https://www.reddit.com/r/tf2/comments/4zpcb0/valve_announces_i58_in_tf2/d6xu85v
Care for competitive? b4nny worshipper...
Account Details | |
---|---|
SteamID64 | 76561197977447137 |
SteamID3 | [U:1:17181409] |
SteamID32 | STEAM_0:1:8590704 |
Country | Canada |
Signed Up | August 11, 2012 |
Last Posted | October 19, 2017 at 10:20 PM |
Posts | 346 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.0 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie AM / Deathadder Chroma |
Keyboard | Ducki Shine II (Cherry Red) |
Mousepad | Steelseries QCK+ Heavy |
Headphones | Sennheiser HD590 |
Monitor | BenQ XL2420T |
https://www.reddit.com/r/tf2/comments/4zpcb0/valve_announces_i58_in_tf2/d6xu85v
Care for competitive? b4nny worshipper...
AlmieA slightly more complex version of rock paper scissors, but otherwise yeah pretty much, why is that bad?
How about instead of TF2, we just flip coins until someone wins the coin flip 5 times.
Why is a random outcome a good thing ever?
tscYou could just get the team password, join the team, pay the fees, and then leave the team. Rinse and repeat.
Which unfortunately has a once per week cooldown attached. You could just have lots of bot accounts to bypass that rule, but I'm not sure how ESEA would feel having bot accounts like that. That is, if it was automated at least.
erynnIt's ok, my opinion of you was never that high anyway.
@Bear
bind 1 eq_slot1
bind 2 eq_slot2
bind 3 eq_slot3
bind mwheelup eq_invprev
bind mwheeldown eq_invnext
bind q eq_lastinv
alias set_slot1 "vm_off; hud_combattext_batching_window 0.2"
alias set_slot2 "vm_off; hud_combattext_batching_window 2"
alias set_slot3 "vm_on; hud_combattext_batching_window 2"
alias eq_slot1 "slot1; set_slot1; alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; qs_slot1; alias set_lastinv alias eq_lastinv eq_slot1; alias qs_slot1 ; alias qs_slot2 set_lastinv; alias qs_slot3 set_lastinv"
alias eq_slot2 "slot2; set_slot2; alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; qs_slot2; alias set_lastinv alias eq_lastinv eq_slot2; alias qs_slot1 set_lastinv; alias qs_slot2 ; alias qs_slot3 set_lastinv"
alias eq_slot3 "slot3; set_slot3; alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; qs_slot3; alias set_lastinv alias eq_lastinv eq_slot3; alias qs_slot1 set_lastinv; alias qs_slot2 set_lastinv; alias qs_slot3 "
eq_slot1
alias eq_lastinv eq_slot2
alias vm_set1 "alias vm_on r_drawviewmodel 1; alias vm_off r_drawviewmodel 0; alias toggle_vm vm_set2"
alias vm_set2 "alias vm_on ; alias vm_off ; alias toggle_vm vm_set1"
vm_set1
alias toggle_vm vm_set2
bind KEY toggle_vm
This should handle the switcher, set KEY to toggle whether or not the VM stops toggling, window will still toggle though regardless. Havn't hopped on to test it so let me know if it doesn't work.
bind mouse1 "+attack; impulse 101"
impulse 101 is the refill command, just bind it with +attack and you refill each shot.
Would have to see your current uber bind to see why it might toggle twice.
You can bind a key to change loadouts with the load_itempreset command, 0/1/2/3 for A/B/C/D, so to call you're changing, you'd have kritz in one of them, say D for example, and do this:
bind G "load_itempreset 3; say_team KRITZ"
Yep, you can totally do that, or you can just bind a key to toggle tf_use_min_viewmodels, either way works.
KhakiRealistically, if we're talking about strictly 6's play then yes scout is easily the most useful class, but in terms of pubs and highlander that's not really as true
Pubs maybe not, since engineers and heavies are common, and just general number of players at once, but scout is still really strong in highlander.
If not top 2, he's #3
http://i.imgur.com/EJVTF6W.png
Need a few more than this, guys
scruff in his free time
http://i.imgur.com/f9vbnqX.gifv
rocketslayhttps://www.reddit.com/r/tf2/comments/4vaxg0/when_someone_chooses_team_heavy_because_he_needs/d5xhqvb
Even 4v4 and ETF2L ban reserve shooter, lol.
It is one of the few weapons that is so strong that it is banned in literally every single league and game type.
If I might make a suggestion, since you override a lot of default binds with your +se aliases, you should implement invnext/invprev/lastinv logic that most if not all weapon-specific configs use, as part of your framework. I have different prefixes, but the logic is the important part:
bind 1 eq_slot1
bind 2 eq_slot2
bind 3 eq_slot3
bind mwheelup eq_invprev
bind mwheeldown eq_invnext
bind q eq_lastinv
alias set_slot1 "r_drawviewmodel 1"
alias set_slot2 "r_drawviewmodel 1"
alias set_slot3 "r_drawviewmodel 0"
alias eq_slot1 "slot1; set_slot1; alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; qs_slot1; alias set_lastinv alias eq_lastinv eq_slot1; alias qs_slot1 ; alias qs_slot2 set_lastinv; alias qs_slot3 set_lastinv"
alias eq_slot2 "slot2; set_slot2; alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; qs_slot2; alias set_lastinv alias eq_lastinv eq_slot2; alias qs_slot1 set_lastinv; alias qs_slot2 ; alias qs_slot3 set_lastinv"
alias eq_slot3 "slot3; set_slot3; alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; qs_slot3; alias set_lastinv alias eq_lastinv eq_slot3; alias qs_slot1 set_lastinv; alias qs_slot2 set_lastinv; alias qs_slot3 "
eq_slot1
alias eq_lastinv eq_slot2
You'd merely need the set_slot aliases defaulted to blank (so changing doesn't change options).
Would save a ton of work having to write the rotational logic anytime you wanted to share a crosshair-changer or viewmodel hiding script. Would allow you to even write one by only overriding the set_slot aliases, as well.