KevinIsPwn
Account Details
SteamID64 76561198027325929
SteamID3 [U:1:67060201]
SteamID32 STEAM_0:1:33530100
Country Rainbow Nation
Signed Up May 18, 2013
Last Posted October 30, 2024 at 8:58 PM
Posts 2125 (0.5 per day)
Game Settings
In-game Sensitivity i'm bad dw about it
Windows Sensitivity i'm bad dw about it
Raw Input  
DPI
i'm bad dw about it
Resolution
i'm bad dw about it
Refresh Rate
i'm bad dw about it
Hardware Peripherals
Mouse Razer Viper (Wireless)
Keyboard WASDKeyboards v2 w/ usb-c port
Mousepad ltt deskpad (the big ass one)
Headphones Sennheiser HD 598 Cs
Monitor LG 32GK650F-B 32" QHD
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#10 Please help me justify this purchase. in Other Games
ScrewBlol scalp it

Lol- I'm already selling the 3080 FE I got to my big bro (@ msrp + shipping). Scalping unironically crossed my mind but meh I'd rather make him happy

posted about 4 years ago
#1 Please help me justify this purchase. in Other Games

Hey everyone. I have an EVGA 3090 FTW Ultra on the way, mainly to be used for productivity in Blender.

That shit was expensive though, so I'd love any recommendations on great games that have been released in the past couple years. I've not just casually played single player video games since ~2010, so I'm super out of the loop. I definitely want to see how far games have come in the past few years.

I love games that tell a story and have good movement. That's literally all I care about though- open to p much anything, including "older" titles that I missed this past decade. ty gamers <3

posted about 4 years ago
#633 TF2 benchmarks in TF2 General Discussion
springrollsKevinIsPwn128GB (4 x 32GB) DDR4 3600
good god

it's uhhhh not for source games rofl

posted about 4 years ago
#630 TF2 benchmarks in TF2 General Discussion

Ryzen 9 3950x
RTX 3080 FE
128GB (4 x 32GB) DDR4 3600

benchmark1 on -dxlevel 95
chrisfps (lol)

2639 frames 12.321 seconds 214.18 fps ( 4.67 ms/f) 22.585 fps variability

lol

posted about 4 years ago
#159 Newbie Mix Coaches in TF2 General Discussion

we need some coaches friends :)

mumble.newbie.tf, default port

posted about 4 years ago
#8 pass time in TF2 General Discussion

there is a small group of players playing competitive pass time on a really cool custom map. not sure how frequently they meet or if the format is any good, but the frag videos i've seen are kinda nuts

posted about 4 years ago
#7 How do I play villa? in Map Discussion
yurkxy123Also any tips on how to counter a 6s team that runs perma heavy pyro engie on villa and gully?

keep your scouts alive and buffed

yurkxy123Also any tips on how to counter a 6s team that runs perma heavy pyro engie on villa and gully?

keep your soldier/demo alive

those classes aren't particularly good, especially relative to a stock lineup. focus hitscan on the pyro then take out the other two in any order

posted about 4 years ago
#8 suspended from twitch from saying pug in Off Topic
Young_SanityvI appealed 2 days ago

it's the weekend. just wait a while. if you don't hear anything back after a week, bump this thread and someone may be able to help further

posted about 4 years ago
#5 suspended from twitch from saying pug in Off Topic

https://help.twitch.tv/s/article/about-account-suspensions-dmca-suspensions-and-chat-bans?language=en_US#AppealingEnforcement

posted about 4 years ago
#3 respawn times (how do they work) in TF2 General Discussion
why do some maps (e.g. gullywash) have equal respawn times regardless of points owned, whereas others (e.g. metalworks) give shorter respawns for owning less points? i understand the logic of giving the respawn advantage to the defending team, but am unsure as to why this varies map by map

map layout will inherently delay some times and/or make holding/pushing harder or easier. good mappers fix this by adjusting times.

are the numbers displayed in the table accurate for a 6v6 setting? the article for respawns states that the default values are scaled down when there are fewer than 8 players on a team, and im wondering if the table reflects those values

yes, unless my whole life is a lie. i was told a long time ago that tournament mode locks it in. (assuming someone can confirm)

there information available on the respawn wave timers for all the maps in the current league rotation? the tf2 wiki only displays data for official maps

mp_showrespawntimes. or you can decompile the maps with bspsource

posted about 4 years ago
#7 getting angry at myself in TF2 General Discussion

Switching classes won't make this go away. Imo, you should probably step away for a little while and come back. It seems like you're acknowledging that playing the game isn't something that's super healthy for you rn. Take a while to go away, come back, and see if you can enjoy the game again. If the past 13 years are any indication, it will be here when you get back lol

If you don't enjoy your time playing TF2, there's no reason to play it. I 'quit' taking it incredibly seriously 3-4 years ago now. It's not like an esport where there are any huge stakes. The ONLY reason to play is to have a good time, and if you don't enjoy it... stop. It's one of the best decisions I ever made. Grades turned around, I got healthier, found the love of my life, worked on friendships with people that put up with me never being available, the list goes on.

And if I get the urge to come play some pugs... guess what, it's still there for me. The game's still around. And I suck at it a lot more than I did when I had 60 hours every week, but guess who cares? no one! Still fun.

Best of luck, robln.

posted about 4 years ago
#158 Newbie Mix Coaches in TF2 General Discussion

need 2 coaches <3

posted about 4 years ago
#157 Newbie Mix Coaches in TF2 General Discussion

We will likely need some coaches here in a little bit.

posted about 4 years ago
#33 Using nullmovement puts you at disadvantage in Customization
riotbzTriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too
is this one actually true

if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.

posted about 4 years ago
#30 Using nullmovement puts you at disadvantage in Customization
Wandumplug urself directly into the mainframe and become the game itself to reduce input lag

thinking increases input delay

posted about 4 years ago
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