Null_Anything but GameMaker Studio
It's not all that bad. It's more of a hobyist's tool than a super-serious programming language. Some friends and I have made some pretty neat stuff on it, including a multiplayer rpg with a 12-20 hour playtime. I "coded" (technically marked up) a sound engine and made all the music. The people who did the actual multiplayer/ gameplay stuff have moved on to bigger and better languages, but I think it was a great start for all of us.