Karl
Account Details
SteamID64 76561198069527915
SteamID3 [U:1:109262187]
SteamID32 STEAM_0:1:54631093
Country United States
Signed Up July 18, 2013
Last Posted August 29, 2018 at 3:49 PM
Posts 395 (0.1 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse SS Rival
Keyboard CM Storm Quickfire rapid
Mousepad qck+
Headphones Sennheiser PC 350 SE
Monitor 144
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#7 HL Newbie Mixes in TF2 General Discussion
PankeymanKevinIsPwnif it was a person going to literally any other kind of convention they wouldnt feel compelled to post about it JUST SAYINMy HL pals would probably miss me and wonder where I was if I didn't explain it to them.

you're pretty obnoxious posting giant weeb pics on a legit thread

posted about 9 years ago
#12 TF2Center User Survey and Donator Status giveaway in Projects

ESEA pugs are bigger than ever, growing every day. So I don't think mm will hurt tf2 center in the long run.

posted about 9 years ago
#47 tips: how to run your server at a higher tickrate in TF2 General Discussion

This makes me think of someone trying to double their car engines rpm

posted about 9 years ago
#48 What mouses do you guys use in Hardware

SteelSeries Rival

posted about 9 years ago
#539 Cheater/Hacker thread in TF2 General Discussion

I think he has a phishing link in his twitch info

posted about 9 years ago
#11 elevate no longer sponsored or what? in TF2 General Discussion

BFNS is a railroad company but, there is prob an inside joke to it

posted about 9 years ago
#12 Dad bods (Bodybuilding 2015) in Off Topic

running or swimming

posted about 9 years ago
#2268 THE GREAT TF.TV CHALLENGE in Off Topic
-Salphobiasal i saw u donated 50$ to a runescape stream earlier care to explain?????
I like watching Sparc Mac's stream sometimes.

you dontated to sparc mac of all people....

posted about 9 years ago
#19 TF2C PSA: Recent Influx of New Players in The Dumpster

Just be glad there are finally new players who are worse than you. I would think no longer being the worst player yourself would be a relief.

posted about 9 years ago
#107 Weapon Balance Discussion in TF2 General Discussion
_In_Sanityeeethere's a mild problem (?) with heavy and maybe pyro just being absolutely all encompassing at lower skill levels. A "good" heavy could easily solo games that he would be losing as any other class, especially at a subeagle level of skill. ofc CS has a similar problem where ppl cant use rifles below like SFMC for some reason so maybe valve just doesnt care if silvers get fucking annihilated by boring weapons, but nerfing heavy is probably likely if valve is just going to consider win rates or smethng
Heavy already dominates at low levels in the current competitive scene (both in 6s and in HL). Most sub silver HL teams in UGC focus the majority of their heals on their heavy at the expense of heals to the scout. This is because mechanically, heavy is very easy (the 'skill' required to play it effectively at higher levels has almost nothing to do with the mechanics of heavy and everything to do with positioning, timing, and general decision making). I doubt valve will care if Heavy is OP at low ranks, so long as it is more balanced at higher ranks (even just in certain situations).

As for valve buffing classes because the meta uses them as specialists rather than generalists. It is possible, but I was encouraged by the fact that they wanted to model their match making around existing formats. I think the devs at valve are intelligent enough to understand that in a competitive format not every class is going to see equal use and that alone does not mean there is a balance issue. My hope is that they will look at the data they collect intelligently to consider the effectiveness/balance of a class or weapon in regards to the intended purpose of that class or weapon.

Final note, while it is interesting to read all of the change suggestions in this thread. I agree with the first post that suggesting changes is not the way to help valve balance weapons. Maybe, as the dialogue between devs and comp players continues that will be possible, but right now it would be more effective to create a comprehensive list of core problems with weapons WITHOUT suggesting possible fixes to those weapons.

They nerfed heavy a while ago because it was overpowered in pubs, at high levels in highlander, heavy was balanced. Now, as a result of the nerf, heavy in high levels of hl is under-powered. Heavys do well at low levels because they have high health, not because of their dmg. Valve nerfed an aspect of the class that did not have an impact on low level play, therefore, heavy is still strong. However the nerf hurt the class for high level highlander.

posted about 9 years ago
#82 Weapon Balance Discussion in TF2 General Discussion

A lot of tf2 weapons simply wont work/cant be changed in a way that will make them balanced in 6s yet not useless in pubs/hl

posted about 9 years ago
#7 Shoutout to TragicServers in TF2 General Discussion
tragicKarlKind of annoying that when you cancel your subscription they close your server immediately and not at the end of the next billing cycle
When you cancel there are two options, immediate and end of billing cycle. You might have chosen immediate. Next time, just open a ticket and I can quickly change it for you. Sorry about that, I'll make it more clear in the cancellation page.

Back on topic!

Good to know thanks

posted about 9 years ago
#4 Shoutout to TragicServers in TF2 General Discussion

Kind of annoying that when you cancel your subscription they close your server immediately and not at the end of the next billing cycle

posted about 9 years ago
#142 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

It would be nice if they would update the view game info for tf2 and have it similar to csgo. Meaning that you can not get server ips from viewing someones game info to help slow down people trying to ddos

posted about 9 years ago
#19 oPlaiD on Matchmaking in News
BenkA potential problem with this is that the meta may change A LOT between skill levels. Bad players will be more effective with two medics for example because punishing them for having less fraggers in off-uber fights will require coronation and situational awareness that less experienced players don't have. Similar to how an open team can get away with running full time pyros but that becomes less viable as players skill increases.

These same things happen in HL as well, in lower levels heavies get much more heals and its not until the top that you see demos and scouts getting heals and ubers. And obviously almost the entire role of snipers change.

posted about 9 years ago
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