Kairu
Account Details
SteamID64 76561197977447137
SteamID3 [U:1:17181409]
SteamID32 STEAM_0:1:8590704
Country Canada
Signed Up August 11, 2012
Last Posted October 19, 2017 at 10:20 PM
Posts 346 (0.1 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie AM / Deathadder Chroma
Keyboard Ducki Shine II (Cherry Red)
Mousepad Steelseries QCK+ Heavy
Headphones Sennheiser HD590
Monitor BenQ XL2420T
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#1162 /r/tf2 posts that make you cringe in The Dumpster

https://www.reddit.com/r/tf2/comments/4zpcb0/valve_announces_i58_in_tf2/d6xu85v

Care for competitive? b4nny worshipper...

posted about 8 years ago
#18 Kairu LFT S22 in Recruitment (looking for team)

^

posted about 8 years ago
#32 Uncle Dane Plugs i58 - among other things in TF2 General Discussion
AlmieA slightly more complex version of rock paper scissors, but otherwise yeah pretty much, why is that bad?

How about instead of TF2, we just flip coins until someone wins the coin flip 5 times.

Why is a random outcome a good thing ever?

posted about 8 years ago
#14 ESEA fees paid with keys? (interest) in TF2 General Discussion
tscYou could just get the team password, join the team, pay the fees, and then leave the team. Rinse and repeat.

Which unfortunately has a once per week cooldown attached. You could just have lots of bot accounts to bypass that rule, but I'm not sure how ESEA would feel having bot accounts like that. That is, if it was automated at least.

posted about 8 years ago
#1095 /r/tf2 posts that make you cringe in The Dumpster

http://i.imgur.com/XOMyDxf.png

posted about 8 years ago
#483 PugChamp in Projects
erynnIt's ok, my opinion of you was never that high anyway.
Show Content
posted about 8 years ago
#17 Kairu LFT S22 in Recruitment (looking for team)

bump

posted about 8 years ago
#67 Want custom scripts? Im making scripts for free. in Customization

@Bear

    bind 1             eq_slot1
    bind 2             eq_slot2
    bind 3             eq_slot3
    bind mwheelup      eq_invprev
    bind mwheeldown    eq_invnext
    bind q             eq_lastinv

    alias set_slot1   "vm_off; hud_combattext_batching_window 0.2"
    alias set_slot2   "vm_off; hud_combattext_batching_window 2"
    alias set_slot3   "vm_on; hud_combattext_batching_window 2"

    alias eq_slot1    "slot1; set_slot1; alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; qs_slot1; alias set_lastinv alias eq_lastinv eq_slot1; alias qs_slot1 ;            alias qs_slot2 set_lastinv; alias qs_slot3 set_lastinv"
    alias eq_slot2    "slot2; set_slot2; alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; qs_slot2; alias set_lastinv alias eq_lastinv eq_slot2; alias qs_slot1 set_lastinv; alias qs_slot2 ;            alias qs_slot3 set_lastinv"
    alias eq_slot3    "slot3; set_slot3; alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; qs_slot3; alias set_lastinv alias eq_lastinv eq_slot3; alias qs_slot1 set_lastinv; alias qs_slot2 set_lastinv; alias qs_slot3 "

    eq_slot1
    alias eq_lastinv   eq_slot2
    alias vm_set1 "alias vm_on r_drawviewmodel 1; alias vm_off r_drawviewmodel 0; alias toggle_vm vm_set2"
    alias vm_set2 "alias vm_on ; alias vm_off ; alias toggle_vm vm_set1"
    vm_set1
    alias toggle_vm vm_set2

    bind KEY toggle_vm

This should handle the switcher, set KEY to toggle whether or not the VM stops toggling, window will still toggle though regardless. Havn't hopped on to test it so let me know if it doesn't work.

bind mouse1 "+attack; impulse 101"

impulse 101 is the refill command, just bind it with +attack and you refill each shot.

Would have to see your current uber bind to see why it might toggle twice.

You can bind a key to change loadouts with the load_itempreset command, 0/1/2/3 for A/B/C/D, so to call you're changing, you'd have kritz in one of them, say D for example, and do this:

bind G "load_itempreset 3; say_team KRITZ"

Yep, you can totally do that, or you can just bind a key to toggle tf_use_min_viewmodels, either way works.

posted about 8 years ago
#65 Do pros consider scout op? in TF2 General Discussion
KhakiRealistically, if we're talking about strictly 6's play then yes scout is easily the most useful class, but in terms of pubs and highlander that's not really as true

Pubs maybe not, since engineers and heavies are common, and just general number of players at once, but scout is still really strong in highlander.

If not top 2, he's #3

posted about 8 years ago
#158 faceit TF2 in TF2 General Discussion

http://i.imgur.com/EJVTF6W.png

Need a few more than this, guys

posted about 8 years ago
#13 Kairu LFT S22 in Recruitment (looking for team)

bumping

posted about 8 years ago
#20 Scruff McGruff LFT in Recruitment (looking for team)

scruff in his free time
http://i.imgur.com/f9vbnqX.gifv

posted about 8 years ago
#1026 /r/tf2 posts that make you cringe in The Dumpster
rocketslayhttps://www.reddit.com/r/tf2/comments/4vaxg0/when_someone_chooses_team_heavy_because_he_needs/d5xhqvb

Even 4v4 and ETF2L ban reserve shooter, lol.

It is one of the few weapons that is so strong that it is banned in literally every single league and game type.

posted about 8 years ago
#1023 /r/tf2 posts that make you cringe in The Dumpster

http://i.imgur.com/ChLEEaC.png

posted about 8 years ago
#3 The ultimate scripting framework! in TF2 General Discussion

If I might make a suggestion, since you override a lot of default binds with your +se aliases, you should implement invnext/invprev/lastinv logic that most if not all weapon-specific configs use, as part of your framework. I have different prefixes, but the logic is the important part:

    bind 1             eq_slot1
    bind 2             eq_slot2
    bind 3             eq_slot3
    bind mwheelup      eq_invprev
    bind mwheeldown    eq_invnext
    bind q             eq_lastinv

    alias set_slot1   "r_drawviewmodel 1"
    alias set_slot2   "r_drawviewmodel 1"
    alias set_slot3   "r_drawviewmodel 0"

    alias eq_slot1    "slot1; set_slot1; alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; qs_slot1; alias set_lastinv alias eq_lastinv eq_slot1; alias qs_slot1 ;            alias qs_slot2 set_lastinv; alias qs_slot3 set_lastinv"
    alias eq_slot2    "slot2; set_slot2; alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; qs_slot2; alias set_lastinv alias eq_lastinv eq_slot2; alias qs_slot1 set_lastinv; alias qs_slot2 ;            alias qs_slot3 set_lastinv"
    alias eq_slot3    "slot3; set_slot3; alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; qs_slot3; alias set_lastinv alias eq_lastinv eq_slot3; alias qs_slot1 set_lastinv; alias qs_slot2 set_lastinv; alias qs_slot3 "

    eq_slot1
    alias eq_lastinv   eq_slot2

You'd merely need the set_slot aliases defaulted to blank (so changing doesn't change options).

Would save a ton of work having to write the rotational logic anytime you wanted to share a crosshair-changer or viewmodel hiding script. Would allow you to even write one by only overriding the set_slot aliases, as well.

posted about 8 years ago
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