

posted about 7 years ago
#9 crosshair flash on hit in Customization
marmadukeGRYLLSfixed, still doesnt workKonceptSomehow you seem to have deleted a value in the 2nd line of the bottom 2 lines

replace your current code from what's below
Animate “Crosshair11” FgColor "255 0 0 255" Linear 0.0 0.1
 Animate “Crosshair11” FgColor "0 255 0 255" Linear 0. 0.200001
to this
Animate “Crosshair11” FgColor "255 0 0 255" Linear 0.0 0.1
 Animate “Crosshair11” FgColor "0 255 0 255" Linear 0.2 0.200001

and it should work

Did you straight copy paste this? If so, the quotes around Crosshair11 are shitty fancy quotes rather than normal ones. replace “ ” with " and see if that fixes it.

posted about 7 years ago
#281 sigafoo tf2 league in TF2 General Discussion
Scrambled
To clarify, my point in this entire argument has been as follows:
This format has merits over the other formats.
Its playstyle is representative of pubs, unlike 6s.
It isn't a logistic nightmare for matchmaking/team leading, unlike highlander.

So in one post, please spell out the pros and cons, these merits over other formats. Every reason you believe it to be better than 6s. That way we can address it point by point instead of this circular argument.

It's playstyle is not representitive of pubs. Subjectively, even less than 6s is. Full-time scout, soldier, sniper, demo, medic, and maybe one guy swapping between spy and engie is less like pubs. It just has MORE class restrictiveness than 6s. As well, a pick/ban system jumps it even further away. 6s itself doesn't prevent little old sigamains running full time engie through ruleset. Desire to win does.

Also imagine the leavers in mm when they dont get the class they want. OW has huge overlap of characters for this, TF2 doesnt. That's a logistical nightmare waiting to happen.

posted about 7 years ago
#269 sigafoo tf2 league in TF2 General Discussion
ScrambledThe transition between pubs and competitive in overwatch is virtually nonexistant though. High level gameplay in any esport will differ greatly from low level play. I'm talking about the format though. Going from only playing dustbowl and thundermountain pubs to playing a 6s lobby on process is a completely jarring experience in comparison to playing a pub in overwatch to the competitive mode.

And the transition from CSGO casual to comp is completely existant, they're very different games, and CSGO is one of the most successful esports... so what's your point? There's no correlation...

posted about 7 years ago
#251 sigafoo tf2 league in TF2 General Discussion
ScrambledThe impression I get is he's trying to make a format that resembles the way that pubs play that also works competitively and logistically for matchmaking. Which funnily enough isn't what the 6s community wants. They want all public players to adapt to their format. I wonder what is more likely to succeed?

You're saying 7v7 one of each class is more logistically viable for matchmaking? Even right now the only thing that gets considered is player count, so it's just 2 more players required, which is objectively "worse".

Also, you realize about 1 year ago 6s became the official format? It's the one in the game menu that anyone can queue for. It's not "stupid 6s elitists" anymore, it's stupid anti-6s elitists fighting the most competitive mode, and Valve. While leagues are a slightly more restrictive version of it, it is still the official competitive mode.

posted about 7 years ago
#5 Luck's Rollout and Jump Practice Config in TF2 General Discussion

Not the best for rollouts, where knowing HP spent is important, but if you want regen just use something like this, instead of tying it to mouse input.

/Personal portable regen for offline jumping!
sv_cheats 1

wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"

wait 10;give info_target
wait 10;give func_regenerate

wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"

wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable

Basically creates a resupply locker around the player so you have constant regen without having to press any button at all.

Edit: http://www.mediafire.com/download/tte0551kt79mdmh/No+Pain+Sounds.rar Can also use this to remove pain/regenerate sounds if you wish

ent_fire func_regenerate disable

To disable this script

posted about 8 years ago
#69 Official KnucklesCrosses Release! in Customization

basefiles isn't a part of the tf2 directory, nothing inside it will be looked at. I'm assuming the hudmaker has it there for comparison to the default files (base files) when editing.

If you actually see a g on the screen that means its a font issue, which I'm assuming because you couldn't find the ECON FONTS section where you declare your font. Here's what it looks like in flathud.

Show Content

If you actually can't find it anywhere in the file, then you may want to ask the person who made the hud, as they could have renamed these things.

Edit: I downloaded morehud black, did ctrl+f "econ font" and found it on line 3315 in clientscheme.res by default. You just aren't looking well enough.

posted about 8 years ago
#33 Slin talks whitelist, atomizer and base jumper ban in TF2 General Discussion

It's not always a problem, but shit like the process mid bomb linked in the other thread is just stupid. If you don't end up killing the enemy, you'll end up dead and can swap. If you do manage to live, then you can just grab something else off the floor.

Edit: this https://youtu.be/TN32M5I_18w?t=22

posted about 8 years ago
#313 Global whitelist unveiled in News
KingsdenChanges like this will save TF2

Do you care to articulate why you feel this why?

posted about 8 years ago
#212 Global whitelist unveiled in News
faggetI don't think airstrike is going to be a problem, if you aren't rocket jumping it is quite the downgrade. Also beggar's bazooka's random projectile deviation makes it useless.

I wouldn't say useless. Very strong in situations where the deviation doesn't matter, like holding last. Very good at that sort of thing. Also probably map dependant.

Show Content

Just a random frag clip, but imagine you try to dry push then this happens.

posted about 8 years ago
#204 Global whitelist unveiled in News
Martytbh airstrike and beggars are a bigger problem than atomizer.

They probably aren't problems DUE to the atomizer. At least, along with the medic speed buff.

posted about 8 years ago
#77 Global whitelist unveiled in News
feathershitscan?

Less of a problem than you'd think. Map dependant for sure though.

the301stspartanscouts can fly too now

Fair point.

posted about 8 years ago
#65 Global whitelist unveiled in News
Aptrip soldiers

I dunno...

Just equip base jumper and float in the sky spamming down beggar's/air strike rockets

posted about 8 years ago
#19 Kairu LFT S22 in Recruitment (looking for team)

one more last-minute bump

posted about 8 years ago
#12 movement keys being unbound at every startup in Q/A Help
BazingaBarry82I am saving as autoexec.cfg, but I did some further testing and the autoexec is indeed execing, it's just the null movement script isn't working and it's unbinding my keys

So you can confirm 100% autoexec is executing? (You can put a statement in your auto exec like "echo AUTOEXEC RUNNING" and see this output in console after startup.

If so, can you post the contents of your autoexec in a pastebin link?

If applicable, post any other configs that get run, such as a class config, or reset config if you've configured things this way.

posted about 8 years ago
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