Kalkin
Account Details
SteamID64 76561197999779383
SteamID3 [U:1:39513655]
SteamID32 STEAM_0:1:19756827
Country Fiji
Signed Up June 24, 2012
Last Posted January 9, 2022 at 11:21 PM
Posts 2136 (0.5 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Xai
Keyboard Das silent
Mousepad Icemat v2
Headphones ATH-M50s
Monitor Alienware aw2310
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#6 TF2 Update! in TF2 General Discussion

Another update just came out so ESEA needs updated again, we're working on it.

posted about 11 years ago
#5 TF2 Update! in TF2 General Discussion

ESEA updated.

posted about 11 years ago
#9 Valve listens in TF2 General Discussion

ESEA updated.

posted about 11 years ago
#42 cp_badlands_pro in TF2 General Discussion
Scoffer_At no point have we said we want to integrate this map to ESEA, its just a project to revamp the map, fix a few things, and test tweaking a few roofs.

I'm killing the bad ideas before people have them. If people want to have minor things changed the better avenue would be to go through Valve.

posted about 11 years ago
#34 cp_badlands_pro in TF2 General Discussion

We will not be changing out the normal badlands map from the ESEA rotation.

Any changes to badlands are just spinning your wheels and a total waste of everyone's time. There is absolutely no reason for the competitive community to use a different version of a standard map when there is nothing substantively wrong with the original. All that using a 'pro' version of badlands would do is make the comp community look even more elitist and have another map in our rotation that new comp players would have to download to watch or play in our games.

In a time when we're working hard to grow the game by attracting new pub and highlander players, adding more 'pro' versions of standard maps especially when said version doesn't do anything substantive is idiotic.

posted about 11 years ago
#28 ESEA in TF2 General Discussion

god damnit not again

sorry about this guys we'll try to do what we can to fix it.

posted about 11 years ago
#13 Script Kiddie in TF2 General Discussion

Remember when tyrone tried to get the movement script banned?
Good times.

posted about 11 years ago
#35 kalkin or killing in TF2 General Discussion

Sorry Che, I fell asleep 30 minutes after I got back from work and woke up with 20 steam messages.

posted about 11 years ago
#7 Demo Jump that I can't find in TF2 General Discussion

The fun time scrims jump

posted about 11 years ago
#27 Broken hand :'( in Off Topic

mouse left hand
keyboard right foot

posted about 11 years ago
#16 Schedules are out in TF2 General Discussion
TheFragileI still don't understand why there aren't nine teams.

I've always pushed for a 9 team invite, I've just never gotten any traction with it. Unfortunately they prefer even numbers.

posted about 11 years ago
#90 Steam Trading Cards in TF2 General Discussion

oh god I need increased friend list limit so bad send me whatever i need ploz

posted about 11 years ago
#21 New Open Captains Meeting 5/16 in TF2 General Discussion

http://pastebin.com/E1qUpAmr

Notes from the meeting courtesy of KL

posted about 11 years ago
#19 New Open Captains Meeting 5/16 in TF2 General Discussion

Starting in a minute

posted about 11 years ago
#17 New Open Captains Meeting 5/16 in TF2 General Discussion
dan_cpotwhy couldnt it have been the hour before scrim time
Probably because west coast people.

I work until 6 pm.

posted about 11 years ago
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